Drawing Weapons equipped by others.


Rules Questions


Hey all,

I'm helping my friend with his first Pathfinder experience. He's decided on a Skirmisher (Ranger Archetype) with a Wolf as his Animal Companion. He presented an interesting question:

Can I keep a sheathed weapon on my Wolf, as a back-up, and Draw it from him when he's next to me?

I wasn't sure how to answer him, and thought I'd present the question to you all here.

Drawing a Weapon is a Move Action that does NOT provoke and Attack of Opportunity (AoO). Common sense would dictate that the weapon is worn by the person drawing it. So:

i) How would one handle a player drawing an Ally's weapon?;
ii) How would one handle a player drawing an OPPONENT'S weapon?

Thanks,

:Byronus


Drawing an opponent's weapon is covered by the Steal combat maneuver.

Steal wrote:
You can attempt to take an item from a foe as a standard action. This maneuver can be used in melee to take any item that is neither held nor hidden in a bag or pack. You must have at least one hand free (holding nothing) to attempt this maneuver. You must select the item to be taken before the check is made. Items that are simply tucked into a belt or loosely attached (such as brooches or necklaces) are the easiest to take. Items fastened to a foe (such as cloaks, sheathed weapons, or pouches) are more difficult to take, and give the opponent a +5 bonus (or greater) to his CMD.

Drawing a weapon from an adjacent companion isn't covered, I don't think. I'd probably allow it as a standard action (or a move action with Quick Draw). Slightly less economical from an action economy perspective


1 person marked this as a favorite.

I would rule that as long as the ally was willing, and the item was within reach, it would simply be the pick up an object action (move equivalent) similar to picking up a weapon from the floor. It would provoke and things like quick draw wouldn't apply.

If the carrier of the weapon was an animal, rather than an intelligent creature, I would probably require the deliver trick (which specifies the move action to retrieve the the object from the animal).


fretgod99 wrote:
Drawing a weapon from an adjacent companion isn't covered, I don't think. I'd probably allow it as a standard action (or a move action with Quick Draw). Slightly less economical from an action economy perspective

Thanks for the quick reply; I neglected to look into Combat Maneuvers.

I was going to suggest that, perhaps, Drawing a Weapon on an Ally would be the same as Retrieving an Item, a Move Action that provokes an AoO. The Ally would, of course, have to be aware of your intentions via a Free Action heads-up. Taking it would otherwise require a Steal Maneuver.

Fair?

EDIT: The Deliver trick: Brilliant! That would make more sense to me, though, if the Wolf would be bringing in a weapon in it's mouth. If it's worn on a specially designed scabbard, a Come command would be sufficient to bring him close enough for the Skirmisher to draw it.


Byronus wrote:
fretgod99 wrote:
Drawing a weapon from an adjacent companion isn't covered, I don't think. I'd probably allow it as a standard action (or a move action with Quick Draw). Slightly less economical from an action economy perspective

Thanks for the quick reply; I neglected to look into Combat Maneuvers.

I was going to suggest that, perhaps, Drawing a Weapon on an Ally would be the same as Retrieving an Item, a Move Action that provokes an AoO. The Ally would, of course, have to be aware of your intentions via a Free Action heads-up. Taking it would otherwise require a Steal Maneuver.

Fair?

Move action that provokes would probably be fair, yeah. That certainly seems reasonable to me. Like I said, it's in the grey area. So if you're the GM and you're comfortable with that, run with it. It shouldn't be as easy as drawing your own weapon (at least not initially - you could maybe make it a benefit of leveling up with the AC; s/he gets better at drawing the weapon the longer they work together).

But yeah, Steal is precisely what you're looking for regarding drawing an opponent's weapon. I'm actually working on a Skulking Slayer build that incorporates that to a minor degree, since they have some class benefits from stealing.


Could a character with Sleight of Hand use that skill instead of the Steal Maneuver?


Byronus wrote:
Could a character with Sleight of Hand use that skill instead of the Steal Maneuver?

Technically no (at least, not that I'm aware of). Could be wrong, though. But if you're the GM, you can fiddle around with things however you want. I think there's some sense behind that. It might make for a good feat or alternate class ability. For instance, Rogues can take the Weapon Snatcher Advanced Rogue Talent which lets them disarm with a Sleight of Hand check instead of a CMB check.

EDIT: Well, I should be specific. I'm talking about being in combat under ordinary circumstances. You can use Sleight of Hand to take an opponent's weapon, under pretty severe restrictions.

Sleight of Hand wrote:
You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.

And even then, I think a lot of people might be hesitant to apply this standard DC 20 use on an attempt to swipe a Greataxe or whatever.

Grand Lodge

Byronus wrote:

Hey all,

I'm helping my friend with his first Pathfinder experience. He's decided on a Skirmisher (Ranger Archetype) with a Wolf as his Animal Companion. He presented an interesting question:

Can I keep a sheathed weapon on my Wolf, as a back-up, and Draw it from him when he's next to me?

