So, I've got a person who thinks Slashing / Fencing Grace is OP...


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Silver Crusade

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Indeed, human flesh is very frail. However, realistically, it does take some strength to penetrate armor, even at a weak point. It's not good when the helmet eye slit is your best target.

Again, this is a level of detail not handled in the D20 system. In the D20 system armor reduces the chance to hit but does not reduce damage. Real armor does both. If you want this level of detail best use a different game system, like GURPS.


Do the people who object to dex-to-damage on realism grounds feel the same about sneak damage?


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Basically the arguments are really "I don't like it". That is fine. I just wish people would say that instead of bringing up "in game" arguments that do not really happen in the game.

Dex makes you better at reflex saves, but if you are a frontliner you will likely have a decent constitution, and take the damage, even if you fail the save.

Dex makes you better at acrobatics. Well if you are str based frontliner you are in heavier armor which gives a higher penalty to acrobatics checks, and by the time level 10 comes around CMD is so high that is really hard to make the acrobatic checks so it is really not a factor.

Dex makes you better at disable device. If someone is a pure strength build they are not likely to be investing in DD anyway so the dex guy is not outshining anyone anyway. If the str guy is investing in DD he can still have a good enough DD check to not worry about failing a lot of checks.

Dex makes you better at stealth. If you really want to be sneaky a high dex is not the most important factor, and if dex is your main way to be sneaky you will run into problems especially at higher levels.

I am failing to see this unfair advantage.


Oly wrote:
Tcho Tcho wrote:
About the MMA weight classes, they are about unarmed combat. Quick instead of strong works better for things like rapiers.

No, it doesn't, not in terms of damage. That's based on how much velocity you can put into the slashing, stabbing, or bludgeoning strike, which the stronger person can always do.

There's a case to be made that Dex should affect "to hit" by default. While I'm fine with the Weapon Finesse feat, I think the default should be Str for "to hit" in melee.

The reason is, I've played game systems where Dex was "to hit" (and also avoiding being hit) while Str was damage, and Dex was far more valued than Str. So, if you want Dex "to hit" it's more or less okay with me, but you should have to spend the one feat (though negative modifiers from either should penalize the striker).

But how can Dex cause damage, as opposed to helping you hit? The only way it possibly could would be precision, represented by Critical Hits. Letting Dex add to the chance of a critical threat would be OP, but letting it aid the confirmation roll would be reasonable-- about the only way it causing damage should be allowable.

Dex fighting is an other fighting style then strength fighting. If you only come up with examples of heavy weights knocking each other on the head then no, a dex based fighter isn't as good in that. But it you look at the WC fencing you'll won't see any beefcakes. The dex fighting is all about stabbing the right spot and you don't have to hit that hard to pierce the skin. The rest of the damage is based on hitting the right spot, like a kidney.

Having been in several kickboxing matches (ok its not mma but close enough) I think I could punch a lot harder than the average fencer but would no way deal more damage with a rapier.

Just to be sure: Do you really think your mma guy Melvin Mannhoef would deal more damage with a rapier than
fencer Nikolai Novosjolov?


Matthew Downie wrote:
Do the people who object to dex-to-damage on realism grounds feel the same about sneak damage?

I don't have a problem with sneak attack damage. In fact, that's the sort of way that people who want to fight using Dex as their main stat should have to fight.

While Rogues are very underpowered, I like the way they're supposed to work. If the other guy is stronger than you and no less skilled, you sneak around and fight dirty to beat them, which is what sneak attacks represent.

If you suddenly punch someone and they had no idea it was coming, you usually hurt them a lot more than otherwise. I'd imagine it would be no different with a weapon.

A sneak attack is a case where the person really, really has no idea it's coming, so...extra damage makes sense to me.

Grand Lodge

Dex is too much to give to a martial PC?

What is the Wizard's penalty?

When comparisons are "worlds greatest MMA fighter" and, well, Gandalf, it seems a bit silly.

Martial PCs need more than one good stat, just to barely keep up.

By the way, the whole "dex to damage" has been around for at least four years.

Before that, it was Wisdom to damage.


