![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Local Celebrity](http://cdn.paizo.com/image/avatar/PZO1124-Celebrity_90.jpeg)
What kinds of materials does a wizard need to bring with him if he expects to want to copy a scroll while out in the field?
Suppose the wizard does not have Burning Hands in his book (as if, but whatever). He finds a SBH in the field. Rather than use it, he wants to scribe it in his spellbook and prepare it multiple times tomorrow.
Are there materials he can buy to carry with him? Or is that mechanic pretty much ignored in play? (As in, wizard finds spell, wizard "spends gold" in the middle of nowhere and copies spell.)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Local Celebrity](http://cdn.paizo.com/image/avatar/PZO1124-Celebrity_90.jpeg)
The materials required are not mentioned, but its safe to assume they would involve some sort of ink and quill.
You could always just by XXgp worth of "spell scribing materials" when in town, so you would have them available in the field.
I thought about that, but since I play PFS, there might be an issue with buying things that don't exist in RAW. I could probably keep them during that session, but then would the next GM be OK with them? I was hoping maybe there was an item I hadn't seen.
I don't think it was ever expanded upon, besides "wizard spends gold". So I'd suggest to ask your GM if you can learn a spell from a scroll out in the field.
Yeah, I could certainly do that. GM's have probably come across this kind of thing before. But it would be nice to have some ruling from on high!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Valeros](http://cdn.paizo.com/image/avatar/PZO9435-Valeros_90.jpeg)
In general, even in PFS, you can spend "XX" gold for "spell scribing materials", as they are defined, but as a general requirement.
There shouldn't be any problems retaining any unused materials between sessions, as they are not, themselves, magical or cast spells.
And, yes, while it is possible to scribe a scroll spell into your spellbook during the scenario, there probably won't be enough time, as it takes an hour per level to do the scribing, and that is after you spend the initial hour studying it first.
A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
The process takes 1 hour per spell level. Cantrips (0 levels spells) take 30 minutes to record.
There are a few feats and such that can reduce this time, but, in general, there is usually time pressure during PFS scenarios, so spending at least 90 minutes (PC time) in the middle of the game might not be feasible.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Local Celebrity](http://cdn.paizo.com/image/avatar/PZO1124-Celebrity_90.jpeg)
And, yes, while it is possible to scribe a scroll spell into your spellbook during the scenario, there probably won't be enough time, as it takes an hour per level to do the scribing, and that is after you spend the initial hour studying it first.
There are a few feats and such that can reduce this time, but, in general, there is usually time pressure during PFS scenarios, so spending at least 90 minutes (PC time) in the middle of the game might not be feasible.
Right. And I would see no reason to do so in most scenarios. (What would be the use?) But I have been part of at least one campaign that involved camping overnight. I haven't played any modules (I'm signed up for one tomorrow evening), but I imagined that given their length and the amount of XP you were probably out for a couple of days. It would be during something like that that I would imagine I might want to copy spells.
The only reason to do so would be if I found a scroll that I thought would be useful to prepare multiple times the following day. But really, unless the spell came from a resource I didn't own, I probably would have already copied such a spell into my book!
Thanks everyone!