
Sorek |

A buzzkill that I very much welcome
and I as well. If only I was as wise as my character....Or at least how his stats say he should be. Maybe to make it easier on myself I should play characters with 10's for each stat.
Might make it easier, but much less interesting.

![]() |

Heh, for Koan. For mechanics purposes you actually won't give off any evil aura until 5th level. That pretty much goes the same for any evil creature. Even goblins and orcs don't have an aura until they hit 5 HD, unless they are clerics.
Hopefully Gheris will sway him to a little more neutral aspect before level 5. If not, well, we cross that bridge when we get there. :)

Sorek |

Heh, for Koan. For mechanics purposes you actually won't give off any evil aura until 5th level. That pretty much goes the same for any evil creature. Even goblins and orcs don't have an aura until they hit 5 HD, unless they are clerics.
Hopefully Gheris will sway him to a little more neutral aspect before level 5. If not, well, we cross that bridge when we get there. :)
@Gheris mechanics wise, I know unfortunately . Story wise I was hoping maybe for a little DM leniency. aka the taint of the recent murder has not only stained their hands but has stained their soul. What may not be detectable tomorrow is today because of the freshness of their evil deed.

Good Thomas |

Quick note: my apologies if Good Thomas taking Gorssh's command seriously and giving orders as of he were the leader of this little expedition rankles. I have no intention of his remaining so once we get back to camp (unless we go on another mission for the caravan where Gorrsh puts him in command again.)

Sorek |

Quick note: my apologies if Good Thomas taking Gorssh's command seriously and giving orders as of he were the leader of this little expedition rankles. I have no intention of his remaining so once we get back to camp (unless we go on another mission for the caravan where Gorrsh puts him in command again.)
---------------------------------------------------------------------
@Good Thomas no worries. Sometimes a party full of moral do-gooders can tie themselves on knots over moral quandries. Being Evil would be so much easier .... answers to scenarios 1-3 KILL, next question

Good Thomas |

Now, in my defense, the bandit had a 10% chance of passing my save DC, and like a 1 in a million to pass it twice. It was practically guaranteed!
Agreed! *sigh*
Still. We'll just have to cross our fingers now and hope the dice are kind.

Sorek |

Hmm...ploink...
Gheris you may need to hurry up.... I think the sight of Sorek speeding like a bat out of hell and landing a flying kick to announce his presence is going to cause them to give up and repent their evil ways.
You may have to be ready to give a sermon about Arqueros to some potential new converts.
then again, maybe not :p

Sorek |

Sorek unarmed strikes have a crit range of 20 I believe. The empowered strikes doesn't say it improves the crit.
----------------------------------------------------------------------
At 1st level, the deadly fist can, as a move action, wreath his body in psionic energy distilled from his own mind. This energy lasts until the deadly fist chooses to dismiss it as a free action. When empowered strikes is active, the deadly fists's unarmed strikes deal 1d6 points of damage if Medium-sized (or your normal unarmed strike damage, if higher) and are considered to be magic weapons for the purposes of overcoming damage reduction. Adjust unarmed damage if the deadly fist is a size other than Medium.
This effect is similar to a mind blade, except the deadly fist cannot change the form of empowered strikes, although he can change the damage type of his attacks between bludgeoning, piercing, and slashing, just like a normal soulknife. This effect cannot be broken like a mind blade, and it is still considered to be unarmed attacks instead of a weapon.
In all other ways, empowered strikes functions as a mind blade, including using Psychic Strike.
This replaces the Form Mind Blade class feature, but counts as Form Mind Blade for prerequisites or requirements.
--------------------------------------------------------------------
As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife's chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for two-weapon fighting.
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as Weapon Finesse that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).
The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.
-------------------------------------------------------------------
Nowhere in Deadly Fist was a crit range mentioned. So I defaulted back to the standard Soulknife which says In all forms, the mind blade has a critical range of 19-20/x2.
I think they forgot to put it in the Deadly Fist. In the Soulbolt archetype they did Regardless of form, the mind bolt has a 19-20 critical threat range, has a maximum range of 10 range increments, and is treated as a projectile. Compare the Soulbolt 1d6 19-20 x2 (p/s/b) 100ft with Long Bow 1d8 x3 (p) 100ft
So for every mind blade the crit range is 19-20 x2 (b/p/s) regardless of form. If the Deadly fist crit range is 20 x2 (b/p/s) then it would be the exception to all the other mind blades.
It would have been nice if they had clarified it within the Deadly Fist archetype. However you rule it is how we'll go from now on. Just letting you know how I came up with that crit range.

Sorek |

Oh no! Sad to hear the news. What a great role player!
---------------------------------------------------------------
That really does suck.. Hope everything works out IRL. Selfishly, I was really enjoying having him/his character in the group.

Sorek |

Thousand-Faced Koan wrote:I vote for healer.Definitely think we need a dedicated divine caster. .while I can recover my healing maneuver and use it again in combat(only in combat) I still have to hit or its wasted. . But that's only hp damage not poison, ability damage etc..

Good Thomas |

For personal reasons Gheris will no longer be able to continue with us. After this fight I might have him return to the caravan or some other exit means. I doubt anyone will be dying here.
That really sucks. I was looking forward to having Good Thomas converted to Arquero :(

Sorek |

Just looked over the ranged Life Oracle that Silenus submitted yesterday. . looks like he might be a good fit
-Posted with Wayfinder

Sorek |

At the moment, that oracle looks pretty good to me. I'm not sure why the character sheet has Lay on Hands, though.
I wondered about that too.
Lay on Hands is from the Oracle curse Mercifulbasically says if someone near him asks for healing he must comply. not a bad person to have around

Sorek |

Sorek attacked wolf #2. I moved him there to reflect that. . Do you prefer for us to describe where we want to move and you move us on the map?
My vote remains with the ranged Life Oracle. . We don't need another warpriest. Lars has that covered. IMHO.. just my 2 cents
-Posted with Wayfinder

Thousand-Faced Koan |

Sneak Attack
At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
This may be a dumb question, but would a Slayer's target still need to be denied dex, etc to be dealt SA damage at range, or would the attack count as a sneak attack if you fulfill the 30 ft requirement? Is there ever a situation where a ranged slayer would count as flanking for Sneak Attack?
I'm pretty sure they'd still need to have their dex bonus denied, but a friend made me doubt myself.