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Kelleris |
For various reasons*, the group I run for needs to locate and rescue a handful of important NPC types from a cell of assassins in Kaer Maga. I'd like to crib from somewhere, though, to make my life easier as the party tries to figure out where the assassin base is before the assassins can track them down and strike with overwhelming force. So I'm looking for an adventure I can adapt for that purpose.
The level doesn't really matter too much, since I can adjust all the fighting stats - I'm mostly looking for names, NPC networks, maps, and the like I can swipe and modify as needed. I've got all the APs up through to Giantslayer, and all the third-edition-era Dungeon magazines too, to draw from.
Any suggestions would be greatly appreciated!
*Various reasons, from Curse of the Crimson Throne:
They're playing through a heavily-modified version of History of Ashes at the moment. Due to paranoia and a pathological aversion to the spotlight, the Red Mantis is having a very hard time finding them, so Cinnabar has decided to lure them into a trap instead by kidnapping Vencarlo Orsini, Cressida Kroft, and Zenobia Zenderholme, who have all been assisting the party on the sly up until now. So I need something to build a proper cat-and-mouse game on, preferably giving the party a fair but not guaranteed shot at saving the NPCs in question. Resurrection is limited in my game, so "let them die, raise them later" isn't an option. I've also established the ring in Kaer Maga as being warded against divinations, so no cheap-shot locate creature effects, either - it's why the Red Mantis chose this location, actually. As a result, lower-level plots should work fine, even though the party's actually 12th level.