WOT + Settlement Questions


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Goblin Squad Member

A few questions:

1- What amount of controlled towers = what level of settlement training?

2- When visiting a settlement that is not yours, how can you tell what level of training is offered?

3- Is there a public resource indicating what level of training is available to all settlements at any given time?

Goblin Squad Member

1. I've heard it is one for one, and I've heard more than 15 is of little use unless you want a longer PvP window.

The reason why 15+ has a diminished return is that the War of Towers will likely be over before anyone is near level 16 training.

2. The only way you can tell is to view the level of training available at a trainer.

3. No, especially if what you mean by "public resource" is a third party program or provider that supplies that kind of information (ie. Dotlan Maps).

Goblin Squad Member

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The larger issues for the small crafting settlements is that even with their core six, their crafting times have doubled, which means they no longer offer an advantage over settlements that have their towers.

Scarab Sages Goblin Squad Member

Caldeathe Baequiannia wrote:
The larger issues for the small crafting settlements is that even with their core six, their crafting times have doubled, which means they no longer offer an advantage over settlements that have their towers.

They still offer the "everything under one roof" advantage. For example, cleric settlements contain apothecary facilities. Wizard settlements contain alchemist facilities. Crafting settlements contain both, allowing refining of extracts and production of alchemical items without transporting the refined extracts to another settlement.

Crafting Settlements shouldn't settle for six towers, either. Their citizens can train martial feats in any settlement (for now), so they should be able to field tower capture parties. With the prevalence of Destiny's Twins right now, players in crafting settlements have the same option as everyone else to make one crafter and one martial character (plus a 1,000 point long bow sniper).

Another option: Crafting Settlements who are allied with martial settlements could put a couple of naked crafting characters in a tower to capture it, while their martial allies stand outside the capture zone and fight off any resistance.

Edit: Small crafting settlements who aren't allied to martial settlements should probably start looking for allies if they want to thrive. Going it alone is not optimal in PFO, at the individual character level or the settlement level.


Every day those towers lie fallow is a loss in the long run for them and for us. If we can get our crafting settlement quality back up to 200 with less then 12 towers, we are happy to do so.

I would point out to every signatory that until the affected settlement lodges a complaint and a tribunal is set, no-one has the right to unilaterally attempt to take those towers, or they, too, are in violation.

Without a complaint, the NAP has not been violated.

Goblin Squad Member

Giorgo wrote:

A few questions:

1- What amount of controlled towers = what level of settlement training?...

From the Alpha blog which is stated to still be the active rules (bold is mine):

Quote:

If you've tried to see how powerful you can make a character in Alpha you've discovered that you can get 8 ranks of the Role achievements (Cleric, Fighter, Rogue and Wizard) if you learn Feats from the Trainers in NPC Settlements. PC Settlement trainers know Feats up to the 5th rank. There are no Trainers who can teach you the Feats you need to progress beyond that point.

War of Towers provides the mechanism to unlock even more powerful characters.
NPC Settlements will not upgrade their facilities. NPC Settlements are designed as a place for characters to begin their adventures and for players to have a safe place to learn how to play the game. But eventually we want people to move out of the NPC Settlements and form player-driven communities...

Those Settlements have the potential to attract Trainers who know Feats the NPC Trainers don't. Those Trainers don't just appear. The Settlements have to earn them...

... every two Towers a Settlement controls increments the maximum rank of the Feats its trainers can teach. There are 6 Towers in the Hexes adjacent to each Settlement Hex. Controlling those Towers will provide +3 Ranks of Training to that Settlement's Trainers, making them equal to the NPC Settlements...

Settlements can keep capturing Towers and incrementing the max rank of the Feats their Trainers know. At 8 Towers, the Settlement will unlock the 9th Rank of Feats and the characters in that Settlement can become more powerful than characters trained in NPC Settlements for the first time. (Practically speaking capturing 30 Towers will max out the training benefits because the time required to train Rank 15 Feats will be longer than the time we expect the War of Towers to run during Early Enrollment.)

Goblinworks Executive Founder

Giorgo wrote:

A few questions:

1- What amount of controlled towers = what level of settlement training?

2- When visiting a settlement that is not yours, how can you tell what level of training is offered?

3- Is there a public resource indicating what level of training is available to all settlements at any given time?

1: 5 + 1/2t, where t is the number of towers. Half-levels of training have no effect.

3: Not at this time, probably pending an automated way to tell who controls what tower. The information can be figured out by looking at "holdings" in the company/settlement search.

CEO, Goblinworks

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I was informed today that as of EE2, there will be a change.

All Settlements, PC and NPC, will have the same basic training capability sans Towers.

Towers will increment that ability for PC Settlements.

Goblin Squad Member

Since NPCs can already train up to 8th rank, that means the new maximum is 24 towers? Nab those 24 towers and you can train to level cap?

Goblin Squad Member

Ryan Dancey wrote:

I was informed today that as of EE2, there will be a change.

All Settlements, PC and NPC, will have the same basic training capability sans Towers.

Towers will increment that ability for PC Settlements.

When you wrote "sans", does that mean "without"?

So your comment would read:

"All Settlements, PC and NPC, will have the same basic training capability without Towers."

Could you clarify what this means.

What is considered "basic training"?

Does this mean that all settlements will have all training, at a basic level? (All Roles, All refining, Crafting, etc.)

Goblin Squad Member

Giorgo wrote:

2- When visiting a settlement that is not yours, how can you tell what level of training is offered?

3- Is there a public resource indicating what level of training is available to all settlements at any given time?

According to what Ryan said the other day, these questions don't matter unless you are shopping for a Settlement to live in.

The only level of training you will need to care about is that which is produced by your own Settlement.

If Tavernhold (my Settlement) has a level of 300 and Stoneroot Glade has 400 and I decide to train something at Stoneroot Glade I will only be training at a 300 level. If someone from Stoneroot Glade decided to train something at Tavernhold they would train at a 400 level.

The level of training for a character is directly linked to the Settlement they are a part of. It doesn't matter what they're training or where at.

Goblin Squad Member

Kyutaru wrote:
Since NPCs can already train up to 8th rank, that means the new maximum is 24 towers? Nab those 24 towers and you can train to level cap?

War of Towers will be over, long before anyone can reach training skills at 20. WoT is a place holder and to be replaced by other outlets for PvP, following the Great Cataclysm.

Also, NPC settlements can not train to Role Level 8, Role Level 7 is the highest that I have been able to get to (can't train Stealth 8 for example).

Goblin Squad Member

Ravenlute wrote:
The only level of training you will need to care about is that which is produced by your own Settlement

Not quite, there is a system in place to support feats you can't train in a settlement. Here's a quick example with encumbrance feats:

NPC settlement : Training = 0, Support = 4 (you cannot train them at all but if you train them elsewhere, the settlement will let you use it up to level 4)

Crafting Settlement : Training = Support > 4. I don't know what the higher level is but if you live there, you'll be able to both train encumbrance and use it at its max level.

Also, when I looked at encumbrance 5, there was an extra line in the tooltip saying that my NPC settlement was not supporting it.

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