
James Gibbons |

I'd like peoples opinions of this weapon. My idea was generally to do something like the way the mage fights in dragon age.
Please let me know if you've got advice or you see any issues, mechanical or game balance or otherwise. If people like it I'll post my more powerful version for higher level campaigns. I used the dragon staff for an example of text length. I priced the ability at 500 (250 crafting) basing it off the price of the ability of the staff of curses. I used the staff of dark flame when considering it's enchantment. For precident on a staff that requires multiclassing to create there is the staff of radiance which has both glitterdust and searing light
The reason I chose to add cure light wounds was so that all casters could charge the staff. (the one exception being anti-paladin)
BATTLE STAFF
Price 14300; Aura moderate evocation; CL 8th Weight 5 lbs.
Made from sturdy steel wrapped in a leather belt for grip the staff ends in a metal two thumbed fist clutching a spherical colored gem. The gems color is linked to a particular element: green for corrosive, red for flaming, blue for frost, and yellow for shock. This staff can be used as a +1 quarterstaff (only one end of the staff bears magical enhancement) with the corrosive/flaming/frost/shock ability matching the type of it's gem and it retains this property even if all it's charges are drained. The staff can cast the following spells:
Magic missiles (2 charges)
Shield (3 charges)
Cure light wounds (3 charges)
In addition to these powers, the wielder of a battle staff can as a standard action spend one charge to imbue the staff with the energy of magic missiles allowing the wielder to attack with single missiles as if they were weapons a number of times per round equal to the amount of attack their BAB would allow with a weapon as a full attack action. The missiles use the element the staff is keyed to instead of force damage but otherwise are the same as magic missiles for effects such as the shield spell. He can do this a number of times as their casting of magic missile has missiles. Uses of this ability stack for the purpose of number of missiles. The staffs held missiles remains for 24 hours or until discharged.
CONSTRUCTION REQUIREMENTS
Cost 7150
Craft Magic Arms and Armor, Craft Staff, magic missiles, shield, cure light wounds

James Gibbons |

I suppose only mystic theurge or pretty much anyone that chose for some reason to be both an arcane and divine caster. I have definitely thought about going paladin 5/wizard x when making a gish concept I a witch I'm currently playing is constantly thinking of dipping magus. it does seem that for some reason magic missiles and cure light wounds are on opposite sides of the adventuring coin though. I'll now start to look for precedent on staffs that could not be made without multiclassing.
As for defending quality it's a really good idea, It's now being added to my more powerful one but having a +3 weapon isn't as viable in my mind fow lower level characters.
thanks for the suggestions!
Edit: The staff of radiance has glitterdust and searing light are not one class compatible

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As for defending quality it's a really good idea, It's now being added to my more powerful one but having a +3 weapon isn't as viable in my mind fow lower level characters.
thanks for the suggestions!
Would that make it a +3 weapon? I understand what you're going for enough to fully appreciate that you want it to be on the economical end of magical weapons; it's part of why I said to ditch the extra spells. For the record, I've never liked the notion of a single weapon requiring multiple, equally-expensive enchantments for each potential striking head - I guess I understand the rationale for demanding it be that way, but I figure there's got to be a better way to deal with that (and maybe the balance issue I believe I'm detecting isn't even really there!).

James Gibbons |

Would that make it a +3 weapon? I understand what you're going for enough to fully appreciate that you want it to be on the economical end of magical weapons; it's part of why I said to ditch the extra spells. For the record, I've never liked the notion of a single weapon requiring multiple, equally-expensive enchantments for each potential striking head - I guess I understand the rationale for demanding it be that way, but I figure there's got to be a better way to deal with that (and maybe the balance issue I believe I'm detecting isn't even really there!).
Ah I see it could be +1 defending on the other side! yes yes I like it.

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I'm Hiding In Your Closet wrote:Ah I see it could be +1 defending on the other side! yes yes I like it.
Would that make it a +3 weapon? I understand what you're going for enough to fully appreciate that you want it to be on the economical end of magical weapons; it's part of why I said to ditch the extra spells. For the record, I've never liked the notion of a single weapon requiring multiple, equally-expensive enchantments for each potential striking head - I guess I understand the rationale for demanding it be that way, but I figure there's got to be a better way to deal with that (and maybe the balance issue I believe I'm detecting isn't even really there!).
To use it that way however, means you have to invoke the two weapon fighting rules.

James Gibbons |

LazarX to use a staff you only need to be able to cast one spell from the staffs spell list and cast spells at the level of the highest level of the staff.
For example a 7th level summoner can cast glitterdust as a 2nd level pell if he knows it, he can also cast 3rd level spells. If he has a staff of radiance since he knows glitterdust, a spell on the staff, and can cast 3rd level spells which is the highest level of the staff than he can charge the staff.
For casting from the staff he would need a UMD check to cast searing light or daylight as far as I know. But he can still use it.
When using a staffs ability, like staff of curses ability, anyone who is the wielder can use is.
As for why no jut play a staff magus, because this is a staff for everyone.
You are right about the two weapon fighting thing. I'll keep that in mind in wording for the ability so that attacking with the missile counts as attacking with the end of the staff for weapon properties.