Bloodrager build for ROTR


Advice


Planning on starting up a ROTR campaign in the very near future and was interested in playing a bloodrager with arcane bloodline and thinking of adding some fighter levels (most likely just the first 2) for added feats.
The race I am wanting to play is Suli, the elemental damage is just awesome to me and adds to my tank idea.
I just wanted some ideas/insight/options for building.
Want to play it as the party tank dishing out damage aplenty.
Not sure on feat progression as of yet going through everything is time consuming so I thought I'd try posting to get some help.
Thanks in advance,
GWA


I'd suggest not taking any fighter levels, the Bloodline abilities are things you don't really want to delay in an arcane bloodrager.

Go steelblooded archetype, get full-plate, have blur/displacement, be untouched.

Feats: power attack, raging vitality, whatever else you want. (This is why I say not fighter, you don't need many feats to work well.)

Grand Lodge

A few thing I suggest:

The Feat Big Game Hunter

Take it at 9 and it will be online 85% of the rest of the campaign. It is the equivalent of taking Weapon focus and Weapon specialization in every weapon in your hand.

The Archetype Primalist.

I personally do not like the Level 12 Bloodline power because I always take spell breaker and disruptive. I feel if you trade this power out for the rage powers Superstitious and Witch Hunter you will have a overall better character for fighting anything with a SLA or Spells. You just gain a lot more for your character especially in a adventure path that has so many magical enemies. By the time you trade this out it will be online nearly every single fight.

Do NOT Dip fighter as it has very little to offer you in a dip. You have 17 levels in this campaign and you might as well see that you gain tireless rage.

Weapon wise: I recommend a reach weapon that is of the +1 Adamantine Furious Giant Bane variety. Cast greater magic weapon on your own weapon and your going to have one badass weapon of doom.

Trait wise Fate's Favored if you are a half-orc with sacred tattoo... IF you can talk your DM to allowing you to take Optimistic Gambler...it is defiantly a top tier trait for a bloodrager but it is a campaign trait (tho it honestly has very little to do campaign wise.)

I do like the feats: Power attack, Raging Vitality, Arcane Strike, Bloodied Arcane Strike, Raging Brutality, and iron will.
They are at the core of most my bloodrager builds. Lucky for you can pick up Iron will, Disruptive, Spell Breaker as bonus feats. If only you could hold out on taking power attack till 6th level and get the most out of your bloodline bonus feats. But Power attack is one very good feat for damage on a 2 handed STR based character.

Edited: fixed an oversight thanks Chess pwn for pointing that out.


Bloodragers are at full CL, unlike the other low casters. So Magical Knack wont do anything for a full bloodrager.

Grand Lodge

fixed


Fruian and Chess,
Thanks for the advice. It is much appreciated. You've certainly given me much to mull over.
I'm sticking with a Suli for race wielding a bastard sword and heavy shield and some med. armor. The Suli's elemental damage adds another 1d6 and starting strength is 19 so damage right off the bat will not be a problem. Will take feats of big game hunter (thanks Fruian) as well as Arcane vendetta (+2 dmg to spell casters) from ISWG.
Thanks again for the tips.
GWA

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