The Nation of Kathalphas leaves The WoT NAP


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Goblin Squad Member

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The Nation of Kathalphas, consisting of the Chaotic settlements of Aragon and Freevale, resigns from The War of Towers Non-Aggression Pact. We found The WoT NAP a compelling piece of community forged content when we signed. Settlements with no towers would be training at a level lower than NPC towns. That is not the case any longer. Stifling the potential to create content in 198 hexes is not in the best interest of all players.

Scrutiny of WoT NAP violations does not apply equally to all settlements. The public displays against Aragon and Freevale for the same minor transgressions other settlements have swept under the rug is not in the spirit of cooperation in which The WoT NAP was founded. Signatories holding themselves to a different public standard than the rest of the community will lead to 6 months of abuse in which The Nation of Kathalphas will not participate.

Our belief is that the contest of controlling, capturing and even losing alpha six towers will generate the PvP opportunities that the system was intended to create. This does not mean that all settlements will be targeted for aggression. Specifically, the settlements of the Northern Coalition are considered allied. In most cases the towers that will be placed in jeopardy will be those of settlements that have created some form of provocation.

The Nation of Kathalphas is opening its doors to players who seek to not only defend our own towers, but to compete for the towers, that other settlements are more likely to defend. Players who seek more challenge and danger than they would encounter, capturing unoccupied towers that hold little or no meaning to their occupiers.

Goblin Squad Member

Hi Gpunk.

So the Northern non-agression pact is still in effect? Freevale, Aragon, Callambea (not sure about Golgotha)?

I hope so!

Goblin Squad Member

The Northern Coalition non-aggression pact includes all settlements of the Empire of Xeilias and of the Nation of Kathalphas: Freevale, Aragon, Callambea, Golgotha, Auroral, and Kreuz Bernstein.

Goblin Squad Member

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Absolutely.

The WoT NAP is outliving it's intention to provide all settlements with the possiblity of training levels equal to NPC settlements. That problem has been patched.

This resignation is relevant only to The WoT NAP. The Northern Coalition Non Aggression Pact is much more focused it's scope, verbage, and intent. It is intentionally not vague and therefor not open to the same abuse as The WoT NAP. We like our neighbors and have no desire to mess with them or their assets. This protection extends to all signatories of The NC NAP, present and future.

Goblin Squad Member

Awesome, good to know. Mmm, time to check out Kreuz Bernsteins AH then. :)

Gpunk, I saw you at the Callambea bank today. Your toon acted as if a cat was walking across the keyboard. :) You did not see my shouts in /hex, I think. I was on Regalo.


Who won the pool? :-)

Goblinworks Executive Founder

Gpunk, are a spokesperson for Aragon, or are you relaying a message from Aragon in your official capacity as spokesperson for Kathalphas in addition to making a statement as the person in charge of Freevale?

Goblin Squad Member

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I'm glad to see the two Chaotic, hands-off settlements sticking to their alignments/philosophies as best they can.

I would offer in-game support if I weren't so sure I'd be robbed or murdered on the way due to my affiliations =)

Goblin Squad Member

Well, it was more than a week, at least. I respect Gpunk's point (specifically that the primary purpose of the NAP has been patched out), and hope that there are no knock-on effects on smaller but active settlement.

Liberty's Edge Goblin Squad Member

Kakafika wrote:

I'm glad to see the two Chaotic, hands-off settlements sticking to their alignments/philosophies as best they can.

My sentiments exactly!

Gpunk - You can always call on my arms! (well, when Im online anyway hehe) A good step in the right direction!

Ronyel/Leynor, AGC


I'm glad to hear this! Let the games begin!

Goblin Squad Member

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DeciusBrutus wrote:
Gpunk, are a spokesperson for Aragon, or are you relaying a message from Aragon in your official capacity as spokesperson for Kathalphas in addition to making a statement as the person in charge of Freevale?

The decision to step out of the WoT NAP was collectively discussed. The leadership of Freevale, and the Council of Aragon came to the same conclusions. The OP was a joint message, drafted by both GPunk and I.

But to further clarify Aragon's own position:

1. The current WoT system is not generating the PvP I think we all thought it would. It is far to difficult to defend towers, and far too easy to take new or replacement towers.

We believe that only the embarrassment of losing an alpha six tower, might actually bring defenders in for a fight.