Oly wrote:

If you suddenly punch someone and they had no idea it was coming, you usually hurt them a lot more than otherwise. I'd imagine it would be no different with a weapon.

A sneak attack is a case where the person really, really has no idea it's coming, so...extra damage makes sense to me.

In that case you could equally plausibly get some extra damage by surprising your opponent with a sudden precise thrust due to your dextrous fighting style.

Note that a strength-based level 9 rogue gets something like 18 extra damage per sneak attack, the same as a guy with 36 higher strength.


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Tcho Tcho wrote:
Dex fighting is an other fighting style then strength fighting. If you only come up with examples of heavy weights knocking each other on the head then no, a dex based fighter isn't as good in that. But it you look at the WC fencing you'll won't see any beefcakes. The dex fighting is all about stabbing the right spot and you don't have to hit that hard to pierce the skin. The rest of the damage is based on hitting the right spot, like a kidney.

That's called a "critical hit" and is a separate mechanic.

Tcho Tcho wrote:

Having been in several kickboxing matches (ok its not mma but close enough) I think I could punch a lot harder than the average fencer but would no way deal more damage with a rapier.

Just to be sure: Do you really think your mma guy Melvin Mannhoef would deal more damage with a rapier than
fencer Nikolai Novosjolov?

A fencer has Weapon Focus (Rapier) and Weapon Specialization (Rapier), while an MMA fighter (or a kickboxer or a boxer) is more like a Brawler and isn't even proficient with a Rapier. Also, in general fencing cannot be compared because it's about touches. Dex for touch attacks makes total sense, but that's not what we're talking about.

If fencing were to the death with truly sharp swords, which for good reason we'd never allow, stronger fencers would prevail because they'd be able to do a hell of a lot more damage per hit, as long as they had the proficiency and the weapon focus/specialization.


Matthew Downie wrote:
Oly wrote:

If you suddenly punch someone and they had no idea it was coming, you usually hurt them a lot more than otherwise. I'd imagine it would be no different with a weapon.

A sneak attack is a case where the person really, really has no idea it's coming, so...extra damage makes sense to me.

In that case you could equally plausibly get some extra damage by surprising your opponent with a sudden precise thrust due to your dextrous fighting style.

Surprise? He sees it coming. If he can use his Dex bonus to AC, thus it's not Sneak Attack qualified, he sees it coming.

And a sudden thrust does a hell of a lot more damage if it has more velocity, which comes through Strength.


Oly wrote:
A fencer has Weapon Focus (Rapier) and Weapon Specialization (Rapier), while an MMA fighter (or a kickboxer or a boxer) is more like a Brawler and isn't even proficient with a Rapier. Also, in general fencing cannot be compared because it's about touches. Dex for touch attacks makes total sense, but that's not what we're talking about.

My exact point was that you can't compare them by putting them in the others comfort zone, seems we agree on something.

There is more to damage then critical hit or not, sneak attack and called shots are allready comfirming that it isn't always brute strength. If your point would be that the dex to damage had to be precision damage I could sort of agree but saying all the damage comes from strength I say no. Strength hits harder, dex hit more precise. I can't see why the result can't be roughly the same from game perspective.

Oly wrote:
If fencing were to the death with truly sharp swords, which for good reason we'd never allow, stronger fencers would prevail because they'd be able to do a hell of a lot more damage per hit, as long as they had the proficiency and the weapon focus/specialization.

We don't agree here, as long as the fencer is not extremely weak than most of the time the more agile fighter will pierce the less agile fighter and the fight will be over, even with strength 8. Maybe an even stronger fighter could pierce the same organ harder so a negative strength penalty could've aplied but denying the excistence of effective agile fighters seems silly to me.

Since there are 4 people with good arguments and me doing my best against 1 guy who's only becoming more determined I don't think you guys need me here anymore but my advice would be to watch some nice pirate or ninja movies or something to see the other side of the story.


Oly wrote:
Tcho Tcho wrote:
The rest of the damage is based on hitting the right spot, like a kidney.
That's called a "critical hit" and is a separate mechanic.

