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We all know that it can be a little hard for each character to get the spotlight time, or customize the adventure for them the way you can in a home game. One of the things I like to do at the start of the adventure is let their introduction say more about them than what they look like by having them do/react to something.
So, how do you go about letting the players introduce their characters in interesting ways? Something to chivy them into a better description than 5th level fighter with blond hair?
What is your character doing at the ungodly hour that the venture captains look for them? The scene where kirk wakes up with blaring rock music, bottles of tequilia and two aliens in bed tells you a lot about him in a short period of time. Are they already up and praying/going for their 5 mile run? Jumping out the window as the jealous husband comes home? Just dragging themselves in from a night of partying?
If doing a travel montage ask the the player for an obstacle or encounter they're particularly well suited for and how they overcame it
If the adventure starts off in a particular location, ask what they did to wind up there. Why someone's in detention in the archives says a lot about them.
Start off with a cinematically resolved combat: no daily abilities are used, no spells are actually burned, but it still gives your party members an idea of what you can do so they can adjust their tactics accordingly (and know when to duck)
Venture captain ____Sending you on the adventure____ is ____emotion_____ with you. Why?
Hmmm. Need to make a pathfinders against humanity card deck for this...
Meal time. Is your character a caydenite with a liquid lunch? A tree hugging elf snacking on granola, or eating pork limbs right off the stick?
Holiday: it takes a little work but golarion has a lot of holidays. Pick the one closest to the real life date and see how the characters celebrate it.