
Klara Meison |
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The reason defense says "none" and magic resist "no" is because one is multiple choice and the other is binary.
As to pictures and stuff for AoEs, that's planned. Or do you mean each of the target section of each spell should be hyperlinks to the targeting section? :o
>each of the target section of each spell should be hyperlinks to the targeting section
Yes, why not? It won't take any specific effort, and would make it a whole lot nicer to read. For extra cookie points, make an extra image that gets displayed whenever you hover over the "Target" section. As a wise man said, "Give that b#&$! a cannon an explanatory picture. B$!&*es love cannons pictures."
So you could, say, have one image(just a single image of the area) that would get displayed when the reader hovers over the link, and then if they click it, they would get redirected to a bunch of images showing how the AoE looks like based on the direction you are firing, how it interracts with the terrain, how(if) it is based on level, etc.
EDIT: Here is what I came up with for a 20ft cone in 5 minutes. Gray is the caster, red is the funzone, blue is something that provides cover.

Tels |
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Firefly Animated Adventures Teaser Trailer!
I didn't know this was a thing! Did you know this was a thing!? Why did no one tell me this was a thing!?

cuatroespada |
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Firefly Animated Adventures Teaser Trailer!
I didn't know this was a thing! Did you know this was a thing!? Why did no one tell me this was a thing!?
WHAAAAAAAAAAAT!? I'm dead.

Klara Meison |

Out of curiosity, did anyone read my feedback on the spell description layout, or does everyone think everything I write is not worth reading? (I know a lot of my posts are more just me finding it hard to resist responding to things, but I do actually try to post worthwhile stuff occasionally)
Personally, I only read walls of text if I expect them to be good, and the posts from you that I have read didn't impress me as such.

Tels |

Out of curiosity, did anyone read my feedback on the spell description layout, or does everyone think everything I write is not worth reading? (I know a lot of my posts are more just me finding it hard to resist responding to things, but I do actually try to post worthwhile stuff occasionally)
I read it, I just don't really have anything to say on it. Until Ashfield said something, I didn't even know people thought the spell layout needed updating. It's not something I've ever given any thought to.

Ashiel |
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Out of curiosity, did anyone read my feedback on the spell description layout, or does everyone think everything I write is not worth reading? (I know a lot of my posts are more just me finding it hard to resist responding to things, but I do actually try to post worthwhile stuff occasionally)
Yeah, I read it. Honestly, I thought it seemed a definite improvement over the standard spell format. Though Aratrok made a pretty good case over Discord for omitting what wasn't useful, and the format I'm currently using averages about 4 lines deep, or 5 if it has unusual components and/or casting times (Aratrok thought the previous attempt was also better than the standard spell format but still not good enough).
I must admit, the latest format which isn't very different from either option presented, does look pretty sleek on paper. I'll see if I can upload some stuff to my google drive today and share the links.

Ashiel |
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That reminds me.
How ya doin' buddy? Been a while!
Pretty good! I was happy to see you in the not-europe thread, though I was concerned maybe I had upset you (I seem to have upset a lot of people in that thread). I was glad to see you post in this thread again. :D
How're things? ^-^

Ashiel |

TheAlicornSage wrote:Out of curiosity, did anyone read my feedback on the spell description layout, or does everyone think everything I write is not worth reading? (I know a lot of my posts are more just me finding it hard to resist responding to things, but I do actually try to post worthwhile stuff occasionally)I read it, I just don't really have anything to say on it. Until Ashfield said something, I didn't even know people thought the spell layout needed updating. It's not something I've ever given any thought to.
I'll probably do some strawpolls or something when it comes to NPCs later, since I'll probably end up revising statblocks as well but the changes will be much larger. Sometimes I think I'm the only person who hated the late 3.5/Pathfinder NPC format. In 3.0/3.5, while I think the entries needed a little tweaking for organizational purposes, the layout was much more condensed, wasted less space, and in some cases felt easier to understand where certain abilities were coming from. The current NPC format used in the Bestiaries and such uses an absolutely huge amount of page space vs the amount of information that any fairly complex creature takes up an enormous amount of page space.

