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I've done multiple searches and for the life of me I can't find any.
What I'm trying to find out is , what spells can wizards cast? What do they do? Is there a significant difference between wizards and sorcerers? What kinds of arcane casters are possible? Will there be sufficient difference between two types of wizards?
The only blog post I've found on the subject was from way back in 2013. I assume (and hope!) that arcane casters have developed a bit since then!
Hope someone can help.

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For spell lists, your best source of info is the raw data dump the devs have given us. Go here and open up the "Copy of Official Data" spreadsheet, then flip to the Cantrips tab or the Spellbook tab.
Attacks on the Cantrips tab will slot into either a staff or wand, so start by filtering for the weapon type you're interested in: staves have longer range, but wands are more stamina-efficient and less interruptible. These attacks consume stamina which regenerates very quickly; cantrips are your bread and butter.
Spells on the Spellbook tab use Power to cast, which regenerates very slowly (in the future, power does not regenerate at all unless you're in a tavern type building or at a constructed campsite), so these are what you pull out when you need an extra edge. Unlike cantrips, spells can not be upgraded through further training, so don't plan on learning low-level spells that you don't have a specific strategy for.

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https://goblinworks.com/forum/wizard/
Works fine for me.
Also, right now damaging spells suck pretty hard, cantrips do far more damage. So, if you luck out and get Fireball to drop, it will underwhelm you with its power. Wraith's cry is fun, and does a ton of damage, but can get kind of hairy to cast in melee range of mobs.

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I've done multiple searches and for the life of me I can't find any.
What I'm trying to find out is , what spells can wizards cast? What do they do? Is there a significant difference between wizards and sorcerers? What kinds of arcane casters are possible? Will there be sufficient difference between two types of wizards?
The only blog post I've found on the subject was from way back in 2013. I assume (and hope!) that arcane casters have developed a bit since then!
Hope someone can help.
Currently there is only the Wizard but Sorcerer will be coming later as will Bard. We have no idea what the differences will be.
As for what spells they can cast, there's a small list of expendables currently that are entirely stat oriented. Damage, buffs, debuffs. Some examples are:
- Force Missile, Fireball, Lightning Bolt, Power Word Kill, Wraith's Cry, Meteor Swarm, Delayed Blast Fireball, Chain Lightning, Cone of Cold, all of which deal damage
- Haste, Strength, Mass Endurance, Iron Army, all of which buff stats of the targets
- Web, Blindness, Hideous Laughter, Rainbow Spray, Hold Monster, all of which inflict debuffs to stats or stun

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Thanks for the spreadsheet too. Seems that all the spells are geared for combat. Pity.
Was hoping PFO would break from that MMO habit and include some non combat spells too.Ah well.
There isn't anything but "combat" spells since there isn't anything outside of combat that can be modified by spells in game.
The only non-combat activities are resource gathering and crafting. For resource gathering there are a few speed buffs. There is room for some encumbrance buffs, but unless they last minutes they won't be that useful. Also any encumbrance buff would have to have other limitations as to not overshadow the other means of increasing encumbrance.
I don't expect to see Social modifying spells since social interactions should be with other players. And you can't force an opinion on another player. At best you can make the character friendly and unable to attack you, but that makes charm a combat related spell.
Travel spells are possible. But they should be limited.
Divination is also limited in this game since most things are player based content.
In short unless there is a non-combat game mechanics in place, then there is no need for non-combat spells. And it is the goal of PFO to have player themselves provide the non-combat content so limited need for non-combat mechanics.

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Divination is also limited in this game since most things are player based content.
Mechanically speaking, divination spells are entirely possible to do.
Location spells are simple, it simply points the way to your target's current location. I think rangers will eventually have Track too.
Clairvoyance is simple as well. Your camera, not your character, is what determines what you can see in the world. If the game detached your camera from your body and "teleported" it to the spot you want to divine, you would be able to see that location's surroundings without being there physically. Very useful for wars and pvp combat to have a diviner. Of course your body would be as lifeless as a rock while you were doing this so watch out for gankers.
If you want to know details about your enemy's stronghold, that too is possible. Or perhaps you want to spy on the contents of someone's inventory without actually killing them.
Lots of Divination spells are possible. Just need to be imaginative.

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Mostly I was thinking "fun" spells, kind of like the minor glyphs in WoW.
For example, making your character look like something else (an illusion that breaks in combat), creating a magical chair of clouds for your char to sit on(gives no benefit, just looks cool), summon a magical chef to create basic food from ingredients you have (limited by your own skill obviously), etc.
And yes, divination is entirely possible as Kyutaru said. In WoW you have Eye of Kilrog and Eagles Eye that move your camera view point to another place away from you character.

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Thanks for the spreadsheet too. Seems that all the spells are geared for combat. Pity.
Was hoping PFO would break from that MMO habit and include some non combat spells too.Ah well.
Well energetic Field is not combat and is arguably the most useful feat in the game at present.