'Hitting the kidney' is anything that elementals aren't immune to - such as lucky (critical) hits or sneak damage. Why shouldn't being dextrous (and using an appropriate weapon and taking feats and so forth) work too?

Oly wrote:
If fencing were to the death with truly sharp swords, which for good reason we'd never allow, stronger fencers would prevail because they'd be able to do a hell of a lot more damage per hit

If you're impaled on a sword, it doesn't matter much how strong the person was. Run through is run through.

If you hit someone with a battleaxe, strength would help, but so would skill. Dexterity would affect which body part you hit, the angle of the strike, and so on. Yet for some unrealistic reason we don't allow all barbarians with axes to do extra damage if they have high dexterity.


Matthew Downie wrote:


If you're impaled on a sword, it doesn't matter much how strong the person was. Run through is run through.

But it takes Strength to run the sword through a person, even more so to run it through something with DR.

Matthew Downie wrote:
If you hit someone with a battleaxe, strength would help, but so would skill.

Skill, of course. That's BAB. Dexterity isn't a factor, or at most a much, much smaller one than Strength or skill.

I don't only dislike Dex to Damage for realism, of course, but also for balance. Martials dumping Strength (in addition to Charisma, but there's nothing that can be done about Charisma and at least it's realistic that a martial wouldn't need it) and losing almost nothing for doing so, is very unbalanced.

It's also a bad thing that non-spontaneous full arcane casters can dump Strength and Charisma and lose basically nothing. Somewhere upthread I suggested a solution to that, but it would require some major game dynamics changes, more than I'd ever house rule.


Ok the balance thing. Please show us a build we can look at and determine how OP it is.


Tcho Tcho wrote:
Ok the balance thing. Please show us a build we can look at and determine how OP it is.

There's a full analysis on Dex to damage a few pages back. Assuming you can acquire the feats to support it, for a select few classes it can outdamage strength.

'Course we're talking six or seven feats, so you know.


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Tcho Tcho wrote:
Ok the balance thing. Please show is a build we can look at and determine how OP it is.

There was a thread, I don't know, two months ago, in which it was all litigated and it was shown that you could have a very good martial with 8 Strength (if Dex to damage exists).

I'm personally much better at theory and logic than concrete examples, and I think the logic is unimpeachable:

1) What is more useful for skills, Str or Dex?

Dex.

2) What is more useful for combat defense, Str or Dex?

Dex.

3) What is more useful for Initiative, which is very, very important?

Dex, as the only stat that affects it.

4) What is more useful for saves?

Dex, even if it's kind of by default because Reflex saves aren't that important.

5) So is Str better for anything besides melee offense?

How much you can carry...and that's about it.

6) What happens then if you make Dex the only stat needed for melee offense?

Str is way too easy to dump, or at least not invest any points into improving above 10.


7) How many builds can use Dex?

Not many. Swashbuckler, Daring Champion, Magus, and some who are willing to spare five+ feats (Weapon Focus, Weapon Finesse, Slashing/Fencing Grace, Two-Weapon Fighting, arguably Double Slice. Later on Improved TWF, and if you're somehow accruing massive accuracy buffs, Greater TWF). How many classes can casually spare 5+ feats? Warpriest, Fighter, maybe Slayer... that's about it.

8) How much does Dex outclass Strength?

Not at all unless you're a Cavalier, Paladin, or other class with massive static bonuses. This does not include the Rogue, who doesn't have the feats and can't hit anything anyway. The Slayer is advantaged by Dex to skills but actually makes a very strong contender for Str-based TWF, which will always do more damage because Two-Weapon Rend isn't a realistic option for Dex-based TWF but works fine for Str-based TWF.

Str-based TWF will always do more damage than Dex-based TWF, if you can account for the stats (Slayer, Ranger, high enough stats in build, etc.). Dex-based TWF can outclass Str-based two-handing, with sufficiently high modifiers. Swashbuckler's Precise Strike one-handing can be superior with Power Attack, but is inferior without (which, interestingly, means you either don't tank Str or go for a Strengthbuckler).

