
The Dragon |
1 person marked this as FAQ candidate. |

It is not actually misfortune, but the mechanic is the same - the character who has perfect strike has to roll twice and take the lower result when he attacks.
What happens if he uses perfect strike?
The intuitive places to look up the rules have failed to provide me with answers, at least at first glance.
Help?

gossamar4 |

I would suggest 3 solutions:
1 - they cancel each other out, roll a single attack like normal. (i.e. player casts enlarge person, then has reduce person cast on them same round. whether they are large 1st then reduced or reduced then large, at the end of the round... they are same size as when they started.)
2 - roll 2, take higher. roll 2 more, take lower. then average the higher and lower to accout for the 2 effects happening at same time.
3 - decide which effect takes place "last", use that effect.
(i.e. - enemy inflicts player with misfortune, then after the enemies turn, player uses perfect strike. Player would benefit from perfect strike.)
This may be solved also by determining if the "misfortune" is a feat. Since 2 effect from same source don't stack, this would work in the player's favor, unless the "misfortune" is an immidiate action.

Rogar Stonebow |

I would actually Roll 2 dice twice.
First roll of 2 dice I would take the better result.Second roll of 2 dice I would take the better result.
Then take the lower of the two results to be the final result.
With misfortune you roll your attack twice and take the lower result.
Well your attack with perfect strike requires you to take the better of two rolls.
Which is if you go by the order of things, mine is the more accurate of the examples.
A statement can be said that the reverse is also the way to do it.
Make 2 rolls. Take the lower of the two. Then compare to another set of rolls where you took the lower result. Of the two results, take the higher result.
Either way your following the order of things depending on priority of abilities.