![]() ![]()
My group is currently on Palace of the Fallen Star with a mix of veteran and newer players. Party ranges from 4-6 player depending on RL issue with Cohorts to bring the party up to 5 when needed. I had them start with a 25 point buy build.
Such as:
Breath of Life is renamed to Cure Mortal Wounds and is subject to all rules regarding cure spells (Clerics can spontaneously cast it and Oracles get it as a free spell and other such rules). Everyone can stand up from prone as a Full-Round action and not provoke or as a move action with a DC 15 Acrobatics check and not provoking an attack of opportunity but both are considered movement and will not allow a 5ft step in the same round or any other similar restrictions. Enchantment can be moved for 10% of the difference value but are limited to same type. Example you can move a +1 from any weapon to any other masterwork weapon for 200g. All player earned the Technologist Feat for free at level 5 if they took the feat beforehand they got a free feat in return and Knowledge Engineering is a class skill for all the classes I allowed. I made sure my party had hit level 2 before reaching the Hetuath encounter including increasing the Exp that they gained from specific encounters and throwing in a Random Encounter in Torch. I have since made sure to keep the party 1 level above the expected level the AP suggests I upgraded the Trauma Packs that dropped to Trauma Pack Plus and made sure to get the party a Cardio Amp. I also made sure to keep an eye on player wealth and change loot drops to fit what the party uses or needs at the time There was quite a bit of struggle during Book 4 Valley of the Brain Collectors. A lot of enemies have confusion as a Spell like Ability and most of my Players have weak will saves. I eventually had to add a new house rule that Protection from Evil work on all Mind Affecting spells from evil sources. Really out side of Book 4, some bad luck or player's being stupid my party hasn't had much of an issue. ![]()
Does the bonus damage from Smite Evil stop at Hit Point damage or does it also include stat damage? Does a Paladin who attack an enemy with say Calcific Touch get his level to the Dex damage on a creature whom he had affected with his smite? With some really twisting of words could it apply to the "Level Damage" of Enervation? Though I think that it applying to Enervation is quite a stretch. ![]()
Hold off on the Technic League's occupation of Torch until the party is deep into book 4, Valley of the Brain Collectors. This way when they finish that book and go back to Torch you have an excellent hook to push them into book 5, Palace of the Fallen Stars, to try and destabilize the Technic League. ![]()
Lord Fyre wrote:
Tormad may have ran the encounter correctly based on this post on the Mummy's Mask. http://paizo.com/threads/rzs2rbw0?Help-with-creatures-in-Half-Dead-City If the construct has a vulnerability to an energy type you ignore the hardness when dealing with that energy type. ![]()
Try running this possible curse by your GM; Any time the target roll a natural 1 on an attack roll the target must immediately make a Will Save, DC equal to the original DC of the curse. Should the target fail the save the target is immediately paralyzed with fear until the beginning of the target's next turn, interrupting the attack. This is a fear effect. |