I haven't run the numbers for specialty options like natural attack builds, or mounted chargers, nor archery for being more of a pain to run numbers on, but Dex is, by default, never going to be the most powerful style in pure damage.

That said if anyone cares enough to throw some basics for those styles at me I can. I'm just lazy.


Dex is only better for skills when you don't factor in the 3 feats you spent to replace it as your fighting stat.

Dex is more useful for defense if you don't factor in armor.

Dex is more important for reflex saves, which aren't that important.

After 3.5 this game became about having magic stuff, so carrying capacity does matter.


Those are only the positive things,

Cons:
Munckin (and probably dead) until you finally get the dex to damage.

Less damage output (its sort of your job as a martial)

Feat expensive; instead of 0 feat tax for strength based.

No power attack (piranha strike doesn't count)

Lower cmb/cmd (or more feat tax)

No 1.5× damage.

Bad and expensive armor.

Stength build can take a 10 for dex without any problems (heavy armor even discourages dex) dex based are (ussually) screwed in the early levels without at least 10 in strength and as noted before strength 13 makes a way better swashbuckler because of power attack so yes there are a lot of reasons not to dump strength. -9 damage on a hit is not a penalty?

Ever played a level 2 swashbuckler with 7 strength (non human, non inspired blade) 1d4-2 on a hit. OP?


Realism? lol

If you believe that it will take multiple strikes to the throat with a rapier to kill you, then I can understand your argument... but your still wrong on the grounds of realism.

This game is an abstraction. Ability scores have nothing to do with realism!


AC between the two gets... weird.

Figure you start at 18 Dex, get a +6 Belt, you're level twelve and you dropped all three of your level-ups so far into Dexterity. You have a 27. This is as high as a PFS character can reasonably get, for example.

27 Dex is a +8 modifier. Figure that character is wearing Celestial Armor (meaning he's actually maxed the Armor's Dex bonus, hope the GM allows Mithril Celestial Armor). Before the enhancement bonus, that Celestial Armor grants +6 AC.

Fighter in Celestial Plate Armor gets a +9 AC off the armor alone, and it has a Maximum Dex of +6. At this level, he's not likely to fully hit the Max Dex of his armor (not if he's going Str-based), so right now he's outclassed in AC.

But what if the game kept going? Long enough for the two classes to afford Belts of Physical Prowess/Perfection, so hitting the +6 Max Dex becomes easy. If the Str build maxes his Dex, well, 6+8 < 6+9. The Full Plate will win out. And on top of that the Str build has room to keep growing. So in a higher level game... Dexterity hits the added pain of not being able to progress its to-hit and damage stat unless he changes armor.

When Dexterity to damage is utilized in high level games, it has an added opportunity cost of not being able to use some of the best armors in the game.

At low levels the problems are different but still notable. The same 18 Dex character can, at best, wear a Chain Shirt for +8 AC. But the Str character can pack Fullplate from level one... for +9. Until the Dex character can acquire Mithril he can't advance his AC.

When Dexterity to damage is utilized in low-level games, it provides inferior AC to Strength builds.

Initiative also gets a bit odd. It's not so easy to come by as Str. The Str character has more feats available to spend on increasing things like this. He can bring Improved Initiative and Extra Traits for Reactionary to provide +6 initiative and a minor bonus somewhere else. The Dexterity character doesn't realistically have that option*. So, until the Dex character acquires 22 Dex, he's actually behind in initiative.

Going forward the Strength character has relatively few options to improve his Initiative. If he really wanted to, two more feats for a familiar can grant him +4 initiative (enough to put him ahead of the Dex character until the Dex character can Wish his Dex higher). However, this is a relatively poor investment.

The Dexterity-based character will have lower initiative at lower-levels if the Strength character chooses to invest, but the Strength character will have to invest heavily in initiative to stay ahead.

Reflex saves are really the only place that the Strength character can't catch up. But everywhere else, the massive investment needed to maintain parity means that the builds come out relatively when you account for the investment costs of effectively running a Dex build.

*For the purpose of comparison I'm assuming neither character had any traits originally. Fewer moving parts.


The Interesting thing is that, doing some numbers, the Strength character can actually out-damage the Dex character AND out AC them.

