
BigP4nda |
Okay so after looking at some of the Arcane Exploits in the Arcanist class, I had the idea of making an arcanist that revolved around the damaging exploits, using consume spells and items to rejuvenate his reservoir.
By 19th he would have the following exploits:
Acid Jet
Consume Magic Items
Flame Arc
Ice Missiles
Lightning Lance
Swift Consume
and the following Greater Exploits:
Burning Flame
Dancing Electricity
Icy Tomb
Lingering Acid
Depending on whether it was roll or point-buy the ability scores would vary but this would be the list in Priority:
Cha; Int; Dex; Con; Wis; Str
The spells prepared would mostly by utility, such as scry, identify, mage armor, bear's endurance, etc.
What do you think of this build? Is it viable? what advice do you have to improve it? Thanks in advance!

Claxon |

Honestly, most of the damage exploits are pretty terrible because DC's are based on Charisma instead of Int. And your spell casting is based on int.
You'll be spending a ton of money on magical items so you can chow down on them to refill you Arcane Pool.
Blasting is usally the weakest thing a spell caster can do in the first place, and this is no exception. Overall, I think you would be very disappointed with this build. With a big problem being that most of the exploits only deal damage to a single target. Also keep in mind that the maximum average damage your going to deal is 35 (10d6 = 3.5*10). A melee character is going to be doing that at level 6, if not sooner. And not expending resources to do that. But you had to wait all the way till level 19 to do that much damage. At level 6 you're going to be doing 3d6 damage. Which will be pitiful.
Again, overall I think you'll be very disappointed.