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Hey all,

Basically title. I need a character sheet that lays out essential information as simply as possible: ability modifiers, HP, speed, AC, saving throws, Strike bonuses and damage, etc. The kind of sheet where I can tell a total noob, "Look at the Strikes section, and pick a weapon, and tell me the number right next it. Roll the dice with the most sides and add that number to whatever you get. Now find the acronym 'AC.' Is this number higher than that number? Okay, you take this much damage, so subtract if from your HP at the top...

Soon I'm running a session for 4 of the noobiest noobs. They don't need to know how much of their attack bonus comes from proficiency, or why their second weapon has an agile trait that makes it more accurate. They just need the final values for any calculations they'll have to do, without clutter.

If this sheet also had a good amount of space to describe other types of actions, or describe focus powers/spells and the like, that would be great.

Thanks for any recommendation you guys can make!

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shroudb wrote:

Interact says that the item you interact with needs to be either stored or unattended.

if the crossbow is in your hands, it's neither, regardless where the monkey is perched.

With GM discretion, this might work, but RAW doesn't support that.

CRB pg. 470 — "You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful."

The "stored or unattended" clause seems targeted at grabbing new objects—I assume to distinguish Interact from Steal. There are no restrictions on the "manipulate on object" clause specifically, so I see no reason that a creature can't Interact with an object that another (willing) creature is holding. As far as my monkey familiar is concerned, reloading the heavy crossbow while I'm holding it is no different than my character reloading ballistae—I don't need to be actually "holding" the huge siege engine to Interact with it.

shroudb wrote:

how would that work though?

from what i can tell, you need to wield a weapon to reload it since Interact only works on things on hand, stored, or unattended unless told otherwise.

So, free action drop crossbow, give 1 action to the familiar, it spends the 2 actions to reload and give it back to you.

It saves you nothing action economy wise, since the one action you just spent to "reload give back" could have simply been the action to reload.

What if your familiar was a monkey or something, perched on your shoulder? You spend 1 action to command it (while still holding the crossbow), the familiar uses both actions to reload the heavy crossbow, and when it's finished, the crossbow is still in your hands, ready to fire.

I agree that both those entries are terribly worded. Why do they use such different terminology and phrasing ("the one you hunt," seriously?) to say basically the same thing?

That said: Yes, these feats must be used against your hunted prey, both RAW and RAI. You can unlock feats at higher levels to have 2 or 3 hunted prey at once, which is why these feats specify that you have to use both strikes against the same hunted prey.

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tivadar27 wrote:

1. You effectively can't do 50/50 class splits, and essentially can *only* dip into other classes. I realize this is what a lot of people did in 1e, but for those who weren't min/maxing and actually want to play a mixed character, that option is no longer available.

2. Access to feats is great, but there's 0 access to class abilities. Given you can only go up to level 10 feats, this means that you have access to around 25% of the things as options from the class you dip into (0% abilities, 50% feats).

I think you actually CAN do 50/50 class splits, including class abilities, but people are thinking of it the wrong way.

Class abilities (unlocked just by leveling up) determine the baseline power of your class in gameplay. They allow your class to fill its role. For example, Monks get stronger unarmed attacks, higher speed, and better saves just by leveling up.

On the other hand, class feats are just perks that give you more ways to fulfill your class role. I don't NEED more than 2 or 3 class feats as a Monk to be effective in combat.

Instead, I can spend those class feats multiclassing and unlocking the class abilities of another class. I can MC Rogue, get Surprise Attack immediately, and then get Sneak Attack with one more feat.

By level 4, I already have the near-full sets of class abilities from two classes. In exchange, I lost class feats that would have instead allowed me to specialize in my main class.

And, past level 4, I can now spend the rest of my class feats on either class, as I please. I'm as much a Monk-Rogue or Rogue-Monk as I want to be, but I have the main features of both (though the secondary class is watered down, as it should be...otherwise why ever play that class as a primary?).

This seems like a balanced trade-off to me.

I assume agile weapons are largely intended for characters who would consider using all 3 actions to Strike. In that case, having the bonus scale with higher Multiple Attack Penalty makes sense.

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Non-spellcasting, magical-esque abilities are all homogenized as focus powers, which are cast from a pool of focus points. Focus points can be quickly and easily refreshed with a 10-minute rest activity based on your class's flavor (Clerics pray, Monks meditate, etc.), meaning focus powers will be available for most encounters.

Captain Morgan wrote:
My head cannon for Battle Medicine is that involves basically stabbing an ally with a syringe full of adrenaline. You can do that quite fast, but if you do it more than once per day their heart will explode.

This kind of quality content is why I lurk these forums.

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jdripley wrote:
I wonder if it was a space/editing thing. Shield appears at the end of the page. The 3 extra lines it takes to list out all of the levels, instead of just writing the shorthand, very nicely squares off the page visually. I can see that as the sort of thing that makes an editor crack a small smile :)

I am a copyeditor, and we absolutely do things like that and smile over them x)

The Pathfinder Beginner Box is another easy conversion, and very noob-friendly in either system.