2. We want to be able to respond to acts of provocation that have more meaning than capturing undefended towers.

3. I'm tired of trying to herd cats. The Nation of Kathalphas is chaotic, and we have attracted and are looking to attract even more rebellious types, who crave PvP and of course, husk looting opportunities.

Please note.... This is not a declaration of a free for all on our part. I personally will only take the towers of a settlement that has willfully provoked either Freevale or Aragon.

4. We are opening up our mercenary services, immediately beginning with February 1 or Month 2 of KS EE.

Goblinworks Executive Founder

Bluddwolf wrote:
DeciusBrutus wrote:
Gpunk, are a spokesperson for Aragon, or are you relaying a message from Aragon in your official capacity as spokesperson for Kathalphas in addition to making a statement as the person in charge of Freevale?

The decision to step out of the WoT NAP was collectively discussed. The leadership of Freevale, and the Council of Aragon came to the same conclusions. The OP was a joint message, drafted by both GPunk and I.

But to further clarify Aragon's own position:

1. The current WoT system is not generating the PvP I think we all thought it would. It is far to difficult to defend towers, and far too easy to take new or replacement towers.

We believe that only the embarrassment of losing an alpha six tower, might actually bring defenders in for a fight.

2. We want to be able to respond to acts of provocation that have more meaning than capturing undefended towers.

3. I'm tired of trying to herd cats. The Nation of Kathalphas is chaotic, and we have attracted and are looking to attract even more rebellious types, who crave PvP and of course, husk looting opportunities.

Please note.... This is not a declaration of a free for all on our part. I personally will only take the towers of a settlement that has willfully provoked either Freevale or Aragon.

4. We are opening up our mercenary services, immediately beginning with February 1 or Month 2 of KS EE.

Thanks; that was exactly the clarification I was asking for. I saw an announcement that the Nation of Kathalphas had done something, and it seemed to me that there was an implicit claim that the Nation was claiming the ability to nullify an agreement of a member settlement. Now I see that every member settlement of the Nation of Kathalphas withdrew simultaneously.

The distinctions are subtle but very important.

Goblin Squad Member

Wow! I hope this leads to more fun for ya'll!

Goblin Squad Member

As it should be, thank you.

Grand Lodge Goblin Squad Member

@Bluddwolf

I highly respect the decision and having seen the attack on an Ozem's Vigil core 6 tower (edit based on the Writeup and both parties enjoying it) I think it is for the better of the game.
I see the NAP mainly as something very good for small companies which only slowly manage to grow up. I'm monitoring activity and some have been very slow and it surely helped them / still helps them.

For your groups it was more something you had to adhere. This will give you more freedom but also allow some of the 'good' groups who like PvP to have a target.

Opportunities that create PvP but that currently keep new players out of it unless they want to take part or are settled is good for the game.

Goblin Squad Member

@ Thod,

Yes, I believe our stepping out of the NAP has already shown some positive returns.

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

The settlement of Aragon has, through its sponsored companies, will be offering mercenary - bandit services beginning with EE Month 2.

How this works?

Any settlement leader can PM either myself or the Goodfellow (both may be better) and secretly hire the UNC.

We will then either depress the harvesting / trade in the target settlement / wilderness hexes with banditry and or tower captures. These activities will take place over the span of 1 day of game playing time.

Captured Towers will be held for one day, and then undefended on the following day. If the employer wishes, they can be transferred to them.

Plausible Deniability - Because we are no longer in the NAP, and really quite chaotic (easily bored) a target can never be sure whether our attack was contracted or on our own whim.

Fees- We are currently working out the numbers but for starters a base minimum rate of 150 SP per contract is the fee.

Recruitment- The UnNamed Company is actively recruiting mercenary - bandits to join our ranks and join in the risk, reward and adventure!!

Goblin Squad Member

Bluddwolf wrote:

@ Thod,

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

What's the other activity? ;)

Goblin Squad Member

FMS Quietus wrote:
Bluddwolf wrote:

@ Thod,

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

What's the other activity? ;)

If I tell you... well you know how that sentence ends.

Goblin Squad Member

Bluddwolf wrote:
FMS Quietus wrote:
Bluddwolf wrote:

@ Thod,

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

What's the other activity? ;)
If I tell you... well you know how that sentence ends.

LOL <3

Goblin Squad Member

Will someone be able to hire you to attack other members of the Northern Coalition?


