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pennywit |
My party is bopping along in Varnhold Vanishing right now. It's starting to come together, and I THINK it's going to end in a rather brutal showdown between my players and their armies, on the one hand, and Vampire Vordakai and his undead hordes, on the other.
I'm starting to glance ahead to 4 and 5. Any tips on running these two modules? Any good mods in the forums? I ran Dudemeister's Hargulka's Monster Kingdom, which was a big hit, and I've upped the faerie involvement a bit (enough that my players are now pretty friggin' paranoid about the fey). Anything I should change or alter? After the Vordakai plotline resolves, I'd like to have a one- to two-year quiet period where my players build their kingdom, but I'd like to start laying seeds for Pitax, the Tiger Lord barbarians, and Fort Drelev. Any thoughts?
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Gargs454 |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9534-Sajan.jpg)
I think that there are plenty of opportunities to provide a glimpse of Irrovetti prior to Book 5. The question becomes how to do it right? One thought that I had was perhaps to have the PC's Kingdom roll a "special event" and it can be some sort of tournament or festival in its own right. Have Irrovetti show up to "scout the competition" so to speak. Naturally, he can drop hints about how he likes such "quaint" tournaments as the one the PCs are hosting, but how in the end, its the grand tournaments like the Rushlight Tournament that he hosts annually. Let him brag about his tournament and how it is the envy of all who come, etc., etc.
This would lay the seeds for the invitation that is to come later, and maybe even throw the PCs off a bit. Sure, he sounds like a bit of a D-Bag, but then, most nobles are. Certainly there didn't seem to be anything unfriendly about him. For added points, you could maybe throw in the Carnival of Tears here if you have not already run it. You don't necessarily need to run it all the way through, or even exactly as written (realizing you'd have to change stat blocks anyway) but the idea would be to make the investigation, and not the tournament per se, the emphasis of the adventure. That way, when they get the invitation to the Rushlight, it won't seem like a simple repeat.
The key here is to make sure that Irrovetti is not involved in the mayhem caused by the Carnival of Tears. If anything, make him helpful and sympathetic (while being a D-Bag at the same time). "Oh, I feel for you. My own kingdom used to have similar problems back when we were a fledgling community too. Thankfully, we have grown strong enough not to have to worry too much about horrific tragedies like this."
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pennywit |
Not a bad idea. I don't know about running Carnival of Tears. But I really like the idea of Irovetti and a couple of his chief courtiers teleporting into my players' capital to introduce themselves to their "provincial neighbors." Irovetti's arrogant attitude will properly irritate my players. Having him teleport in will up their perception of his power level.
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Gargs454 |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9534-Sajan.jpg)
Yeah running the Carnival of Tears really just comes down to how much do you want to make of the "special event" if any. I was just using the Kingdom Turn rules as a means for having Irovetti show up without necessarily raising too much suspicion. However, your teleport idea, while it will certainly come as a warning of power level, isn't necessarily suspicious. It should; however, make your party pretty paranoid about him.
This could actually be fruitful when the time comes for the Rushlight Tournament, because if that happened to me, you better believe I would do everything I could to return the favor for when going to the tournament. (i.e. just teleporting in)
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Sub-Creator |
![Lopo](http://cdn.paizo.com/image/avatar/PPM_Lopo.png)
Use Gedovius, the gargoyle rogue, from the dungeons of Irovetti's palace in Book 5. The background of that character is just too cool to be simple fodder. I actually added 5 mesmerist levels of the Occult playtest to make him a bit more powerful, then turned him into a recurring assassin-type able to manipulate the minds of those around him so as to keep from being caught in my players' kingdom. His connection to Irovetti gives some very interesting leads towards Pitax, yet Irovetti's ability to lie via his bard skills offers him a great amount of leeway in "honest" denials.
In my game, the players never actually caught Gedovius, but there was evidence left behind in one of the assassin's victims that led to the perpetrator being a gargoyle. Thus, between the sorcerer's legend lore spell and the master spy, connections were made as to this gargoyle's origins, and its connections to Pitax.
Just one example of something that gets virtually no time in the books which can be played up more in the campaign! You can find his stats/story in Area S2 (pg 48-49)
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T.A.U. |
![Kobold Trapper](http://cdn.paizo.com/image/avatar/PZO9432-Trapper_500.jpeg)
Ravingdork's new undead troll
I'm toying with the idea of having an Hargulka's return for mine campaign.
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Lee Hanna |
Circulate rumors about the wonders of the Rushlight Tournament beforehand, especially if it's an annual event.
