Hustling and Forced Marching


Rules Questions


I might be confused about some combination of Overland Travel, Hustling, and Forced Marches. I am under the impression that Hustling is the speed where you move at 2x your base speed in a round, and is the default speed in combat. I am also under the impression that a Forced March is where you travel for more than eight hours in a day.

Now, the confusion comes when I bring up Overland Flight.

Archives of Nethys wrote:

This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a bonus on Fly skill checks equal to half your caster level. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).

My GM is under the impression that, when the spell says that I can Hustle without risk of fatigue, it means that I can travel for an additional hour each day using Hustling speed. I am not sure which one of us is right, since his friends are in agreement with him. To be clear, this is these are our respective readings of the rules, not any sort of house rule, at least as far as I am aware.


Hustling = moving double speed.

Forced march = travelling longer than 8 hours.

When you hustle for more than 1 hour per day you take 1 point of non-lethal damage and are fatigued, but removing the damage also removes the fatigue. Since you are not taking the non-lethal damage you wouldn't be fatigued, and could keep going. To be clear: anyone can hustle for 8 hours a day if they're ok with taking 63 points of non-lethal damage and beikng fatigued, overland flight simply means you can do it without penalty.

A character with a movement speed of 40' moves 4 miles per hour, or 32 miles per day if not hustling. Overland flight gives you a speed of 64 miles per day, which is the same distance as if you hustle for 8 hours.

It looks like you're right.


MrCharisma wrote:

Hustling = moving double speed.

Forced march = travelling longer than 8 hours.

When you hustle for more than 1 hour per day you take 1 point of non-lethal damage and are fatigued, but removing the damage also removes the fatigue. Since you are not taking the non-lethal damage you wouldn't be fatigued, and could keep going. To be clear: anyone can hustle for 8 hours a day if they're ok with taking 63 points of non-lethal damage and beikng fatigued, overland flight simply means you can do it without penalty.

A character with a movement speed of 40' moves 4 miles per hour, or 32 miles per day if not hustling. Overland flight gives you a speed of 64 miles per day, which is the same distance as if you hustle for 8 hours.

It looks like you're right.

Thanks, I spoke some more, and I think the source of the issue is that, on the movement rules page on the pfsrd and nethys, the table does not include daily rates for hustling or running, so my GM has interpreted that as meaning that hustling has no effect on daily overland movement. Or something like that, I might not be understanding their position properly. Is there anything relevant in an faq somewhere?


The pfsrd has a table that includes hustling overland movement - LINK (about half way down the page). The pfsrd page is not always right, but I'm prerty confident that one is.

They might be remembering that there's no "run" for overland movement - a hustle is assuming you alternate running and walking (as you can't run indefinitely) - but there is definitely a hustle.


MrCharisma wrote:

The pfsrd has a table that includes hustling overland movement - LINK (about half way down the page). The pfsrd page is not always right, but I'm prerty confident that one is.

They might be remembering that there's no "run" for overland movement - a hustle is assuming you alternate running and walking (as you can't run indefinitely) - but there is definitely a hustle.

Right, there is an hourly rate for overland travel while hustling, but not for a daily rate.


Paizo assumes an 8 hour day for almost everything.

EDIT: Longer than an 8 hour day would be a forced march. While Overland Flight protects you from the fatigue of Hustling it does nothing for forced marches. Also if you read the text for Overland Flight again it references "an 8-hour period" rather than "a day".


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Get a Skald with enough Bardic Performance to have 16 points
Get a Azata Lyrakien familiar.

Hustle for 8 hours by spending 8 point of bardic performance without accruing fatigue for hustling.

Accrue fatigue for traveling for 8 hours at a normal pace

Sit down for 10 minutes, listening to the Lyrakien's performance

Continue hustling for another 8 hours with the marching song playing.

You have just made the distance it would take an average person 4 days to cross without tiring... in 16 hours. You can still take an 8 hour rest and recharge before next day of marching.


I did that as a Monster Tactician Inquisitor. Party member and I had to stay on a rooftop all night on a stakeout, and when morning came but our quarry had not appeared I summoned a Lyrakien to get rid of our fatigue before we had to head off on our way.


I bed the Lyrakien's song didn't give your position away ;)


♪ "Stealth! Stealth! Hide from the stupid ogres!" ♪

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