Does this work for Waves Oracles?


Rules Questions


Saw this in a thread, so it is not my idea, but it seems cool (literally), and I can't see anything wrong with it.

First the Waves Oracle gets a very nice revelation:

"Freezing Spells (Su): Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round. Spells that do not allow a save do not slow creatures. At 11th level, the duration increases to 1d4 rounds."

Of course there are very few spells from the Cleric/Oracle list that do cold damage (though the Oracle of Waves does get Wall of Ice from his bonus spells).

But in a thread I read someone mentioned the possibility of taking a single Elemental Sorcerer level for the bloodline arcana. This reads:

"Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline."

Okay the thread indicated that virtually any damage you can pump out (well energy damage) can be changed to cold.

This would include negative energy damage from inflict, as well as the holy and fire damage from flamestrike.

I can't really see anything that stops it just based on the wording. Being able to change a Mass Inflict Wounds spell changed to cold makes this a really interesting revelation.

Anyone got any thoughts?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

To my knowledge, energy damage is classified specifically as acid cold, fire, lightning and sonic damage. Despite the names, none of the others you mentioned qualify.

Insofar as I know, your trick works fine. Doesn't seem all that powerful to me though, since the rider effect is short lived and you are giving up a caster level on a class that's already behind.

Scarab Sages

It works for elemental spells (not inflict), but as RD said you are losing a caster level on a slow spell progression class.

If you combine the riders for the waves mystery and rime spell, it gets nicer though.


Yeah, negative energy damage isn't energy damage, cause Paizo is in desperate need of a thesaurus.

The elemental spell metamagic feat allows you to change the damage of any damaging spell to half cold, half that element, for a +1 level increase (not caster level, spell level ... thesaurus!)

Scarab Sages

Elemental spell actually does work in this case. It doesn't actually change the spell to a [cold] spell, but the Freezing Spells revelation just requires cold damage, it doesn't require a [cold] spell.

Good catch, Andy.


The elementalist archtype gives you elemental touch as a 2nd level spell, which you could combine with freezing spells and rime, for a touch attack that entangles, and if they fail there fort save they get slowed for a round and fatigued for the rest of there life (if you just entangled, fatigued, and slowed them they gonna die!!!)

The bad thing about freezing spells is oracles don't get a lot of reflex save damage spells to pair it with.

Scarab Sages

It doesn't have to be a reflex save, just allow a save. Elemental Sound Burst would work nicely. Or Elemental Firebelly for that matter.


Thanks. I knew it wasn't going to be a real effective way to use the revelation but I was hoping. Really hate to use Elemental Spell though, since that raises the spell slot level by one.

I guess I could just buy one or two metamagic rods. Or go down the trait/feat line if I found a spell on the list that looked useful to really make a mainstay. Lot easier with a sorcerer or wizard going that route though.


Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.


sunbeam wrote:

Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.

What if she had suffered from Frostburn (FrostBURNT?)...maybe fluff it so her burns are white and blue?


sunbeam wrote:

Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.

sounds like you're gonna find yourself glimpsing at winter witch, both the prc and the ACF

I'd advise you to consider them.


prismaticsoul wrote:
sunbeam wrote:

Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.

What if she had suffered from Frostburn (FrostBURNT?)...maybe fluff it so her burns are white and blue?

I like that. And even if it doesn't fit it is kind of nice to actually be able to use Fire when you face something that is immune to cold damage.

Also the Spell Level 4 bonus spell for this mystery is Geyser:

"Range long (400 ft. + 40 ft./level)
Effect spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2 levels
Duration concentration + 1 round/level
Saving Throw Reflex partial (see below); Spell Resistance no

You cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and exposing nearby creatures to searing droplets as its spray falls back to the ground.

Any creature entering the geyser, or occupying the square it appears in, must make a Reflex Saving Throw to avoid being hurled into the air and then tossed to the ground. If the creature fails its Saving Throw, it takes 3d6 points of fire damage from the boiling water and also takes falling damage based upon the height of the geyser (e.g., if the geyser is 50 feet tall, the creature takes 5d6 falling damage), landing prone in a random square adjacent to the geyser. A successful Saving Throw halves the damage and negates the falling damage, and the creature is moved to the closest square adjacent to the geyser (Large-sized or larger creatures are moved enough so that they are not on top of the geyser but still adjacent to it).

This movement does not provoke attacks of opportunity and does not count toward the creature's normal movement.

In addition, the geyser sprays boiling water in a hemispherical emanation around its square. The radius of this emanation is equal to one-half the geyser's height (e.g., a 50-foot geyser has a 25-foot-radius emanation). Any creature within this area, including yourself, takes 1d6 points of fire damage each round as droplets of boiling water cascade on them.

You can choose to make a smaller geyser than your level permits if an obstruction prevents it from reaching its full height, or if you simply want to create a spread of boiling rain that's smaller than what would be created by a full-height geyser spell."

No spell resistance and a decent area make it interesting I think. Guess it is like a sudden snowstorm or something. Plus it forces a new save every round it is in effect.

I guess Rime spell wouldn't stack with the slow effect though.


Dustyboy wrote:
sunbeam wrote:

Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.

sounds like you're gonna find yourself glimpsing at winter witch, both the prc and the ACF

I'd advise you to consider them.

That might be more optimized but I was really wanting to go nautical as a theme. That revelation is really interesting and I was just trying to find some way to make it useful.


sunbeam wrote:
Dustyboy wrote:
sunbeam wrote:

Oh snap, I could still use my idea (lost caster level and all) by taking the Burnt curse.

Kind of weird to have that with a water themed character that wants to take advantage of cold damage.

Hmmm actually you could have two different kinds of ice walls that way: Wall of Ice, and Wall of Fire changed to Ice.

sounds like you're gonna find yourself glimpsing at winter witch, both the prc and the ACF

I'd advise you to consider them.

That might be more optimized but I was really wanting to go nautical as a theme. That revelation is really interesting and I was just trying to find some way to make it useful.

Nautical, I once had a dirty fisherman in full plate who lobbed rope-harpoons and had a thing for barely legal elf boys... though he kept talking about the ladies.

Have you considered the various cold/aquatic themed cleric domains?

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