I wasn't sure how to answer him, and thought I'd present the question to you all here.

Drawing a Weapon is a Move Action that does NOT provoke and Attack of Opportunity (AoO). Common sense would dictate that the weapon is worn by the person drawing it. So:

i) How would one handle a player drawing an Ally's weapon?;
ii) How would one handle a player drawing an OPPONENT'S weapon?

Thanks,

:Byronus

This question isn't one standard answer especially given the particular thing the player wants to do... pull a weapon that's being carried by an animal companion. that's probably smaller than you so that means you're bending down.

It's a standard action that provokes for this particular question. For others it will vary by how extreme you're taking it.


RAW no:

You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.

Grand Lodge

This falls under the "manipulate an object" action.

It's a move action, and it provokes.

The rules for Steal, Sleight of Hand, and Quick Draw, need not apply.


Sleight of Hand isn't just manipulating objects. It's manipulating them stealthily. There would be no point to require a Sleight of Hand check to draw a weapon from your animal companion, unless you are purposely trying to keep him from noticing.
The Sleight of Hand check made to take an opponent's weapon is considered pickpocketing, and you would need to at least keep your opponent unaware of you doing it until you've finished.


LazarX wrote:
Byronus wrote:

Hey all,

I'm helping my friend with his first Pathfinder experience. He's decided on a Skirmisher (Ranger Archetype) with a Wolf as his Animal Companion. He presented an interesting question:

Can I keep a sheathed weapon on my Wolf, as a back-up, and Draw it from him when he's next to me?

I wasn't sure how to answer him, and thought I'd present the question to you all here.

Drawing a Weapon is a Move Action that does NOT provoke and Attack of Opportunity (AoO). Common sense would dictate that the weapon is worn by the person drawing it. So:

i) How would one handle a player drawing an Ally's weapon?;
ii) How would one handle a player drawing an OPPONENT'S weapon?

Thanks,

:Byronus

This question isn't one standard answer especially given the particular thing the player wants to do... pull a weapon that's being carried by an animal companion. that's probably smaller than you so that means you're bending down.

It's a standard action that provokes for this particular question. For others it will vary by how extreme you're taking it.

His animal companion is a wolf, which is medium. A wolf's back would be right about the height of your waste, which is where most people keep their sheaths, so It really wouldn't be any different.

Now for small or tiny animals, especially birds, that my prove a more difficult task.

EDIT: I could see some small animals like foxes holding themselves up on your leg so that the sheath is higher up. Tiny ones like bunnies or vermin I would actually rule that they couldn't carry your weapon at all.
EDIT 2: Correction, apparently foxes are tiny ._. hmmm.

Grand Lodge

Replace "Wolf" with "Animated Object Table Ally".

The action would be the same, and use the same rules.

This is way easier than some seem to believe it is.


blackbloodtroll wrote:

The rules for Steal, Sleight of Hand, and Quick Draw, need not apply.

The conversation about Steal and Sleight of Hand was about drawing an opponent's weapon, not drawing your own weapon from a sheath on your AC.

Grand Lodge

Whoops. My mistake.

My quote still applies though.


blackbloodtroll wrote:

Whoops. My mistake.

My quote still applies though.

Manipulate an Object is a good point, though. I hadn't thought of that. Move action that provokes makes sense, anyway.

As a GM, I could see working in a progressive ability with the AC by maybe spending tricks or something. Move Action (provoke) -> Move Action (no provoke) -> Free Action. Obviously house rules, but for a home game that could be a fun way to build on the player's character concept.

Grand Lodge

I have found "manipulate an object" and Dirty Trick, the easiest way to handle many, many, crazy things players do in combat.

For example: We had a player wish to stand above an enemy, unbutton his pants, and urinate on his head. This was ruled to be a "manipulate an object" action(unbutton pants), and a Dirty Trick maneuver(Urinate).


blackbloodtroll wrote:

I have found "manipulate an object" and Dirty Trick, the easiest way to handle many, many, crazy things players do in combat.

For example: We had a player wish to stand above an enemy, unbutton his pants, and urinate on his head. This was ruled to be a "manipulate an object" action(unbutton pants), and a Dirty Trick maneuver(Urinate).

There's a "manipulate an object" joke to be made in there...


fretgod99 wrote:
blackbloodtroll wrote:

I have found "manipulate an object" and Dirty Trick, the easiest way to handle many, many, crazy things players do in combat.

For example: We had a player wish to stand above an enemy, unbutton his pants, and urinate on his head. This was ruled to be a "manipulate an object" action(unbutton pants), and a Dirty Trick maneuver(Urinate).

There's a "manipulate an object" joke to be made in there...

that's dirty...


If you spend more than a single move action your just playing with it


He'll be doing more than just urinating...

Spoiler:
too far?

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Drawing Weapons equipped by others. All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions