Differences between the Pathfinder 2E Playtest and the Final Product


Pathfinder Second Edition General Discussion


The Playtest of Pathfinder 2E was a stress test, and my friends (who mostly are teenage Pathfinder 1E veterans) were lukewarm when they saw it. Some did not even try it. We had a session during the 2nd part of the playtest adventure where everyone did not enjoy the Exploration Mode and then died before entering the dungeon. People found the character creation limiting.

And so I'm inviting people to say (1) what has changed from the Playtest and (2) their impressions of the final product. Hopefully this can get some skeptics to come around to giving PF2 a shot.

I'll start:

*Resonance is gone. Consumable magic items no longer use a character's resources. Characters now can "invest" in 10 magic items during their daily preparations. Some magic items do not need to be invested.

*You add your level to your modifier only if you are Trained or higher. The modifiers have changed to Untrained +0, Trained Level+2, Expert Level+4, Master Level+6, Legendary Level+8. A 10th-level wizard will still exceed a 20th-level barbarian on scholarly tasks (unless it is a very scholarly barbarian.)


Ranger and Sorcerer appear to be really strong classes and no longer sad afterthoughts.


3 people marked this as a favorite.

Non-spellcasting, magical-esque abilities are all homogenized as focus powers, which are cast from a pool of focus points. Focus points can be quickly and easily refreshed with a 10-minute rest activity based on your class's flavor (Clerics pray, Monks meditate, etc.), meaning focus powers will be available for most encounters.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Differences between the Pathfinder 2E Playtest and the Final Product All Messageboards

Want to post a reply? Sign in.