Vulnerable & Resistance


Rules Questions


If a white Dragon (such as Yrax) is vulnerable to fire, but also casts resist energy on himself, which takes precedence?

A) Add 50% to the damage roll, then reduce by the resist energy.
B) Remove the resist energy portion first, then add 50% to the remainder.

It could make a substantial difference on a spell like flaming sphere.

Grand Lodge

I'm away from resources atm, but I'm pretty sure the heirarchy goes:

Save
Protection
Resistance
Vulnerability


The defender does the math in whichever order is most beneficial to him. This is not in the book but some 3.5 or PF dev said to do it that way. <--How I do it.

How I am thinking about doing it--->Just have them cancel out. It makes sense and reduces the math at the table.


Yeah, I don't think there's any official order in which things are applied.

I try to visual what gets encountered first when the effect travels towards the target. (ie "hitting" spells on the outside before proceeding to the creature). But this is totally subjective and not at all rules based.

When you throw in things like vulnerability, resistance, hardness, damage transfers, insubstantiality, etc, etc, etc, things get more and more convoluted.

It'd actually be nice to see an official FAQ on the order in which damage modifications should be applied.


The wording for Vulnerability is it inflicts an additional 50% points of damage against creatures of this type. Our group goes with the logical approach:

I cast a maximized fireball (10d6) at a white dragon. The fireball base damage is 60 points of damage. Because it inflicts 1.5x damage, it instead inflicts 90 points of damage. The White Dragon makes a saving throw, reducing the damage to 45 points of damage.

Now, from a physics stand point, it was able to dodge 50% of the original damage, and because it is vulnerable to the damage (it hurts it more) only the damage it saved against is multiplied. 30 * 1.5 = 45 points of damage. It had resistance 10 vs. fire so it's resistance soaks up the earlier damage (it didn't injure it).

Our groups last justification is this. Fire is a white dragon's poison. If you attack a dragon with DR 5/magic with a poisoned weapon and do 3 points of damage that doesn't bypass it's damage reduction. It doesn't need to make the fortitude save vs. poison because it didn't take any damage. The same thing goes with resistance.


Oliver Veyrac wrote:

The wording for Vulnerability is it inflicts an additional 50% points of damage against creatures of this type. Our group goes with the logical approach:

I cast a maximized fireball (10d6) at a white dragon. The fireball base damage is 60 points of damage. Because it inflicts 1.5x damage, it instead inflicts 90 points of damage. The White Dragon makes a saving throw, reducing the damage to 45 points of damage.

Now, from a physics stand point, it was able to dodge 50% of the original damage, and because it is vulnerable to the damage (it hurts it more) only the damage it saved against is multiplied. 30 * 1.5 = 45 points of damage. It had resistance 10 vs. fire so it's resistance soaks up the earlier damage (it didn't injure it).

Our groups last justification is this. Fire is a white dragon's poison. If you attack a dragon with DR 5/magic with a poisoned weapon and do 3 points of damage that doesn't bypass it's damage reduction. It doesn't need to make the fortitude save vs. poison because it didn't take any damage. The same thing goes with resistance.

Actually the damage taken is not determined until after the save. You do not take 60, jump out of the way and have it reduced to 30. The damage that it actually takes is multiplied, but resistance means the damage that actually hit it is decreased.


Ok... I'm liking the progression I'm seeing.

Save - Determines if the Flaming Sphere even hits.

Protection &/or Resistance Spells (they do not stack, rules are clear on this) - Got to get through this "shield" before you can damage the target.

Spell Resistance - Does the FS even affect the target after it dodges?

Vulnerability - Once all defenses are passed (in order), the damage that gets through to hurting the creature is applied.

I usually have my players roll against SR first - it keeps the action moving faster if they fail to pierce SR. It doesn't actually matter where in the order SR goes, unless there is a Protection from Elements spell in place - in which case it reduces the PfE spell by the normal (not vulnerable multiplied) amount.

Which, credit due, is exactly what BartonOliver said... I just needed to think through it.

All this make Yrax (Reign of Winter book 4 end boss) damn difficult to affect with a fire spell.


While not Resistance, Hardness is implied to apply after the Vulnerability is calculated.

Post from Mummy's Mask:

http://paizo.com/threads/rzs2rbw0?Help-with-creatures-in-Half-Dead-City

One could make an argument that this is the same for Resistance.


wraithstrike wrote:


Actually the damage taken is not determined until after the save. You do not take 60, jump out of the way and have it reduced to 30. The damage that it actually takes is multiplied, but resistance means the damage that actually hit it is decreased.

That's true. For example, evasion, etc. such as a flaming sphere. I agree with this statement. As the damage they took as a result of the save is multiplied. However I would apply resistance first before inflicting the final damage. If any damage goes through, then that damage is multiplied. I always go with what is most beneficial, which is the normality.

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