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And followup question, can I put a hit out on The Nation of Kathalphas, thus trapping you in an infinite feedback loop?

Goblin Squad Member

TEO Alexander Damocles wrote:
Will someone be able to hire you to attack other members of the Northern Coalition?

No, that would violate a previously made agreement.

Goblin Squad Member

Bluddwolf wrote:

@ Thod,

Yes, I believe our stepping out of the NAP has already shown some positive returns.

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

The settlement of Aragon has, through its sponsored companies, will be offering mercenary - bandit services beginning with EE Month 2.

How this works?

Any settlement leader can PM either myself or the Goodfellow (both may be better) and secretly hire the UNC.

We will then either depress the harvesting / trade in the target settlement / wilderness hexes with banditry and or tower captures. These activities will take place over the span of 1 day of game playing time.

Captured Towers will be held for one day, and then undefended on the following day. If the employer wishes, they can be transferred to them.

Oh, that's very, very interesting. Fascinating. I'm curious though, how will you accomplish all this when you can't even defend you're own towers? Hmmmmm? :)

Goblin Squad Member

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Mbando wrote:
Oh, that's very, very interesting. Fascinating. I'm curious though, how will you accomplish all this when you can't even defend you're own towers? Hmmmmm? :)

With the change in base training at PC settlements, they don't have to. I believe they implied they would much rather be on attack then defense. And unless their foes committed to holding those towers they can take them back easily. There is no inherent value to the core 6 towers above any other tower in your possession, unless you consider it a matter of pride. A nation of bandits may not be concerned :)

Goblin Squad Member

Our PVP window was set for a time frame that we unfortunately were not online, certainly not in numbers, until about 2 hours after and then only for about an hour and a half, during.

But as Daeglin points out, it is not the actual towers that matter, but the number.

I noticed that your groups have a PVP window that is set for when most people are at work. That is a smart move, although not very courageous.

I did manage to successfully defend one tower, with my 1000XP alt, and loot the husk. When the owner tried to return, then both my partner and I killed him a second time, driving him off.

To be honest, we are moving more towards banditry roams than tower defense. Our EU and Oceanic TZ players can keep us where we want to be in towers.

Goblin Squad Member

Mbando wrote:
Bluddwolf wrote:

@ Thod,

Yes, I believe our stepping out of the NAP has already shown some positive returns.

We now have two more "activities" that we want to fully explore. The primary is the mercenary work.

The settlement of Aragon has, through its sponsored companies, will be offering mercenary - bandit services beginning with EE Month 2.

How this works?

Any settlement leader can PM either myself or the Goodfellow (both may be better) and secretly hire the UNC.

We will then either depress the harvesting / trade in the target settlement / wilderness hexes with banditry and or tower captures. These activities will take place over the span of 1 day of game playing time.

Captured Towers will be held for one day, and then undefended on the following day. If the employer wishes, they can be transferred to them.

Oh, that's very, very interesting. Fascinating. I'm curious though, how will you accomplish all this when you can't even defend you're own towers? Hmmmmm? :)

I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.

Goblin Squad Member

Bluddwolf wrote:


I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.

That's what the NAP was for you numbskull. So we don't have to waste our time sitting at towers. The only people on the server who have come and said they will get better PvP by taking towers is...

*drumroll*

YOU.

Goblin Squad Member

Bluddwolf wrote:
I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.

If defending towers is a waste of time, what was the advantage of exiting the NAP?

Goblin Squad Member

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Caldeathe Baequiannia wrote:
Bluddwolf wrote:
I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.
If defending towers is a waste of time, what was the advantage of exiting the NAP?

The WoT NAP was made less useful once PC settlements required 0 towers to match NPC settlements for training. Even at this point I am curious to know how many towers are needed to support the highest level skills trainable now and by the end of February.

With how the windows are set up, I suspect holding more than 15 towers is really not worth the long PvP window.

Goblin Squad Member

I love seeing all of the politics!!

My hope is that we can get better at separating the IC from the OOC.


Just a friendly FYI,

Anybody that takes a core tower from a settlement I'm currently working for will receive 100% of my raiding focus.

I've been fairly low-key about it so far, trying to ration out the pain (I sincerely don't want to make people sad) but I can certainly turn it up to 11.

I wake up early and work from home, and as such can log in at any time randomly when I feel like it for 18 hour block of time. I also have 3 accounts, so travel time is no longer a problem.

