We are converting a game from 1st Edition. The lvl 9 Wizard had gained quite a lot of spells from scrolls + looted spellbooks.
The rules for acquiring new spells are similar between editions (1st edition wizard has a little more starting spells but both gain 2 new spells/level), but Second Edition has a LOT less existing arcane spells (there are less rulebooks to choose from, but also because some chains of spells have been consolidated in a single spell thanks to the heightening mechanic).
I wonder what would be fair for my player. Giving him the exact same number of spells that he had in 1st Edition seems too much, but is giving him only 21 spells (5 starting spells + 16 gained from level-ups) enough?
As a 9th lvl character, he will start with 6 permanent items + 250 gp. What do you think about allowing him to use the money to pay for the "Learn a Spell" activity cost?