If Irrovetti is popping by to meet the neighbors, have him relay some impressions of the Drelevs, too.
Irrovetti, as spelled, needs to have an over-the-top Italian accent, IMO. Pitax seems like a northern Italian pre-Renaissance city to me.
FWIW, my group is near the end of Book 3, too, maybe 3 sessions to wrap it up?
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pennywit |
Over-the-top Italian. Every time I try that, I sound like a waiter at your local spaghetti joint.
I'm playing with the concept, and I'm beginning to like the idea of Book 4 as a cold war between Irovetti and my players. I'm not sure, precisely, how to engineer that, but I like the idea that Irovetti and my players are in a battle of wits and diplomacy before warming up to the Rushlight Tournament in book 5.
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T.A.U. |
![Kobold Trapper](http://cdn.paizo.com/image/avatar/PZO9432-Trapper_500.jpeg)
Over-the-top Italian. Every time I try that, I sound like a waiter at your local spaghetti joint.
Believe me when I say that playing Kingmaker in Italy could be hardest. Especially because Castruccio is a very funny name for an Italian speaker since it could literally means "castrated honey boy"
I had a very hard time as GM trying to make him appears as a threatening and powerful enemy to mine players.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
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![Laori Vaus](http://cdn.paizo.com/image/avatar/A12-Yvos-Tanguany.jpg)
(SPOILERS)
Prep for Book 4:
- I found it helped to have the settlement being attacked be founded by or inhabited by some friendly NPCs the players know well. I used some of the bandits who betrayed the stag lord in my game, but perhaps friendly fey would work well in yours.
- My players wound up simply teleporting to Fort Drelev to assassinate Drelev, and then explored the area afterwards. Actually, they went straight on to invading Pitax, so they haven't even explored most of the Slough. So I wound up throwing out most of the original plotlines and NPCs. Just as a warning!
- I made Drelev a cowardly, preening fop and a ladies' man, which helped to distinguish him from Armag the Barbarian King and later from Irovetti, who I ran as a...well, he ended up being a Generic Evil-Sounding Guy since mostly the players were interacting with his two top minions, the Ogre Mage and the Were-Rat (who was secretly Ilthuliak in disguise in my campaign - the PCs view Ilthuliak as a greater or equal threat as Nyrissa since I've been involving both in the story since Book 3).
Prep for Book 5:
- I used the barbarian army in Book 4 to lead right into Book 5 by having the players learn that the Army was being funded by Pitax to prep for an attack on them. The upside of this is that it launched them right into opposing Pitax. The downside was that the entire Pitax festival was thrown out (to be fair, I thought it was rather out of place to begin with).
- Somebody here ran a mech/steampunk version of Irovettis' empire: that thread had some good ideas. I suggest looking at it for some insight. Good luck!
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Lee Hanna |
I'm playing with the concept, and I'm beginning to like the idea of Book 4 as a cold war between Irovetti and my players. I'm not sure, precisely, how to engineer that, but I like the idea that Irovetti and my players are in a battle of wits and diplomacy before warming up to the Rushlight Tournament in book 5.
IMC (not Golarion), I am planning to have Irovetti and his bard win over Drelev, and convince him that they I. is going to be the winner of a big war vs. Brevoy. My party has been pretty successful at diplomacy with Drelev so far, so he's going to invite them to his castle, and make them an Offer They Can't Refuse. Of course, I fully expect combat to break out instead....
I've already run the Rushlight Tournament, but I held it at Ft. Drelev-- the whole tournament thing being something that Ivar's brought back from some foreign land.
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pennywit |
On a more serious note, we use ACG, UM, and UC (minus the firearmes) in my campaign. Any ideas for places where I could put one of the ACG or UM classes? I'm thinking about throwing in some witches with the Tiger Lords (which seems rather appropriate), but I'd really like to use an alchemist or a magus. Especially an alchemist.
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Chuckbab |
![Sheriff Belor Hemolock](http://cdn.paizo.com/image/avatar/pathfinder_heads_final3.jpg)
Alchemists can be tweaked to be more "tribal-oriented". They can easily be treated as some kind of shaman/tribal sorcerer who focus on creating extracts from plants, animal parts and other natural sources. The high Int requirement don't have to represent academic knowledge.
