Early Enrollment v3.0 has been deployed!


Pathfinder Online

CEO, Goblinworks

Early Enrollment v3.0 is live!

Note: There's a small bug that doesn't show the correct error message if you attempt to log in with a client that has not been patched. The client will hang on the "Connecting to server..." message instead of properly showing the "Wrong client version" message and aborting the login. You must patch the client before playing.

Goblin Squad Member

Ah, hell. Now I need to actually get a character down to my tavern.

Goblin Squad Member

Taverns!

Goblin Squad Member

Aye - and in every settlement.

Goblin Squad Member

Dan, is your inn actually in game already? Which hex if so?

Goblin Squad Member

Gol Guurzak wrote:
Dan, is your inn actually in game already? Which hex if so?

I think it's the one at the crossroads, a couple of hexes West and slightly North form Ossian's Crossing. It's been in place with guards, but otherwise abandoned throughout EE, but will now maybe see some activity.


So is 30 rep an hour good for PvPers or bad?


Quote:


Characters should no longer take 2 points of durability damage when respawning at a shrine in a hex other than the hex the character died in. This fix may have addressed all causes of double durability loss but we will be watching for any further appearance of that bug.

Oh, so this is why I lost my +0 Shortbow!

reiumburse pl0z

Liberty's Edge Goblin Squad Member

I was attacked by bandits while entering Hammerfall. The Thornguards didn't responded at all even if I was adjacent to them. It is an intended behavior?

Scarab Sages Goblin Squad Member

Diego Rossi wrote:

I was attacked by bandits while entering Hammerfall. The Thornguards didn't responded at all even if I was adjacent to them. It is an intended behavior?

I don't know whether it's intended or not, but Thornguards only protect PCs from NPCs in NPC Settlements.


Kobold Cleaver wrote:
So is 30 rep an hour good for PvPers or bad?

It is slower than before but faster than the 10 rep they chose when this patch was first announced.

The upside is if we get it back without being in game. I haven't tested it.

AFKing for rep gain was just stupid.

But it will vastly slow down "unsanctioned PvP",

or maybe just force me to play my characters in rotation. ;-)

Goblin Squad Member

Midnight of Golgotha wrote:
Kobold Cleaver wrote:
So is 30 rep an hour good for PvPers or bad?
It is slower than before but faster than the 10 rep they chose when this patch was first announced.

At 720 points per day (or 5,000/week), it is only slower than before if someone was leaving their toon logged in for more than 7 hours per day, 7 days a week. I suspect nobody is playing PFO 49 hours per week, which means that it is only a negative for people who were, in fact, leaving their toon logged in AFK. For everyone else, not logging in 49 hours per week, the rep recovery rate is now better than it was before.


Before the patch, I've seen many known PvPers logged in and stationary for long periods in what would be sleep times and work times in their stated timezones.

So I'm going to stick with my prediction that it will vastly slow down "unsanctioned PvP".

Most days, I could have gone afk 20 hours a day to regain rep, if I chose.

Luckily, I carved a *REAL* reputation early on and only have to flex my bow (and take rep hits) on very rare occasions to get a hex to myself. Especially now that folks worry about leaving husks. I'm not trying to rack up kills; I'm just racking up resources for Benevolent Dictator by chasing others away and grabbing an occasional husk from those who haven't gotten the memo.

Most folks understand what's going on by now, (whether or not they approve), so I spent most of the last 2 weeks, for instance, at max rep, and never fell under 6,000 (all without afk-ing), even though I'm widely viewed as a scourge of the coal fields. (In fact, there are people with far more kills than me, even in "my" :-) coal hex).

Liberty's Edge Goblin Squad Member

KarlBob wrote:
Diego Rossi wrote:

I was attacked by bandits while entering Hammerfall. The Thornguards didn't responded at all even if I was adjacent to them. It is an intended behavior?

I don't know whether it's intended or not, but Thornguards only protect PCs from NPCs in NPC Settlements.

Before the patch I had a very fun incident with some claw mercenary: I triggered a large group that was near a player settlement. When they charged me I retreated and accidentally brought them in the aggro range of the Thornguards.

The Thornguards started to fight them.
Then the claw mercenaries returned to the camp with the Thornguards pursuing them.
When the mercenaries reached the camp the Thronguards started to return to their post, but at that point the mercenary aggro did reset and they started to case the Thronguards.
As soon as the Thronguards reached their starting position their aggro reset and they attacked the mercenary.
Rinse and repeat.
I was on a side watching this back and forth while killing mercenaries with my bow when they weren't invulnerable.

As one of the mercenaries got struck in mid leap I was unable to complete the escalation location. I returned there after an hour and was able to repeat the effect again, this time intentionally.

I can't be 100% sure that some of the mercenary hadn't switched from me to the Thronguards as targets, but from what I did see, the Thronguards decided to attack the claw mercenaries by themselves, not because they were attacked.

Goblin Squad Member

I passed by a Prisoners escalation event earlier today and didn't notice any Thornguard icons. I believe that was the intended fix in the recent patch.

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