Module / Homebrew help.


Adventures


Hey everyone. I am setting up a Homebrew game that will take the PCs from 1-12ish, depending on what they do. I have a story arc (beginning and end) in mind. What I was wondering is are there any one off modules that would work well to plug into a home brew game that wouldn't cause confusion or try to pull them into a longer story? So no APs. I really love the Paizo modules and think they are well written, that's why I want to use them.

Basically looking for ones set in a single location, tower/dungeon/graveyard/etc.. Thanks for any help!


Probably nearly all of the modules qualify, depending on your story arc in mind and how many levels you want to have tied up in a module.

The APs themselves might be out, but the APs (at least the older ones) usually include a "drop-in" adventure that are easily workable into any other campaign.


It depends on how long you want them in that module as well. Some modules take characters from level 1-6/7 (Dragon's Demand) or even level 13 (Emerald Spire) in the module duration. Others don't even get them one level of advancement.

Most of the earlier modules should be decent for taking characters on that adventure...just be sure to check the level range.

Also be aware, although all of the modules can be used independently, some do have a few connections (Path of Immortality, Darkmoon Vale modules, Tower of the Last Baron/Chimera Cove...etc).


The Harrowing is pretty easy to fit into any campaign; it takes place in its own pocket demi-plane, is aimed at level 9 PCs, and will give them about 1 level.


Yeah I am interested in ones that might only take them up a level or two. GreyWolfLord I'll check out that list.

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