mplindustries |
So, I am playing a Hydrokineticist (from the Occult Adventures playtest), and I can now control a LOT of water. I can freely move water in an amount and at the range equivalent to the Control Water spell, at will. This is a truly ridiculous amount of water. Right now, at 6th, I can move around 43,200 cubic feet aka 323,158 gallons of water aka ~345 5'x5'x5'cubes, and the amount is just going to grow from there. But the water needs to be there to begin with.
So, I am trying to reverse engineer a Decanter of Endless water because I want, well, significantly more water, but I don't want the high pressure jet. Not only is the push/damage not interesting/useful to me, I also lack the strength to hold it. I just need a way to create or transport as much water as possible.
How could I make a Decanter of Endless Water with a wider mouth, so the pressure doesn't have to get so high to pour even more water out? Or a specialized bag of holding/portable hole that can only carry water, but it can carry much more than normal?
Anyway to pull this off? What do you guys think?
DeathlessOne |
Well, the obvious answer would be to have an item that is linked directly to the elemental plane of water (or insert your choice of large body of water). I'd pick the plane of water simply because it would not be a large jump in logic to convert a bag of holding or portable hole from opening to a non-dimensional to an actual, existing one.
That would give you a (near) infinite source of water to move around as you wish.
Rogar Stonebow |
I would start with the price of the Decanter of Endless Water which is 9000k. Since what you want is 10,000 x's more effective than the decanter, it would definitely be an increase on that. If you do not want to care about the consequences, you can create a link between a portal in the ocean and the opening of a portable hole. Possibly using a Well of Many Worlds its 82,000 Gold
The cool thing about this item is it allows you to move well to any realm you want basically, so you could just put it in the bottom of the ocean. and then when you open your portable hole, the water just pours out.
Cuuniyevo |
The Decanter appears to use the "Use-activated or continuous: Spell level × caster level × 2,000 gp" method with a level 0 spell in mind, even though it uses Control Water, which is a level 4 or 6 spell. Level 0 spell counts as 1/2 times the CL of 9 times 2000gp = 9000gp. For an easy way to increase the effectiveness, creating a Greater Decanter of Endless Water, I propose using Heighten Spell (or whatever mental gymnastics you prefer) to increase the CL from 9 to 18, which increases the cost to 18,000gp and the water per round to 60 gallons instead of 30 gallons. Trying to create a portable hole to the plane of water is a fine idea, but should cost much more, to say nothing of the dangers of creatures pouring out of the hole. =P
Cuuniyevo |
It probably is worth a discount, but making hundreds of thousands of gallons of water in a short period of time should not be cheap. It should either take significant time, or significant gold. Create Water can make 40 gallons of water per 3 seconds (standard action) at level 20, so without a direct line to the plane of water, I don't see a cheap way for surpassing that as a level 6. I'd have to think about it more, and weigh the options. On the one hand, it has great imagery, but on the other hand, you could, in theory, climb a hill overlooking a village and pull out enough water to completely wipe out the town in one blow. That sounds too strong for level 6.
mplindustries |
It probably is worth a discount, but making hundreds of thousands of gallons of water in a short period of time should not be cheap. It should either take significant time, or significant gold. Create Water can make 40 gallons of water per 3 seconds (standard action) at level 20, so without a direct line to the plane of water, I don't see a cheap way for surpassing that as a level 6. I'd have to think about it more, and weigh the options. On the one hand, it has great imagery, but on the other hand, you could, in theory, climb a hill overlooking a village and pull out enough water to completely wipe out the town in one blow. That sounds too strong for level 6.
Good point, but, in all fairness, if there's a lake nearby, like, at all within my walking distance, I can already flood the town if I wanted.
If creating the water is an issue, what about just storing it? Do you know how water benders in Avatar carried around little skins of water so they always had a weapon? I just want to do that, but, with as much water as possible. I and the cleric can create water endlessly to eventually fill it, or I could just borrow it from the ocean or whatever.
Even if it can't be the full extent of what I want, a Decanter of Endless Water is laughably insufficient and the largest bag of holding could only hold 250 cubic feet of water, which is like two 5x5x5 cubes, while I can control ~345.
