Shopping suggestions: L12 / MT5 Wrath AP (home game)


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Pathfinder Adventure Path Subscriber

my character:

full sheet here
Goblin Paladin of Eratsil.
Archer build.
Divine bond: weapon.
Mythic Path: Guardian.

ST14 DX24 CN14 IN12 WS14 CH18
HP: 188
AC: 34/T20/F27
Saves: F18/R19/W18 (not including paladin/campaign bonuses)
Init: +13
Mercies: Fatigue, Staggered, Blinded, Exhausted.
LoH: 6d6
Feats/etc not in order just recalling what I have.
PBS/PS/RS/Manyshot/Precise Shot/Improved Precise Shot/Improved Crit/Deadly Aim
Mythic Rapid Shot/Mythic Manyshot/Mythic Improved Crit

Sudden Block, Absorb Blow, Impervious Body (DR 5/epic), Adamantine Mind, Parry Spell, Tier 5 path ability TBD.

Current combat gear:
Artifacts:
Radiance (currently +4 Holy, adaptive)
Fortune' Arrow: +2 luck to saves, +3 seeking durable arrow.

Other:
Ironwood buckler +2
Ring Knight-Inheritor's (+1 Prot, Bless Weapon/Wartrain Mount 1/day)
Celestial Armor (+3 Chain, light, fly 1/day)
Belt of Dex +2
Jingasa of the Fortunate Soldier (+1 luck to AC, neg crit 1/day)
Cloak of Hedge Wizard (Abjuration) (no longer used)
Cloak of Resistance +2
Headband of Cha +2
All medals (campaign bonuses to skills and saves)
Quick Runner's Shirt (had forever, never used)

Non-magic: MW cold iron spiked gauntlet.

Default ammo: cold iron arrows. Other: Adamantine Blanch, Silver Arrows. Plan to buy durable arrows, also seeking arrows.


Supposedly we're going plane travelling, that's all I know.

Budget to spend (our game has magic allocations by category):
54K for arms/armor
76k for wondrous items
8k for rings
2k for potions
3.7k for staves (zip)
1k for rods (zip)

20k cash usable in any category(ies).
50% sell back on any existing items.

Party has full arcane (mainly controller, mythic haster) and full divine (status, effects, control, heal) and 2H Paladin (has sick/nausea mercy line), TWF rogue, TWF Ranger. Probably donating the rod/staff credits to our casters. Unless there's something amazing for archer paladins.

Most foes have double advanced template. Most encounters have double minions. Most fights I'm hit on a 4+ by mythic vital strikers (figure about 100 per hit)

So looking for suggestions on what to buy. Thanks!

Initial thoughts are a stack of seeking arrows and a cloak of displacement (minor) but nothing is set in stone.

Grand Lodge

There is:
Celestial Shield This give you Overland flight. And replaces your darkwood buckler. Tho as an archer you really don't need a shield.

I take it the DM redesigned Radiance into a longbow? Originally it was a longsword. If this is the case I guess your bow is fine.

I would bump up your Stat belt and/or headband of Charisma to a +4 or +2 to Dex and Str. This campaign has good wealth and you could probably get the multi stat belt and a big Cha headband.

Silver smite Bracelets lets you speed up your smite progression and levels. Since smite is added to each arrows this is a really good item.


Pathfinder Adventure Path Subscriber
Fruian Thistlefoot wrote:

There is:

Celestial Shield This give you Overland flight. And replaces your darkwood buckler. Tho as an archer you really don't need a shield.

I take it the DM redesigned Radiance into a longbow? Originally it was a longsword. If this is the case I guess your bow is fine.

I would bump up your Stat belt and/or headband of Charisma to a +4 or +2 to Dex and Str. This campaign has good wealth and you could probably get the multi stat belt and a big Cha headband.

Silver smite Bracelets lets you speed up your smite progression and levels. Since smite is added to each arrows this is a really good item.

Actually considering how many times I've been walloped by teleporting foes...I kind of need the defense LOL.

I like the shield...but how do you use a bow with a heavy shield?

The bracelet seems a definite go though thanks!

Anyone else?

Grand Lodge

After you cast overland flight you put it on your back and enjoy 7 hours of flight.