You can digest that information however you'd like.

I'm pretty sure the towers we can't use right now are less valuable than the gold ore I've been looting off your gatherers.

Goblin Squad Member

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Bravo sir. The collective groups you are trying to piss off live around the entire globe, many of us work at home at least half of the time and put together we own hundreds of accounts.

I thought this was about good PvP, but it's really not, is it?

Goblin Squad Member

Lemkii Twins wrote:
The WoT NAP was made less useful once PC settlements required 0 towers to match NPC settlements for training. Even at this point I am curious to know how many towers are needed to support the highest level skills trainable now and by the end of February.

There is a large unknown in the WoT. Devs have indicated that there will be advantages to settlements for their average holdings thoughout the war. The implication is that those advantages will be small, but we don't know exactly how that part will play out, and some of the interest in higher numbers of towers is speculation around that.

My understanding is that you trian one level higher for every two towers, so to train level 12 you need 8 towers and to train level 16 you need 16. If the WoT went on long enough that someone needed to train level 20, they'd require 24 towers. There are about 9 towers per settlement (including the inactive ones) If they average out, everyone can train to around level 12-13. That would certianly get us through February. If the war lasts until September or later, it might get ugly.

People in general are looking at the tower wars through a lense that is not the same one through which the devs are seeing it. I think by the time summer rolls around, the landscape, and action, will be--interesting.

Goblin Squad Member

That's um, that's an interesting rationalization. It will no doubt be fascinating to see the outcomes of your business model :)

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:

Just a friendly FYI,

Anybody that takes a core tower from a settlement I'm currently working for will receive 100% of my raiding focus.

I've been fairly low-key about it so far, trying to ration out the pain (I sincerely don't want to make people sad) but I can certainly turn it up to 11.

I wake up early and work from home, and as such can log in at any time randomly when I feel like it for 18 hour block of time. I also have 3 accounts, so travel time is no longer a problem.

You can digest that information however you'd like.

I'm pretty sure the towers we can't use right now are less valuable than the gold ore I've been looting off your gatherers.

Ok, Francis. :)


Quote:
I thought this was about good PvP, but it's really not, is it?

It's about collecting resources.

Quote:
Bravo sir. The collective groups you are trying to piss off live around the entire globe, many of us work at home at least half of the time and put together we own hundreds of accounts.

I'm not trying to piss anyone off. I'm just trying to collect resources. I'm also providing my playing schedule so people can meet up to help me contest mobile resource nodes.

But hey, feel free to continue painting everything how you'd like to see it.

Quote:
Ok, Francis. :)

Mbando, I've thought about making my way up to OZ to try gathering for mobile resource nodes, but you don't seem to have enough players to make it worth the trip. :(

Goblin Squad Member

Oh the pvp will be glorious! I hope someone films it.

Goblin Squad Member

Admittedly the north is sparse but we can rally when we need to.

Goblin Squad Member

Zef Starr wrote:
Bluddwolf wrote:


I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.

That's what the NAP was for you numbskull. So we don't have to waste our time sitting at towers. The only people on the server who have come and said they will get better PvP by taking towers is...

*drumroll*

YOU.

"don't be a DICK" Avari, wasn't that the rule? The towers in and of themselves don't create better PvP, the luring of solo's trying to capture towers leads to better loot (as we discovered last night).

Mechanically speaking the WoT does not work. As has been stated repeatedly, defending towers is inefficient. Anyone is better off finding an unprotected / open tower to capture to make up for the loss elsewhere.

The WoT was meant to generate PvP in the interim. What we were waiting for was the real game, player husk looting.

Oh, what about our crafting speed? Lol, it us easy enough to get enough towers to get that advantage. If not in Aragon, then we build and use market elsewhere.

Tier 2 training.... Again, only need a few towers or we can get it elsewhere.

The politics now are most likely not going to be the politics 6 months from now. There are players, companies and even settlements that won't see 6 months.

Goblin Squad Member

Bluddwolf wrote:
Zef Starr wrote:
Bluddwolf wrote:


I thought we made it pretty clear. Defending towers is a waste of time. It is easier to replace lost towers, with newly captured towers.

That's what the NAP was for you numbskull. So we don't have to waste our time sitting at towers. The only people on the server who have come and said they will get better PvP by taking towers is...

*drumroll*

YOU.