I can carry this water around with me outside of a container already as long as I am conscious and able to spend standard actions. I just want to be able to sleep and do other stuff sometimes while I transport it.
Avoron |
How about a Use-Activated [magic item] of Shrink Item?
You could shrink down all the water you need and transform it into a clothlike composition, and it will grow again immediately if you throw it against the ground.
The spell would last for 5 days, but you could just re-shrink the water when necessary.
Such an item would only cost 15000 gp to craft, or 30000 gp to buy.
With this, you could shrink down enough water to get:
8192 cubic feet of water in a 125 pound backpack (2 gp)
or
7874 cubic feet of water in a 5 pound handy haversack (2000 gp)
or
16403 cubic feet of water in a 15 pound bag of holding (2500 gp)
or
32806 cubic feet of water in a 25 pound bag of holding (5000 gp)
or
65613 cubic feet of water in a 35 pound bag of holding (7400 gp)
or
98419 cubic feet of water in a 60 pound bag of holding (10000 gp)
That seems like it would be enough for your purposes.
Cuuniyevo |
Good point, I had forgotten, but such a device does exist. Dust of Dryness. All you need to do is upgrade its power.
Avoron |
And preferably remove the cost per use.
I mean, just shrinking an amount of water equal to the amount you can control would cost a few million gold pieces if you used the Dust.
Not to mention the fact that the pellets don't have a listed weight, but you'll have thousands of them.
All in all, it would make a lot more sense to make something based directly on the spell Shrink Item.
B.A. Ironskull |
The downside to the well of many worlds is that it's a randomly decided two-way portal.
To the OP, can I ask why you want to cart around so much water? It's very interesting, but without knowing what your purpose is, it's hard to design something.
I understand you're looking to transport a large amount of water magically, to eliminate encumbrance, but would a few oxen, a cart, and a colossal-sized waterskin do the same?
Pfft, naw! Magic is cooler! But I am wondering the "why" of your request, that might help with the designing of a unique item.
What are the parameters of the design? Who is making it, or better yet what spells does the crafter know or can utilize? Is it an open-ended design or is this based on in-game scenarios and situations?
mplindustries |
The downside to the well of many worlds is that it's a randomly decided two-way portal.
To the OP, can I ask why you want to cart around so much water? It's very interesting, but without knowing what your purpose is, it's hard to design something.
I understand you're looking to transport a large amount of water magically, to eliminate encumbrance, but would a few oxen, a cart, and a colossal-sized waterskin do the same?
Pfft, naw! Magic is cooler! But I am wondering the "why" of your request, that might help with the designing of a unique item.
What are the parameters of the design? Who is making it, or better yet what spells does the crafter know or can utilize? Is it an open-ended design or is this based on in-game scenarios and situations?
I want to carry it around because I can manipulate it, and, while there will no doubt be times when we fight at sea or near a large lake, I do not think that will be especially common.
I am playing a relatively weak class. It's basically a magical martial, with very little narrative power, mostly just blasting. It's fun to blast, but not enough. This ability here, this is my narrative power, and I'd like to actually use it. I can control water--lots of water. That's my only tool. Now, I think it can be an awesome multi-tool if used cleverly, but without the water present at all, I can't stretch my creative, problem solving muscles, can I?
B.A. Ironskull |
I must cede the fact I don't know the class. Also, who's making this (if that matters?) Just wondering what spells are available to you or the crafter.
I've done zero math, zero rules checks, just an idea--
buoyant bottle- This clay jug is wrapped with fine silk rope, the end of which is worked around the jug and juts out at its base like a spigot. The other end of the rope is curled atop the jug, mimicking a plug.
When the rope spigot is pressed downward, it releases a flow of water similar to a stream, coursing water at 10' per round. This water is always clear and salient.
If the top of the jug is removed, the contents may be released as a torrent (as per the spell hydraulic push).
The bottle itself may be filled with water magically or otherwise, but will only function with water. Filling it with acid, alcohol, grease, or any other material causes the bottle to cease functioning as anything beyond a plain pitcher for 24 hours after the contaminant is removed.
craft wondrous item, rope trick
*rope trick allows a 'volume' of eight creatures of ANY size
Hope that helps, let me know. It's past bedtime here, I'd be happy to work on this further if it's interesting enough to pursue.