TheAlicornSage |
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Fireball (Lvl 3 Conjuration [creation]) [Fire]
Target: An Instantaneous 20 ft. radius burst up to Long Range.
Defense: Reflex; Magic Resist: No
You conjure a super-heated...
I think this is a better way to handle duration, target, and range, as a sentence. Easier to remember these keys parts while also condensing them. They also go together in use, so splitting them up with the defenses is awkward.
I put lvl in front of school mostly so it can be seen. I prefer it that way, but I also think it is a matter of preference. Adding the lvl prefix I do think is helpful, then again I always find explicit better than implicit in such cases, though I admit that many disagree.

Klara Meison |

That's cool. :D
Uhhh, you might have to explain about how to make hyperlinks like that. I'm not familiar with how to do that in OpenOffice. :o
I think it should be relatively easy, so you may try googling. Don't know about openoffice, but I think that there were some ways to do it with PDFs.

Ashiel |

Ashiel wrote:I think it should be relatively easy, so you may try googling. Don't know about openoffice, but I think that there were some ways to do it with PDFs.That's cool. :D
Uhhh, you might have to explain about how to make hyperlinks like that. I'm not familiar with how to do that in OpenOffice. :o
That would be a cool feature, but if we have to hyperlink every one individually, that would probably be a back-burner thing. Now I do know that on a wiki-based SRD that would be trivially easy, which is good.

Tels |

Ashiel |
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What is the weirdest thing your players have played as?
Hard to say. I try to be pretty open minded so I've seen some doozies, but my doozies are less doozy than a lot of other people's doozies. Weirdest thing in terms of like race or something...one played a sentient ooze once, I think.
However, given the nature of the game, I don't often remember characters for simply being something. My favorite "weird" characters are usually fairly normal mechanically or racially speaking (it's worth noting things like planetouched and undead are pretty normal racial options in my games) but how weirdness manifests in the character's behavior and adventures.
It's a hard thing to form into words but I'll try to give some examples of what I mean.
Some people would see "weirdest" in terms of how far from the standard can you go. In which case, things that often make little sense or have a lot of mechanical oddities would tend to score very high on this scale. Such as "the wierdest thing I ever played was a fiendish two-headed merfolk half-dragon that was a gestalt diabolist / loremaster / mystic theurge / cleric / wizard, who got early access to a few classes due to an obscure alternate racial that granted an SLA, and even though that's normally against the rules we were using Paizo's FAQ and..."
For me, when I think of weirdest, I tend to think about it in terms of the characters themselves and the concepts they explore. What do they do that steps outside the realm of normalcy and most importantly, how does that relate to them as a person? I've seen PCs who have two mothers. I've seen PCs that have cursed with eternal youth. I've seen PCs who were animated dolls who wanted to be real people. I've seen Paladins who were romantically involved with evil characters (and by proxy, I've seen evil characters romantically involved with Paladins). I've seen a half-giant barbarian hide behind a kobold sorcerer because he was afraid to go first into the dungeon.
Which, please understand, should not be construed as some form of role-play elitism. I realize that in giving these examples it might sound like I'm suggesting the latter is somehow more "authentic" or something, even though the former definitely is more "out there". I'm not trying to do that at all. You can definitely have some mechanically weird characters, but when I think of weird characters I usually remember them for their quirks. I generally find characters of the former type of complexity generally quite forgettable, whereas a character that seems mostly normal but has a heart to heart with an awakened wolf about her feelings for him and how she's bashfully willing to try being in a romantic relationship with him (and tragically confessing that one of the reasons she was hesitant is because she's embarrassed by how other humanoids would see her in their relationship) is something that really tends to stick out and it teases your brain.
That said, playing nonstandard races and stuff can be super awesome as long as it has some bearing on the character's mannerism or circumstances to play around with. For example, if we're talking about the aforementioned two-headed half dragon merfolk, watching the character's too heads each giving their account of their life growing up with one parent being a merfolk black magician and the other parent being a half-dragon hydra would be something that would probably stick with everyone for years.

Ashiel |
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Which one do you guys like best? I like the Enchanted Forest and the Delicate Dark Arctic Forest.
Oh by gosh, these are amazing. I dunno which is my favorite yet. I may have to start wearing rings!
I usually don't wear jewelry because gold is expensive and not my style and my skin corrupts silver and turns it black. I've thought about stainless steel jewelry but didn't care quite enough to go out and buy some.

Tels |
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One of the things I like about those rings is they could easily be magical rings in a campaign. Like each ring is a portal to a world contained within or a window to a snapshot of the past or something. Or maybe the Rings store the wearers happiest memory, or acts as a gateway to a new planet.
You could have some fun with a party needing to track down bearers of the rings so they can visit the world/memory/time within to learn some secret or discover some lost knowledge or recover some plot item etc.