If your an archer paladin you dont use a shield. You should be taking feats like point blank master and just kill them. Get phase locking on you bow/arrow or dimentional anchor spell needs to be thrown down.

Archer paladin doesnt tank but if he has to you just keep shooting and use liberal lay on hands. Your playing rocket tag in mythic. Archer paladin should be a champion. Dual path immediately for mythic smite. The idea of pulling a shield with all archery feats is funny but worthless.


Pathfinder Adventure Path Subscriber
Fruian Thistlefoot wrote:

After you cast overland flight you put it on your back and enjoy 7 hours of flight.

If your an archer paladin you dont use a shield. You should be taking feats like point blank master and just kill them. Get phase locking on you bow/arrow or dimentional anchor spell needs to be thrown down.

Archer paladin doesnt tank but if he has to you just keep shooting and use liberal lay on hands. Your playing rocket tag in mythic. Archer paladin should be a champion. Dual path immediately for mythic smite. The idea of pulling a shield with all archery feats is funny but worthless.

Ah, okay...so use it in the morning thing...yah that works.

Okay...how does a vanilla paladin (single class, no archetypes) get Point Blank Master? I don't have Weapon Focus or Weapon Specialization...nor do I have 4 levels of fighter. There's probably a trick but I don't know how.

Yeah normally I'd get Mythic Smite, but our GM doesn't allow it to work against Epic DR. Only artifacts do (home game.) In any case, the Guardian path was a flavor and background choice.

Also I'm primarily looking for gear suggestions.

So far looks like:
Silver Smite Bracelet 16k
Celestial Shield 13.17k
Headband of Cha +4 16k
Belt of Dex +4 16k

That's pretty solid. Is there anything that adds phase-locking...as a +2 enhancement it's pretty spendy as ammunition?

Anything else? Minor Cloak of Disp 24k/Ring of Evasion 25k/Ring of Freedom 40k (too $$$ dang it)/Pearl of Power 4th 16k are on the short list.

Dark Archive

Definitely buy a scroll of Named Bullet for the arcane caster to scribe into their book, and a beer for the divine caster to cast blessing of fervor regularly so you can cast extended litany of righteousness-es.

I would invest in a way to reliably overcome SR, perhaps a glove of storing and a lesser piercing metamagic rod, perhaps some dweomer essence. Perhaps both. Also some languages as your litanies are language dependent. Maybe a +2 Int ioun stone at some point with linguistics in it?

Pearl of Power 1 and 2 are fantastic for you as early spells are very valuable. Grace is a wonderful one that lets you get out of melee quickly. Hero's Defiance can keep you alive when you shouldn't be.

I vastly prefer the lay on hands item over the smite bracers; +2d6 to both lay (and channel in a liberal reading) is a really really powerful item. It's the same 16k.

I would have probably gone the mythic vital strike line for you as it is more damage if your DM allows you to use move actions as swifts - Litany of Righteousness + Mythic Improved Vital Strike + Smite = dead thing 9/10 times.

I probably would have picked a Oath against Fiends or Oath of Vengeance (or both) as bonding your weapon is pointless with Radiance (I'm 99% sure you can't modify it at all). Ghost touch and seeking arrows are a good investment though. I'm a fan of Oath of Vengeance + Sacred Servant so you can 1/week a cohort in that shores up your weaknesses; at this level you can bring in a 12HD outsider (or half-celestial cleric or smth if you please). Liberation is a wonderful domain for you but following Erastil you'd probably want Community (as the 8th level power is bonkers on a paladin and mythic prayer is fun if you can spare the path/feat and Fate's Favored makes that and/or divine power insane).

Oh, and a paladin without Fey Foundling (+2 per die healed by magical healing incoming) just makes me super sad.

Grand Lodge

Quote:
I vastly prefer the lay on hands item over the smite bracers; +2d6 to both lay (and channel in a liberal reading) is a really really powerful item. It's the same 16k.

Smite Bracers are 11k and for an archer Damage>Defenses all day every day, twice on sunday. If he was standing on the front lines with a sword, shield, and the right feats then yes the LoH bracelets are good additions. But not when you're supposed to be in the back line full attacking every round from a distance.

Quote:
I probably would have picked a Oath against Fiends or Oath of Vengeance (or both) as bonding your weapon is pointless with Radiance (I'm 99% sure you can't modify it at all).