At level 4, a Fighter with 20 Strength, two handing, and power attack is going to deal 2d6+7+6 or an average of 20 damage. If the Fighter has Shield of Swings they can cut that damage in half to get +4 AC.

Assuming 14 Dex, this Fighter can wear Full Plate at this level and get the full bonus. This means the fighter will have 21 AC, 25 when they use shield of swings.

The Dex fighter with 20 Dex (Not counting Duel-wielding shenanigans since the Saw Tooth Saber is from Inner Sea Combat (which is banned from my games) and one handing their weapon will deal 1d8+5 or an average of 9 damage. They can have a shield for +2 to AC.

The Dex fighter is wearing Kiko armor, their AC is 22.

The difference here is 1 AC normally, until Mithral becomes an option. Even then the Dex fighter loses out in AC and even when using Shield of Swings to HALF his damage the STR fighter does more damage on average than the Dex fighter.


Andy Ferguson wrote:


After 3.5 this game became about having magic stuff, so carrying capacity does matter.

This is totally a tangent, but that isn't exactly new to 3.5.

There isn't really any item that's half as powerful for a fighter in 3/3.5/PF as a Girdle of Giant Strength was in 1E/2E.


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Effortless Lace also allows effective TWF.

If 14 Str/20 Dex is the stat spread, the Dex character can actually outdamage your Fighter if he's a Swashbuckler with Power Attack.

Otherwise, yes, if you remove the only two combat styles that Dex has going for it, Strength outclasses it. Is that really news?


Just so we're clear on some stances, is anyone agreeing that slashing grace is overpowered? Because I think Dex to damage is overpowered but not at three feats in. One or two feats seems like a good enough price given Dex to damage builds I've played and seen.

Also I don't like the argument steering towards realism because my major concern is Dex creeping into territory instead of getting its own. Rather than realism I rather it follow videogame/trope logic where speedy or dexterous characters get more attacks, or hit sensitive areas rather than straight using Dex for damage. I'd love to see one handed types capable of forcing AoOs as well.

Overall I think the arguments are favoring far ends of the spectrum when we should be asking at what Dex to damage should cost rather than whether or not it should exist in the first place.


Keep in mind the argument is not "which stat, out of the box, is better: Dex or Str?". Strength damage and attack is automatic. 1.5x Str on 2handed is automatic. These apply to all weapons, classes and characters. You have to invest in Dex to damage. The question is whether or not that investment cost in feats or weapon properties is undercosted.

Of the ways to get Dex to damage, I consider the weapon property the easiest method of Dex to damage for most characters.

I disagree with the OPs GMs statement that Dex to damage is OP. Clearly your GM has a diminished understanding of what constitutes OP in pathfinder.

Can you build an OP character with Dex to damage? Maybe. You can build tons of OP character types without it though.

Does this Gm also ban casters outright?


Right, Effortless Lace is also banned.

What part of "Paizo official PRD only - the ACG" is hard to get? There is no Sawtooth Saber, there is no TWF Dex to Damage without a -4/-4 to hit unless you want to take a -2 to hit so you can swing around a light weapon for some extra damage.

The Dex character wound't have bothered with 14 strength since they can put those points elsewhere, if they did bother with 14 Strength then half the argument about them being too single statted is out the window since they then have the same bloody stat investment as everyone else.

Casters are not banned outright, games are usually over at low levels so they never gain enough magical oomph to become OP.


kestral287 wrote:

Effortless Lace also allows effective TWF.

If 14 Str/20 Dex is the stat spread, the Dex character can actually outdamage your Fighter if he's a Swashbuckler with Power Attack.

Otherwise, yes, if you remove the only two combat styles that Dex has going for it, Strength outclasses it. Is that really news?

Hm... Assuming swashbuckler 4 his to hit would be:

4 (BAB) + 5 (dex) + 1 (weapon focus) -2 (TWF penalties) -2 (power attack) +1 mw weapon = 7

his average damage would be 3.5 (scimitar) + 5 (dexterity) + 4 (power attack) = 12.5 and 3.5 (scimitar) +2 (dexterity) +2 (power attack) = 7.5 for a total of 20 assuming all attacks hit. Note that he does not benefit from precise strike since he's TWFing.