Lemmy Z |
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I could never get into rings. An old girlfriend gave me a pretty cool one made of steel once, but I always forgot to actually use it. ><'
I ended up never taking it away so as to not forget it... Which of course, quickly led me into losing it... And I not realizing it until it was pointed out by her. :P
I remember she asking me my "ring size". And that's when I found out there is such a thing as ring sizes! And you actually have to worry about that when buying a ring. I had never even thought about that, but it made sense! XD

Ashiel |
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Yeah I used to have a ring or two that my mom got me. I outgrew one of 'em so I forget what we did with it, and the other broke. Both were silver. When they would turn black from my wearing them (which usually didn't take long), I'd give them to my mom. She'd wear them for a few hours and they'd turn silver again, then she'd give 'em back to me.

Ashiel |
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Ah... The Bechdel test... Supposedly an indicative of how empowering a movie is to women... The test where "Alien 3" and "Gravity" fail, but "Twilight" and "Transformers" pass.
Honestly, I don't put much stock in any line of thinking that tells me that I should or should not watch something. Further, the idea that you have to meet some sort of quota for anything when telling a story is counter to creative freedom.
Thinking about it, now that my attention has been drawn to it, I don't think the women in my campaigns talk about men enough. :P

cuatroespada |
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honestly, i don't think the demands of the bechdel-wallace test are much to ask. obviously, you can have a good work without women in it at all (just as you can have a good work without any men in it). but what it does is highlight how superficial portrayals of women are when they are there. it's not about saying "you need to have more women having conversations" as much as it's about saying "you need to stop portraying woman as so shallow and one dimensional". i think that's fair. if we're going to generally portray men as having motivations that aren't women, shouldn't we do the same for women?

PathlessBeth |
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Ah... The Bechdel test... Supposedly an indicative of how empowering a movie is to women...
No, it isn't, and it was never meant to be. It is and always was an extremely minimalistic criteria meant to be a very low bar. In came from a cartoon, and in that context it was presnted as a "rule" that the characters expected all or most movies to pass. Most movies have far more than two characters, and lots of characters speak, so it seems like most movies should "pass" without even trying. The point of the comic was to point out how absurd it is that most blockbusters don't pass, even with such an outlandishly low standard for "passing."
Yes, you can nitpick the specifics of the test, or try to make it more rigorous. Many modern plays have only three characters, or even only two characters, and the Bechdel test doesn't account for cast size. It also doesn't account for how much or little dialogue a film has (e.g., all silent films fail). But that completely misses the point. It was a cartoon. The author didn't intend for people to be picking it apart on the internet three decades later (she might not have even heard of the internet at that time). The point was simply to observe how pathetically low the standard is for women in film.

Lemmy Z |
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Lemmy Z wrote:Ah... The Bechdel test... Supposedly an indicative of how empowering a movie is to women...No, it isn't, and it was never meant to be. It is and always was an extremely minimalistic criteria meant to be a very low bar. In came from a cartoon, and in that context it was presnted as a "rule" that the characters expected all or most movies to pass. Most movies have far more than two characters, and lots of characters speak, so it seems like most movies should "pass" without even trying. The point of the comic was to point out how absurd it is that most blockbusters don't pass, even with such an outlandishly low standard for "passing."
Yes, you can nitpick the specifics of the test, or try to make it more rigorous. Many modern plays have only three characters, or even only two characters, and the Bechdel test doesn't account for cast size. It also doesn't account for how much or little dialogue a film has (e.g., all silent films fail). But that completely misses the point. It was a cartoon. The author didn't intend for people to be picking it apart on the internet three decades later (she might not have even heard of the internet at that time). The point was simply to observe how pathetically low the standard is for women in film.
I know the origins of the Bechdel test, my problem is with what people turned it into... A "serious" test indicative of anything... It's so open-ended and flawed that it's completely pointless. And yet... People seriously use it as "evidence" that a certain movie (or game, or whatever) is sexist, while simultaneously ignoring factors such as target audience and even the setting and logic of the story being told.
e.g.: it makes sense that a movie following World War II battles will have far more male characters. And it makes sense that, say, a cartoon or game targeted at a male audience will most likely have male protagonists (notice how "My Little Pony" has a nearly all-female cast? That's because it's targeted at young girls and their mothers).
Twilight passes the test (and was a huge success) and it has one of the worst, most condescending portrayals of a female character I've ever seen. At one point, the protagonist literally jumps off of a cliff just to see the boy she likes.
And of course, nowadays, many authors andndevelopera prefer to avoid having female main characters because if you portray her as anything other than a flawless Mary Sue, you're accused of mysoginy.