First in Mythic Wrath of the Righteous your first path ability as a paladin should be Mythic Smite. No need for extra oaths when you can smite 15+ times a day. The OP has a weird house rule where nothing can overcome DR/epic except the proper weapon. (ouch as that neuters smite and a lot of mythic abilities that say they Bypass all DR.)

Second Yes you can bond radiance. Currently it is a +4 adaptive Holy Bow. Being at his current level he can put up to +3 more enchantment effects on it. Making it a +5 adaptive, Holy, Axiomatic Long Bow. Radiance is also Legendary Item so he can not take the Legendary Item Universal Path ability.

Divine Bond wrote:
At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon,stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
Quote:
I would have probably gone the mythic vital strike line for you as it is more damage if your DM allows you to use move actions as swifts - Litany of Righteousness + Mythic Improved Vital Strike + Smite = dead thing 9/10 times.

You do know he is a Archer right? I'd rather have Full-attack of smite on every arrow mixed with mythic attack abilities. Yes Mythic Vital strike is a Beast BUT its more for a melee type or cross bow user.

Quote:
Also some languages as your litanies are language dependent. Maybe a +2 Int ioun stone at some point with linguistics in it?

For 8k I would rather get permanency Tongues for 7,500gp and save the 500gp and speak EVERY language.

Dark Archive

Fruian Thistlefoot wrote:
Smite Bracers are 11k and for an archer Damage>Defenses all day every day, twice on sunday.

Not if you're dead. The defenses of an archer are nothing close to the defenses of a front line fighter and with the amount of love an archer paladin can spread you'd better believe making a name for yourself is painting a target on your back.

Fruian Thistlefoot wrote:
your first path ability as a paladin should be Mythic Smite. No need for extra oaths when you can smite 15+ times a day.

Disagree here. Mythic power as a resource is far more valuable spent on things like Hierophant spontaneously casting the paladin spell list or keeping yourself alive in a mythic game especially since the healer should only really ever be catching you in the occasional channel since you have your own source of healing. If your GM isn't modifying the enemies to account for the woeful lack of optimization on Paizo's part then fine, then sure Mythic Smite is fine killing them rather than weathering them. But if there's anything close to a mythic-appropriate challenge you're far better not exaggerating your already overwhelming damage strength and instead reinforcing your ability to avoid save-or-sucks, no-save-just-sucks and the like.

Fruian Thistlefoot wrote:
The OP has a weird house rule where nothing can overcome DR/epic except the proper weapon. (ouch as that neuters smite and a lot of mythic abilities that say they Bypass all DR.)

Sucks, but happens. They're probably reading it like the Jabberwock's DR but it's not hard to get a weapon over +6 enhancement worth of abilities at this level. Really shouldn't be relevant for a paladin archer especially since you can just take Clustered Shots.

Fruian Thistlefoot wrote:
Second Yes you can bond radiance.

Yeah, this was my mistake - my GM read the "can't take upgradeable" line to mean that you couldn't improve it at all because lol artifact. Has since been corrected.

Fruian Thistlefoot wrote:
You do know he is a Archer right? I'd rather have Full-attack of smite on every arrow mixed with mythic attack abilities. Yes Mythic Vital strike is a Beast BUT its more for a melee type or cross bow user.

Definitely disagree here. The mythic vital strike line gives him the option of getting "out of the fire" while still getting access to all of his damage. I understand the comment on melee/crossbow vs. bow for action economy but there really are times when the archer does in fact need to move and losing damage because of that sucks. Also multiplying smite damage for first hit on an outsider across a mythic vital strike is pretty nausea-inducing.

Fruian Thistlefoot wrote:
For 8k I would rather get permanency Tongues for 7,500gp and save the 500gp and speak EVERY language.

Except half the things in the mod cast dispel magic or greater dispel at will. Again, if your GM doesn't use the SLAs of the monsters then whatever, go for it. But I'm used to playing with GMs that are used to playing with CO veterans. I tend to build characters (and suggest that others build characters) with redundancies rather than squeezing fragile bonuses by pinching coppers.

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Removed a post. Let's refrain from using the word "rape" to describe something that's broken/powerful/challenging.

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