
Genowhirl9999 |
So I found a bunch of threads on animated objects but I couldn't find a clear cut answer to some questions I had.
1) If you animate a weapon it loses all qualities that weapon has essentially right? So there would be no difference animating a scythe or a club or an arrow?
2) What size is a weapon? I saw someone write that a greatsword is a small weapon so is it just one size below the size of the intended user? Would a large weapon be a medium animated object?
3) Regardless of how you want to justify it an animated object has a land speed right? I saw some people suggesting certain objects couldn't move.
4) If you animate a statue can it move it's arms and legs freely?
5) Do you roll for the health of animated object each time you animate it?

Dorcus |
Blanket answer for all: "As an open-ended and creatively free-form game element the rules are subject to GM interpretation."
1: i don't recall if you "can't" animate magic stuff, but if you did at the very least it would be of greater hardness.
2 a greatsword is 5 feet long (like medium critter) but really, really skinny so it probably counts as small.
3: yes, it can move. Question HOW can get a little weird. Some examples fly without wings, some examples crawl like inchworms.
4: yes, depending on descriptions and stats it may be clumsier but that's mostly fluff.
5: you CAN, but most are treated like summons and given average hp.

dragonhunterq |

2:
Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.
A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
Greatsword sized for a medium wielder would be a medium object.