
![]() |

Being immune to something doesn't make it go away, right? Like if I'm immune to fire and I try to swim in lava, it won't quench the lava, I'm just immune to the fire/heat damage, right?
So, the follow up, does immunity to poison/disease make me into a carrier of that disease/poison, even if I am immune?
Example, skeleton bear is dropped into a vat of liquid poison. Undead are immune to poison, but he's still soaked in it. Can the bear transfer this poison to other targets, or is the poison considered inert due to his own immunity?

Dave Justus |

I believe in most cases in the rules for a disease to transfer you must be effected by the disease. Although in the real world there are certainly asymptomatic carriers, in Pathfinder unless this is spelled out specifically with the disease immunity it doesn't exist.
A poison immune creature can certainly still be venomous or use poisoned weapons, and they don't have any specific magical effect to make poison inert.
That said, applying poison to a weapon is a specific action (plausibly one that could apply to natural as well as manufactured weapons) and that action isn't 'being dumped in a vat of poison.' So your mileage may vary on that. One could reasonably argue that without it being applied correctly that even though the skeleton bear had quite a bit of poison dripping from his bones, it wasn't concentrated in the right places to act as a poisoned weapon.

SlimGauge |

Depends on the nature of your immunity. If you're immune to a disease because your god-boosted immune system kills any infection off nearly instantaneously, you can't be a carrier.
There is no rules mechanism for skeleton bear to transfer the poison to other targets, unless you've found some special rule for poisoning natural weapons OR there are special rules for that particular contact poison that would apply to any creature immersed in it.
The only thing I can think of is if someone dies of a cumulative ingestion poison and then a cannibal eats him. THAT might get the cannibal poisoned.
EDIT: mostly ninja'd

Bob Bob Bob |
Immunity prevents you from being infected in the first place. That's why the Antipaladin has "At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects." You'll notice he's not immune, he's just unaffected by the penalties and effects.

![]() |

Immunity prevents you from being infected in the first place. That's why the Antipaladin has "At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects." You'll notice he's not immune, he's just unaffected by the penalties and effects.
Not talking about him. There are a few archetypes and spells that grant immunity to disease or poison, not just ignoring the effects. There are also several creature types with immunity.
So, follow up. Drop the skeleton bear in a vat of poison. He's immune. I take him out and he can't transfer it, as mentioned by others above. So, is the vat of poison still a vat poison, or does it get "used up" trying to poison the bear? Assume "contact" poison.

![]() |

Bob Bob Bob wrote:Immunity prevents you from being infected in the first place. That's why the Antipaladin has "At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects." You'll notice he's not immune, he's just unaffected by the penalties and effects.Not talking about him. There are a few archetypes and spells that grant immunity to disease or poison, not just ignoring the effects. There are also several creature types with immunity.
But Bob Bob Bob answered your question. The rules for the antipaladin spell out the differences for disease immunity and not being affected by a disease. The antipaladin is NOT immune, but he suffers no ill effects. The paladin that IS immune to disease can't be a carrier.
Poison immunity doesn't work the same way, because there's no mechanic for being affected by poison then transferring it to another character. That being said, I think it's a pretty interesting idea because the characters aren't going to expect the skeleton to have poisoned weapons. Like this: PCs enter a cavern expecting the BBEG, and they see him standing near a niche on the far side. The cavern is full of roughly grave shaped/sized pits filled with a bubbling, glowing, something. As the PCs carefully pick their way across the cavern, skeletons rise from the pits and begin attacking with their poison coated claws...and then bullrush the PCs into the pits filled with contact poison.
EDIT: Nothing in the description of poison immunity indicates that poison becomes inert when touched by a character/creature with poison immunity. If any undead touches a vial of contact poison, that poison doesn't stop being poison.

![]() |

Nothing in the description of poison immunity indicates that poison becomes inert when touched by a character/creature with poison immunity. If any undead touches a vial of contact poison, that poison doesn't stop being poison.
Not quite. If contact poison, then it should function as an attempted use of the poison when it contacts something. If the target it immune to poison, it should still use up the poison dose.
If I, as the poison use rogue, coat a weapon with contact poison and strike you, it should use up the dose, whether you are immune or not, right?