The fighter's to hit would be:
4 (BAB) +5 (strength) +1 (weapon focus) +1 (+1 weapon) -2 (power attack) = 9

his average damage would be 7 (greatsword) +7 (strength) +6 (power attack) +2 (weapon specialization) +1 (+1 weapon) = 23 assuming his attack hits.

Note that I gave the fighter a +1 weapon since he does need to spend 2500 GP on Effortless Lace while the swashbuckler uses two mw scimitars. I estimated 4200 total for two mw rapiers, effortless lace, and mithral shirt v 3950 for a +1 greatsword and a mw full plate, which strikes me as reasonable.

Despite the swashbuckler getting class features specifically designed to make dexterity-based combat more viable, the fighter's ahead in feats, to hit and damage, has more AC and is more mobile as he does not have to rely on full attacks. Conversely the Swashbuckler is faster, has better touch AC, and he will be making multiple attacks each round and is therefore less affected by concealment and mirror image. He will also have an easier time fighting multiple weak opponents.

Now, back on topic. Frankly, if the guy won't take math arguments and is dead set against allowing dex-based combat styles be even remotely viable then I'd call it a lost cause and find another game. Alternately, one method I've used successfully in the past is to invite said GM to a campaign where I did not implement his restrictions and demonstrated that allowing those options will not break the game.


^Pretty much. If you fail at elementary level math, then there is no helping you(the GM).


Liegence wrote:

Keep in mind the argument is not "which stat, out of the box, is better: Dex or Str?". Strength damage and attack is automatic. 1.5x Str on 2handed is automatic. These apply to all weapons, classes and characters. You have to invest in Dex to damage. The question is whether or not that investment cost in feats or weapon properties is undercosted.

Of the ways to get Dex to damage, I consider the weapon property the easiest method of Dex to damage for most characters.

I disagree with the OPs GMs statement that Dex to damage is OP. Clearly your GM has a diminished understanding of what constitutes OP in pathfinder.

Can you build an OP character with Dex to damage? Maybe. You can build tons of OP character types without it though.

Does this Gm also ban casters outright?

OP's GM is not in favor of Slashing/Fencing Grace. If that is the core problem in the thread then case is closed. There is no way anything is overpowered after three feats and getting locked into one handed weapons, especially since the general effect is making one stat do 1/3 of the work of another stat.


ShroudedInLight wrote:

Right, Effortless Lace is also banned.

What part of "Paizo official PRD only - the ACG" is hard to get? There is no Sawtooth Saber, there is no TWF Dex to Damage without a -4/-4 to hit unless you want to take a -2 to hit so you can swing around a light weapon for some extra damage.

The Dex character wound't have bothered with 14 strength since they can put those points elsewhere, if they did bother with 14 Strength then half the argument about them being too single statted is out the window since they then have the same bloody stat investment as everyone else.

Casters are not banned outright, games are usually over at low levels so they never gain enough magical oomph to become OP.

Then... yeah, not sure what's a surprise in what you said? When you take Dex's best options off the table it becomes outclassed. Similarly, if I took away Power Attack and Two-Weapon Rend, Strength becomes obsolete.

Kudaku wrote:
kestral287 wrote:

Effortless Lace also allows effective TWF.

If 14 Str/20 Dex is the stat spread, the Dex character can actually outdamage your Fighter if he's a Swashbuckler with Power Attack.

Otherwise, yes, if you remove the only two combat styles that Dex has going for it, Strength outclasses it. Is that really news?

Hm... Assuming swashbuckler 4 his to hit would be:

4 (BAB) + 5 (dex) + 1 (weapon focus) -2 (TWF penalties) -2 (power attack) +1 mw weapon = 7

his average damage would be 3.5 (scimitar) + 5 (dexterity) + 4 (power attack) = 12.5 and 3.5 (scimitar) +2 (dexterity) +2 (power attack) = 7.5 for a total of 20 assuming all attacks hit. Note that he does not benefit from precise strike since he's TWFing.

The fighter's to hit would be:
4 (BAB) +5 (strength) +1 (weapon focus) +1 (+1 weapon) -2 (power attack) = 9

his average damage would be 7 (greatsword) +7 (strength) +6 (power attack) +2 (weapon specialization) +1 (+1 weapon) = 23 assuming his attack hits.

Note that I gave the fighter a +1 weapon since he does need to spend 2500 GP on Effortless Lace while the swashbuckler uses two mw scimitars. I estimated 4200 total for two mw rapiers, effortless lace, and mithral shirt v 3950 for a +1 greatsword and a mw full plate, which strikes me as reasonable.

Ah. My mistake for not being clear; I meant one-handing the Dex weapon for a Swashbuckler. The swing point for them, assuming both are working off Power Attack and class abilities but nothing else, comes at level five-- Improved Critical makes a difference (and if we're rocking an Inspired Blade, the extra +1 damage off Weapon Training helps too. But I'm not assuming that).

*Shrug* Admittedly my spreadsheet is set up for a nodachi, not a greatsword. That means that at level 8 the Fighter swings back ahead if he takes Improved Critical at level 8, but he falls behind again at 10. If he gets a Keen weapon and we assume the Swashbuckler gets a +1 instead, Swash actually stays ahead.

When and where Dex-TWF pulls ahead depends on what class it's using. Cavalier during a challenge, for example, is pulling ahead at level 5 based on what my spreadsheet's telling me, even if it's only using Masterwork weapons compared to the +1 weapons of the Fighter (Fighter comes out to 15.32375 versus AC18, by my math, while the Cavalier would be at 18.63). Of course, the Cavalier sank literally every feat he has into what he's doing there (Weapon Focus, Weapon Finesse, TWF, Grace. Doable with Human. That said feats can be conserved by going Daring Champion, which would also conserve a slight amount of money by going Half-Elf for Sawtooth Sabre proficiency instead of a Lace). And he can only do it a few times a day to boot even at his best.

Of course, the other problem with that is that if we're talking Dex and Cavaliers, there's the option of the Daring Champion. At 5th, with a +1 weapon, Challenge, Power Attack, and Precise Strike, he's at 19.1975 damage. Though again-- if he went Dex-based there, that's every feat he has. And outside the Challenge he's slightly behind the Fighter (15.1725).

Short-order comparison to condense those numbers. Assuming level 5, 20 Strength/14 Dex or 14 Strength/20 Dex, Power Attack for THF/OHF but not TWF, versus AC18 (monster creation table's average AC for level 5):

Fighter, two-handing nodachi: 15.32375
Fighter, two-handing+Weapon Specialization: 16.81875
Cavalier, two-weapon fighting [Masterwork weapons]: 18.63
Cavalier, two-weapon fighting, no Challenge: 11.73
Daring Champion, single-hand scimitar: 19.1975
Daring Champion, single-hand scimitar, no Challenge: 15.1725
Swashbuckler, single-hand scimitar: 17.8875
Inspired Blade, single-hand rapier: 18.8625

What we learn from this is that the Daring Champion is awesome, at least until his Challenges run out. And even he's better off using one weapon until he has a lot of money to throw around; once he can afford a pair of high-caliber weapons he can retrain Power Attack and use TWF.

Malwing wrote:

Just so we're clear on some stances, is anyone agreeing that slashing grace is overpowered? Because I think Dex to damage is overpowered but not at three feats in. One or two feats seems like a good enough price given Dex to damage builds I've played and seen.

Also I don't like the argument steering towards realism because my major concern is Dex creeping into territory instead of getting its own. Rather than realism I rather it follow videogame/trope logic where speedy or dexterous characters get more attacks, or hit sensitive areas rather than straight using Dex for damage. I'd love to see one handed types capable of forcing AoOs as well.

Overall I think the arguments are favoring far ends of the spectrum when we should be asking at what Dex to damage should cost rather than whether or not it should exist in the first place.

I don't. Three feats is fair, and it's an end-game style anyway.


kestral287 wrote:
Ah. My mistake for not being clear; I meant one-handing the Dex weapon for a Swashbuckler. (cut off quote here to keep my post short)

I see! That's a great analysis and overall I agree with you, though I feel I should point out that a big part of the swashbuckler damage is precision - precise strike is a great source of damage, but it's also vulnerable to being blocked - concealment, elemental body etc. Not a huge deal, but worth mentioning.

Daring Champion is a whole other issue. Stacking Precise Strike and Challenge makes for a really interesting archetype, but I can't help but wonder what it will look like when the ACG errata is (finally) published. I'll be very surprised if it's not at least partially toned down, since at the moment it's basically Swashbuckler MK II.


kestral287 wrote:

Fighter, two-handing nodachi: 15.32375

Fighter, two-handing+Weapon Specialization: 16.81875
Cavalier, two-weapon fighting [Masterwork weapons]: 18.63
Cavalier, two-weapon fighting, no Challenge: 11.73
Daring Champion, single-hand scimitar: 19.1975
Daring Champion, single-hand scimitar, no Challenge: 15.1725
Swashbuckler, single-hand scimitar: 17.8875
Inspired Blade, single-hand rapier: 18.8625

A two-handed Cavalier5(Order of the the Dragon)[+11-2W6+19] with a +1GreatSword and 20Str vs AC18

(0,65x26)+0,1x(0,65x26)=
16,9+1,69 = 18,59
Nodachi puts him at 18,31

The Two Handed Cavalier is slightly behind your scimitar cavalier. If he uses his mount, a normal horse with Multiattack(the Daring Champion had to trade for Panache Stuff) as a flanking Partner he easily wins out though:
(0,75x26)+0,1x(0,75x26)+(0,35x6,5)+(2x0,25x7,5)+0,05x[(0,35x6,5)+(2x0,25x7,5)] = 19,5 + 1,95 + 2,275 + 3,75 + 0, 30125

That's around 27,78.

A lancer however would outdamage all of them even if he is a gnome or halfling. Str is 18 then.

(3x0,6x 22,5)+ 0,05X(2x0,6x 22,5)= 41,85

EDIT: Dex to Damage isn't OP damage wise(though I admit Daring Champion is a great Archetype). Even in a Core+APG Game, since all the other builds used was Power attack.
Shure the Dexbuilds get Initiative, slightly more useful skills, maybe some AC, better Touch AC and better movement speed, but they lose three feats, maybe some needed Point Buy Points.
Going this way a player will have a long way ahead of him before his build even works properly. The strength build can pick up whatever they want during that time.
Anyone, who just goes for optimisation would still take the Two-Handed Strength guy.
Whoever plays a Dex-based Martial does this for flavour. Even then Slashing Grace is subpar compared to Agile weapon, if you can get your hands on it.


I didn't bring into play things like specific Orders for Cavaliers. If I really wanted to I could, but the point was made adequately without 'em.

Lancing is going to be pretty dependent on levels and feats by my understanding. Between that, the situational nature of it of demanding a mount, and it being a pain to translate into efficient spreadsheet form, I didn't bother.

If I really wanted I could include archery too, but that's also irritating to input.

And Gnome/Halfling would be four points behind, I'd assume, not two. I suppose a case could be made either way, but that's another reason for me to not particularly care to bother with it.

*Shrug* Still, if someone's willing to provide all the data for it I can do the same thing and run an analysis.

EDIT: Fair's fair, I was assuming the Fighter was packing Weapon Focus. So he only had two free feats, though opening up Weapon Focus is far from impossible.


kestral287 wrote:
I didn't bring into play things like specific Orders for Cavaliers. If I really wanted to I could, but the point was made adequately without 'em.

IT's two points of attack, he got from the Order. Put them in, because I always considered Order of the Dragon the vanilla Cavalier choice.

kestral287 wrote:
Lancing is going to be pretty dependent on levels and feats by my understanding. Between that, the situational nature of it of demanding a mount, and it being a pain to translate into efficient spreadsheet form, I didn't bother.

Agreed it's situational, just wanted to show, that the Dexterity based Cavalier loses out a lot of strong options.

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