Some archetypes might help with that:
*Blazing Torchbearer (focusing on flames manipulation)
*Beastmorph (using mutagens to gain animal features)
*Ragechemist (improving the combat stats of the mutagen while decreasing spellcasting power)
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FatR |
![Monster with tentacles](http://cdn.paizo.com/image/avatar/fiend.jpg)
The biggest problem with foreshadowing Part 5 is the fact that Part 5 simply sucks. Irovetti and his whole plan would have been a decent threat at about level 6. At level 13? Fluff-wise he's lame (that's a recurring problem with Kingmaker villains, I think); mechanics-wise he is quite likely to never even know what hit him; involvement of Pitax in part 4 was pretty obvious, so the adventure setup presumes both passivity and gullibility on PCs' part, else Irovetti's half-baked scheme of luring PCs into a trap won't work for one reason or another; a large part of the module is supposed to be about massed combat between armies of little men, which hardly works at these levels; and there is just nothing particularly interesting about any of the opponents you encounter.
Consider replacing or rewriting the whole module. I did rewriting, utilizing pretty much nothing but some statblocks, and foreshadowed the change from the beginning - PCs were dispatched to the Stolen Lands because these lands were a no man's land between their home country and its most dangerous enemy, in place of Part 5 that enemy finally strikes, and what PCs did with their kingdom up to that point should determine whether their kingdom survives or is reduced to a pile of corpses and rubble by the time they wipe out enough enemy leaders to cause the invasion to falter. Mass combat might be used to determine how well PCs' subordinates are doing in their absence, though I'm just keeping an improvised "kingdom score", largely based on how many valuable allies they recruit and whether they invest their plunder in development of the land or, on the contrary, leech gold from their subjects.
Drelev and his cronies, for the record, tried to prepare for the same invasion by allying with the barbarians in this version of the Kingmaker, thinking they would be in control in this alliance.
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pennywit |
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I've looked at Dudemeister's mods, and I kind of like them, but I'm still thinking about all this.
I'm actually toying with introducing Irovetti and his Rushlight Tournament, as well as the Drelevs, up front, after my players have grown their kingdom a bit. But I don't think I'll do Irovetti's "attack back home while you're right here" gambit.
Instead, I want to give my players some intrigue at Irovetti's court during the Rushlight tournament, introduce a couple of Nyrissa's agents, and combine 4 and 5 into a Cold War between my players and Irovetti, with the Tiger Lord Barbarians and Drelev as patsies.
I've got a couple more things in mind, too:
- Introduce an early bloom outside one of my players' cities, but give my players no friggin' idea what caused it, apart from a cryptic warning about the Lady of Dreams. (My sobriquet for the big N).
- Introduce Eranex from Dragons Unleashed as a potential ally/rival for my players, as well as a potential source of information.
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Lee Hanna |
IMC (not Golarion), I am planning to have Irovetti and his bard win over Drelev, and convince him that I. is going to be the winner of a big war vs. Brevoy. My party has been pretty successful at diplomacy with Drelev so far, so he's going to invite them to his castle, and make them an Offer They Can't Refuse. Of course, I fully expect combat to break out instead....I've already run the Rushlight Tournament, but I held it at Ft. Drelev-- the whole tournament thing being something that Ivar's brought back from some foreign land.
It just occurred to me, reading these posts again, that since I've already done the Tournament once, is do it again. It's at/after the second tournament (4 or 5 years later?) that Irrovetti, via Drelev and Lady Maray, will make his "offer you can't refuse" to the players and other local nobles, who will have all gathered at his castle, without armies, when the hill giants move in.
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pennywit |
I've got the outlines of something, I think. As a general outline, Irovetti will indeed be manipulating Drelev and the Tiger Lord barbarians. But ... heh heh heh ... I think I'll start the Pitax arc not with the attack on Tatzylford, but with Irovetti begging the players for help against those mean old barbarians and the Drelevs. Of course, I'll plant clues along the way as to who's really pulling the strings. If my players pick up on the clues, then we'll segue into the War of the River Kings. If they don't pick up the clues, then Irovetti will host them at a feast in Pitax to kick off part 5.
I'm actually toying with moving the Rushlight Tournament (without Pitax's treachery) to Mivon, and letting my players get an invite early on. I kind of like the idea of giving them a social/festival encounter, and it'll be a good way to introduce them to some players for the next phase of the AP.
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![Ice Devil](http://cdn.paizo.com/image/avatar/TSR95053-35.jpg)
In the original manuscripts, Irovetti and his palace were built rather differently mechanically speaking, and he was not actually evil. His involvement in the doings of Book 4 was far subtler. The final published version very much telegraphs "Hi, this guy is a BAD GUY" and that does tend to undermine any sort of surprise value in his plan.
When I ran it in my home campaign (with Irovetti as a 16th level Arcane Duelist bard FWIW), the players for much of the adventure were just about convinced that the real Irovetti had been kidnapped and that his advisors (led by Nunzio Arpaia) had staged a coup.
