Did I make this Familar too powerful?


Skull & Shackles

Grand Lodge

My girlfriend is playing a Ursula type witch in this AP. Her Familiar is a Blue-ringed Octopus. I didn't read all the way down in the description and I let it walk around on the ship, i guess there only supposed to be water animals. My question is did I make it too powerful if I let it survive on land as well? My girlfriend isn't a power gamer she'll never have the beast in combat and she mostly wants it for comic relief. It often hangs on her pretending to be exotic jewelery.


Popupjoe wrote:
My girlfriend is playing a Ursula type witch in this AP. Her Familiar is a Blue-ringed Octopus. I didn't read all the way down in the description and I let it walk around on the ship, i guess there only supposed to be water animals. My question is did I make it too powerful if I let it survive on land as well? My girlfriend isn't a power gamer she'll never have the beast in combat and she mostly wants it for comic relief. It often hangs on her pretending to be exotic jewelery.

Meh, it's just a familiar. Having it walk on land hardly makes it too powerful. If anything the octopus is weaker than many familiars as you only get a +3 to swim checks compared to more traditionally useful abilities such as +3 perception or +4 initiative or the ability to speak.

I say keep it as is, no harm no foul.


In real life, of course, many octopi can survive out of water for a short time. You could rule that the familiar can't attack unless it is in water (or has recently been, such as in a bucket or tank of water that is broken), and that the witch doesn't get the familiar's benefit unless it is in water. Of course, since the benefit is to a swim check, that shouldn't be much of a problem.


Geez all the magic in this game and you are worried about this? Just handwave and say a little water now and then, and Lil' Octy is good to go.

And do not think about the saltwater issue, ever. I mean if this character goes to a freshwater river or lake, don't throw that fact out.

Grand Lodge

sunbeam wrote:

Geez all the magic in this game and you are worried about this? Just handwave and say a little water now and then, and Lil' Octy is good to go.

And do not think about the saltwater issue, ever. I mean if this character goes to a freshwater river or lake, don't throw that fact out.

Thanks i didn't initially think it was a problem until a player started saying something about it every time we played. I started to doubt myself a little.


You're fine. My group has a familiar which provides her master with a nearly permanent +5 armor class and +5 to all skill checks, and a permanent 50% reduction in all damage received. You're fine with the walking octopus. :P

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