Oh, what about our crafting speed? Lol, it us easy enough to get enough towers to get that advantage. If not in Aragon, then we build and use market elsewhere.

So, do towers make a difference in crafting speed or not? I have not noticed any differences, and others say tower number does nothing in this regard, what are your experiences?

Goblin Squad Member

I don't craft so I can't, I've been told it does, if it doesn't then WoT is even more useless now.

Goblin Squad Member

It doesn't. The towers were intended to, but they currently have no effect on crafting speed.

Grand Lodge

@ Doc, I look forward to hunting your mobile resource node in the coming weeks :) Hopefully next time I kill you, you will be around for the fight.

(OOC: If this thread leads to more, interesting PvP, I am all for it.)

Goblinworks Executive Founder

I thought this was about the tail wagging the dog, and the dog saving face by wagging itself when everybody noticed.

Goblin Squad Member

DeciusBrutus wrote:
I thought this was about the tail wagging the dog, and the dog saving face by wagging itself when everybody noticed.

Who is trying to save face?

We did not lose a single tower we tried to defend. InVigil did not capture a single tower that was defended. I hope they are not feeling like they are some kind of PvP Giants for capturing unoccupied towers.

I killed someone's primary toon with my 1000xp alt, one-on-one. Then my partner finally joined and we fully looted his husk, and killed him a second time. I call that a win, far more than having captured 100 uncontested towers.

We are bandits, we are looking for loot, not towers. Player Husk Looting is our goal. When done in tower hexes with open PvP windows, no rep loss..... Joy!

We do not value what many of the other players value. That is why many of you just don't get us.

Goblin Squad Member

Bluddwolf wrote:


We are bandits, we are looking for loot, not towers. Player Husk Looting is our goal. When done in tower hexes with open PvP windows, no rep loss..... Joy!

We do not value what many of the other players value. That is why many of you just don't get us.

Oh really...

Gpunk wrote:


Our belief is that the contest of controlling, capturing and even losing alpha six towers will generate the PvP opportunities that the system was intended to create...

I honestly wish I could make this stuff up.


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Doc wrote:
mobile resource nodes

I love this. Is it new?

DeciusBrutus wrote:
I thought this was about the tail wagging the dog, and the dog saving face by wagging itself when everybody noticed.

I think it's more likely that Aragon's tail started wagging (i.e. AGC announcing it wasn't content with the NAP) and Aragon realized it was going to have to make a tough call: Cut off the tail, or give up an NAP?

Yes, AGC definitely put all this into motion, but this doesn't look like it's about "saving face". It's about choosing between some valuable, active players and a pact that, in my opinion, is no longer needed.

I think it's undeniable that Kathalphas exiting the NAP has made things way more interesting, just as promised. So I say kudos to them for taking the plunge and winning someone at Goblinworks a bet.

Zef Starr wrote:
Bluddwolf wrote:


We are bandits, we are looking for loot, not towers. Player Husk Looting is our goal. When done in tower hexes with open PvP windows, no rep loss..... Joy!

We do not value what many of the other players value. That is why many of you just don't get us.

Oh really...

Gpunk wrote:


Our belief is that the contest of controlling, capturing and even losing alpha six towers will generate the PvP opportunities that the system was intended to create...
I honestly wish I could make this stuff up.

Are these supposed to be contradicting each other? Because they aren't. Even ignoring that these are different people with different ways of expressing themselves (and likely some occasionally divergent opinions), and even ignoring that different goals will be focused on in different posts (making the ignorance of context kind of a problem in this case), they don't contradict. They are two distinct statements. At most, you could voice a thematic contradiction, but again, different players, different posts.

Also, Bluddwolf may have been speaking mainly for Aragon there. You know, the settlement he generally speaks for. Being part of a kingdom doesn't mean separate settlements can't focus on separate things, and I'm not aware that Freevale has chosen to be solely focused on banditry and mercenary work the way Aragon is (I could be wrong, though—it's been a while).


Kryzbyn wrote:
Oh the pvp will be glorious! I hope someone films it.

But Fraps is 'spensiiiive. :(

Goblin Squad Member

Kobold Cleaver wrote:


I think it's undeniable that Kathalphas exiting the NAP has made things way more interesting, just as promised. So I say kudos to them for taking the plunge and winning someone at Goblinworks a bet.

Maybe if you play on the message boards.

My hat goes off to Golgotha, the only "evils" on the server creating meaningful content in game.

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