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Seerow |
When I ran it in my home campaign (with Irovetti as a 16th level Arcane Duelist bard FWIW), the players for much of the adventure were just about convinced that the real Irovetti had been kidnapped and that his advisors (led by Nunzio Arpaia) had staged a coup.
For what it's worth, that sounds like it would have been a worthwhile twist. Once everything is said and done, the players have the choice to publicly expose the imposter and restore the real king, or quietly dispose of the real king's body and take over Pitax for their own personal power. It also makes Irovetti's power as a 16th level character much more believable, since it's a fake Irovetti, rather than the real one.
I have to admit it felt a little weird watching as every NPC in the world leveled up to match the PCs as they progressed. I mean if every kingdom has a half dozen level 14 champions and level 16 rulers, not to mention entire armies of level 5 fighters, why on earth were a squad of level 1 dudes the ones picked to go found this kingdom?
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![Ice Devil](http://cdn.paizo.com/image/avatar/TSR95053-35.jpg)
Irovetti is supposed to be a retired adventurer himself, a johnny-come-lately to the Bandit Council who's had his own issues getting accepted by the more experienced River Kings. This was the emotional cue he played on in soliciting the PCs good will, that they were not so different and that they needed to stick together against the old guard who would rather see them squabble amongst themselves or just wipe them off the map.
Then again, Pitax is an established kingdom, whereas the Stolen Lands area was not. Mivon didn't really move into the area because as Brevoy exiles they probably liked not being right next door and preferred to have a buffer state in between themselves and the homeland. Pitax is the other established kingdom, but with Irovetti's takeover they weren't really in an expansionist mode. The sponsors of the kingdom charters in Kingmaker recruited some yokels to go quiet the bandit presence in the Stolen Lands, and if they managed to carve out a meaningful domain then so much the better.
One advantage of the kingdom-building rules is that it encourages you to take a long sweep of time, and let years pass throughout the course of the campaign. There is no ticking time bomb. As the PCs are scratching out their nascent kingdom, the Drelevs are establishing theirs and Varn his, and the far west crew is getting wiped out, and Pitax is stabilizing and extending their reach into Drelev and feeling out the PCs.
IMC Irovetti was a real rival, but not because he was evil. He was simply ambitious and wanted the same thing the PCs did - land, territory, and power. Add the fact that he was beguiled by a faerie lover that was whispering in his ear all kinds of suggestions to keep the area destabilized and he was not so much a villain as an antagonist. He can play charming and freely admit that he's a scoundrel, wearing it with pride, while pointing to the other WORSE scoundrels out there. He extends the hand of favor as the big brother, and you can verify that even among the other bandits he's something of an outsider just as you are. That doesn't prove his trustworthiness, but it proves that at least SOME of what he has told you is true, and that he has good reason to be more concerned about other rivals and not so much about you.
Even when Drelev collapses, he can be part of a land grab with every legitimate gripe that Drelev was double-dealing with him too, and in the River Kingdoms you have what you hold. Just because the PCs took down Drelev the man doesn't mean they automatically inherit all of his lands. If Drelev can't hold it, then it's fair game for all takers. Nothing personal, just business.
In sum, you just have to establish Irovetti as a rational actor, so that he's not so much trustworthy as (apparently) predictable. The PCs know he's a scoundrel and he doesn't try to hide it. Since he's up front about it, the PCs learn to take him at face value. That's when you know the setup is complete and it's time to set his scheme in motion.
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pennywit |
Hi, Jason, and thanks for the ideas. I do think I'm going to stretch time out a little bit after we finish Varnhold Vanishing. I kind of like the idea of giving my players a couple years (at least) of game time before we segue into the Irovetti/Pitax/Drelev plot. My players have some secondary characters (around level 5 now, I think) that we pull out occasionally to have adventures in and around their kingdom. That's added a fun element.
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pennywit |
I think I've got an idea for my Irovetti now: The ambitious, but pragmatic, LE King of Pitax, who will be a major rival/foe for my players in books 4 and 5 of Kingmaker. I think I'm going to open up the map for 4 and 5, giving my players the ability to send out explorers and claim hexes, while Irovetti is doing the same at his end of the Stolen Lands. Meanwhile, the Tiger Lord Barbarians, the Drelevs, the boggards, and so forth would be potential allies and/or client states for the players or for Irovetti.