Ashiel |
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I know the origins of the Bechdel test, my problem is with what people turned it into... A "serious" test indicative of anything... It's so open-ended and flawed that it's completely pointless. And yet... People seriously use it as "evidence" that a certain movie (or game, or whatever) is sexist, while simultaneously ignoring factors such as target audience and even the setting and logic of the story being told.
It's unfortunate where some things that have been taken to unfortunate places. People often have little sense of reality these days, or the ability to adjust their own focus when presented with something that looks strange through their usual lens. Things that were once beautiful and progressive are now ugly and regressive, because at some point rather than setting to create, the machine is set to destroy.
e.g.: it makes sense that a movie following World War II battles will have far more male characters. And it makes sense that, say, a cartoon or game targeted at a male audience will most likely have male protagonists (notice how "My Little Pony" has a nearly all-female cast? That's because it's targeted at young girls and their mothers).
Totally. Yet, I must add, the beauty of it is, nobody stops the legion of bronies from enjoying it. Because people can like what they like without people telling them what they like. If someone is choosing to like or dislike something because of inconsequential things like "it's for boys/girls" or "male/female protagonist", well, that someone - frankly - isn't worth considering because they need some growing, not babying.
Twilight passes the test (and was a huge success) and it has one of the worst, most condescending portrayals of a female character I've ever seen. At one point, the protagonist literally jumps off of a cliff just to see the boy she likes.
I remember bursting out in laughter when watching the 2nd Twilight movie, 'cause Edward leaves suddenly and she gets depressed and sits on the couch staring out the window. The thing that got me was where it keeps circling around the camera and a month passes with her just staring at the window. A friend of mine gave me the stink eye for laughing at this "so deep scene" but I couldn't help it, I just wasn't expecting it.
And of course, nowadays, many authors andndevelopera prefer to avoid having female main characters because if you portray her as anything other than a flawless Mary Sue, you're accused of mysoginy.
Yeah that's a real concern. You cannot please everyone. So I'd rather pander to the people who matter, which are people who are more interested in the quality of a character rather than their vagina. I'll go on writing characters as people that I see them as.
Of course these days I've grown so disgusted with certain attitudes that my spite nerve is really sensitive, to the point that if I was heading a large company producing something like video games, I'd either drive it into the ground or become the most successful company around.

Klara Meison |
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>I know the origins of the Bechdel test, my problem is with what people turned it into... A "serious" test indicative of anything... It's so open-ended and flawed that it's completely pointless.
It can only really be used as a statistical measure of the general themes currently popular in the medium, not as any specific case-by-case thing, which is how it was unfortunately used thus far by journalists.

Ashiel |
2 people marked this as a favorite. |

>I know the origins of the Bechdel test, my problem is with what people turned it into... A "serious" test indicative of anything... It's so open-ended and flawed that it's completely pointless.
It can only really be used as a statistical measure of the general themes currently popular in the medium, not as any specific case-by-case thing, which is how it was unfortunately used thus far by journalists.
It's been my experience that people frequently take what they see as fashionable and running with it without trying to get all the facts, or having the wisdom to look at the bigger picture. Journalism itself seems rife with this sort of thing, unfortunately.
Of course, this is creating bitter resentment on a lot of topics. I'm just happy that, day by day, I see fewer people drinking the kool aid. :)

Tels |
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*Shifts glasses*
Log Horizon? The anime?
*Shifts glasses*
The one where people get trapped in a video game, but isn't SAO?
*Shifts glasses*
Also the one where there is an unnecessary amount of people adjusting their glasses? (Even people who don't wear glasses?)
*Shifts glasses*
Nope. Never heard of it. /sarcasm
It's pretty good.

Ashiel |
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Have you watched Log Horizon?
I haven't actually, but I should. I've always been a sucker for alternate world, or trapped in a video game stories.
I started watched SAO and was, sadly, not very impressed with it. Not only did they get a lot of the genre wrong but the characters felt very flat. I enjoyed watching the abridged series on Youtube more, as it injected some much needed personality. :P
As with all opinions on things like anime, individual mileage may vary. :P