IMC, I think Irovetti's going to be aware of a fey incursion (possibly having dealt with blooms himself), and possibly even aware of a creature called the Lady of Dreams. He's seeking to take control of the Stolen Lands so that he'll have the power to oppose her.
My campaign is mythic (my players are currently at tier 3, but will gain tier 4 if they can defeat Vordakai). I'm trying to decide whether Irovetti should be:
* A mythic foe (probably a Marshal) who has made a deal with an undefined dark power that differs from the source of the players' power, and for which Irovetti must make some kind of sacrifice; or,
* A non-mythic foe who hears legends about the PCs, and who considers these very powerful individuals a threat to his own plans. This Irovetti would likely have a few items (mythic bane weapons and such) and consider himself a champion of humanity rather than one favored by the gods. I'd even consider expanding his arsenal of Numerian tech.
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Gargs454 |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9534-Sajan.jpg)
Lots of good ideas here. So many that now y'all have me questioning what I should do with my Irovetti when the time comes to run the campaign, lol.
On the one hand, I love the idea of having the PCs called to a meeting in Brevoy in between books 1 and 2 where the other groups who set out to civilize the area are also called. Of course, only 3 of 4 show up. Someone suggested having Irovetti show up in full-on bad arse mode, throw down a shield clearly belonging to one of the missing adventurers and basically tell everyone present that he's torqued off and that they will pay.
On the other, the idea of making Irovetti a sympathetic and helpful ally, albeit one who is ultimately looking to stab them in the back, also can make for some cool moments. I guess my main concern with going that route is that if I am going to establish allies for the PCs (in the form of other nations) then it kind of sucks for the players if they all end up stabbing the party in the back. "Why'd we bother with the whole diplomacy thing again?" Certainly there are ways around this (perhaps other nations come to ally with the PCs, etc.) but both options are pretty intriguing.
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pennywit |
1 person marked this as a favorite. |
My players are mythically empowered legends in the making who just threw down an ancient necromantic lord. They're committed to protecting their people and expanding their kingdom, and their people love them for it. My players christened their realm "the Kingdom of Second Chances," and their kingdom lives up to this designation.
I'm playing with the idea that Castruccio Irovetti and his followers came to power at about the same time my players did, but Irovetti had the resources of an entire kingdom from the start, while my players had to build there's from scratch. I also like the idea that Nyrissa didn't try to approach Irovetti, but instead approached Irovetti's predecessor ... and Irovetti found mentions of the "Lady of Dreams" in his predecessor's journals.
Irovetti has no idea who this Lady of Dreams is, but he's looking for weapons and ways to fight her and the other fey when they come ... and to him, the best way to do that is to expand his domain into the Stolen Lands, and to take ancient artifacts (including the swords Briar, Ovinrbaane, and the Lonely Blade) that might help him stand against Nyrissa.
However ... Irovetti also recognized that he needed power. Through an ancient ritual, Irovetti summoned minions of Asmodeus (re: devils). Irovetti and his followers offered up their souls, and indeed the souls of their nation, in exchange for the power to defeat Nyrissa.
In this scenario, Irovetti won't be mythic (even though my players are). Rather, he and select other followers will likely have the Devilbound template and items that will help them stand against legendary foes.
Irovetti also is obligated, by contract, to spread the worship of Asmodeus. He is not particularly enamored of this obligation, but he also recognizes it as the price he paid for being given the power to face Nyrissa.
This Irovetti is going to scheme, and he's going to plot, and he's going to go against the PCs ... but I also think that ultimately, if my players beat him, he'll surrender instead of fight to the death. I imagine him as a hard man, but also a practical man.
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![Tarquin](http://cdn.paizo.com/image/avatar/Tarquin.jpg)
Another vote for running the Rushlight Tournament MUCH earlier. Why would established monarchs (i.e., high-level PCs) compete themselves instead of sending champions? But at lower level, as minor lordlings, it makes a lot more sense for them to compete - there is actually something for them to gain. But just make it a tournament and maybe even let them get to know Irovetti as a rival but not necessarily as an enemy.
You might also have the Iron Wraiths make an appearance, otherwise by the time you get to Ch 6, it's like who the heck are they?
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pennywit |
pennywit wrote:Over-the-top Italian. Every time I try that, I sound like a waiter at your local spaghetti joint.Believe me when I say that playing Kingmaker in Italy could be hardest. Especially because Castruccio is a very funny name for an Italian speaker since it could literally means "castrated honey boy"
I had a very hard time as GM trying to make him appears as a threatening and powerful enemy to mine players.
"I'm a- going to take-a over your kingdom-a. Also, did you order-a the meatballs with-a the spaghetti?"