The Wealth Progression in Rise of the Runelords seems poor and lacking


Rise of the Runelords

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Alright, I did my usual "comb through the AP chapters to calculate WBL per chapter" thing yesterday, finally, after I got my hardcover back from the GM of the other group (btw, we finished our playthrough there with an epic win over Karzoug. Really good teamplay by everybody. Great campaign.).

Hence, I can give some definite data as to the wealth progression of the campaign. But first, some caveats:

- I took the approach of counting all the loot available in the campaign, outside of corner cases like Conna the Wise (who is well equipped but not likely to be attacked, except by overzealous player characters). All magic items were counted at half price, including consumables carried by enemies. Art objects and gems are sold at 100% market value. Artifacts were not factored into the WBL calculation, since there is no pricing for them. Count them as a "bonus" for the party.

- Spellbooks were calculated at the price of half their writing costs, i.e. a level one spell is worth 5 GP, a level two spell 20 GP and so on.

- A significant factor later on in the campaign are the spellbooks carried by the opposition in Runeforge and Xin-Shalast. I took the approach that the spellbooks contain every spell in the core rulebook available at the level the enemy in question is capable of casting (i.e. missing the opposition school for all the Thassilonian specialists). That is to reflect the ancient nature of those enemies and was partly suggested by the writers themselves in the AP.

- Module three and four have a lot of difficult to sell loot (seriously, to whom do you go to sell your tenth large magical ogre hook?), but I still was working under the assumption that the party can sell the loot. Why exactly again do weapons and armor not resize, like the rest of magical gear does?

- I did not include the base cost of weapons into my calculations, for the reason that it would have involved searching for that base cost. I already spend close to three hours doing this (calculating spellbooks takes a ton of time, although I did end up making a nice useful list of core books spells per level per school to make it easier on myself), so I didn't feel the need to add to this for such an insignificant wealth factor.

- And small calculation errors may have happened, but generally I am quite sure that I am in the right ballpark.

With that being said, here are the WBL totals for RotRL, per chapter:

Burnt Offerings

Total Treasure: 38.142 GP
-> 38.142 , i.e. 9.535,5 GP/character -> 3.535,5 over WBL per character
1-4 WBL Party of four: 24.000 GP (6.000/character)

Spellbook Lyrie: 225 GP

The Skinsaw Murders

Total Treasure: 97.520 GP
-> 97.520 , i.e. 24.380 GP/character -> 6.880 over WBL per character
4-7 WBL Party of four: 70.000 GP (17.500/character)

Spellbook Caizarlu: 430 GP
Ironbriar’s Spellbook: 260 GP

The Hook Mountain Massacre

Total Treasure: 147.380 GP
-> 147.380 , i.e. 36.845 GP/character -> 1.655 under WBL per character
7-10 WBL Party of four: 154.000 GP (38.500/character)

Spellbook Mammy Graul: 925 GP
Spellbook Barl Breakbones: 1665 GP
Ogre Fighter: 1725 GP in equipment

Fortress of the Stone Giants

Total Treasure: 363.668 GP
-> 363.668 , i.e. 90.917 GP/character -> 12.917 over WBL per character
10-13 WBL Party of four: 312.000 GP (78.000/character)

Scrolls worth: Scrying CL 17 1.062,5 GP ; Heroes’ Feast CL 17 1.275 GP ; Regenerate/Orders’ Wrath CL 17 1.487,5 GP ; Greater Restoration CL 17 3.987,5 GP ; Resurrection CL 17 6.487,5 GP ; True Ressurection 14.412,5 GP

Spellbook Barl Breakbones: 20.895 GP

Sins of the Saviours

Total Treasure: 930.615 GP
-> 930.615 , i.e. 232.653 GP/character -> 132.653 over WBL per Character
13-15 WBL Party of four: 400.000 GP (100.000/Character)

Azaven’s Spellbook: 32.990 GP
Ordikon’s Spellbook: 23.745 GP
Vraxeris’ Simulacrum’s Spellbooks: 807 GP
Vraxeris’ Spellbooks: 33.922 GP (includes lvl 9 spells, but Thassilonian illusionists get really screwed in their opposition schools)
Jordimandus’ Spellbooks: 32.360 GP
Warriors of Wrath Spellbooks: 247 GP (total w/equip 3947 GP)
Highlady Atroxis’ Spellbooks: 24.370

Spires of Xin-Shalast

Total Treasure: 1.698.924 GP
-> 1.698.924 , i.e. 424.731 GP/character -> 134.731 over WBL per character
15-18 WBL Party of four: 1.160.000 GP (290.000/character)

Khalib’s Spellbook: 31.745 GP
Kharzoug’s Spellbook: 40.390 GP

So, that's it. Except for chapter three and four, the AP performs more or less as expected. What your players miss out on in chapter three (and maybe four) is more than made up in chapter five.

Hope that was helpful to anybody. :)


magnuskn wrote:

Alright, I did my usual "comb through the AP chapters to calculate WBL per chapter" thing yesterday, finally, after I got my hardcover back from the GM of the other group (btw, we finished our playthrough there with an epic win over Karzoug. Really good teamplay by everybody. Great campaign.).

Glad to hear you finished it - I start my players on book 3 tonight - and holy crap having gone through that for the first book I know the kind of effort involved in what you just did.

/hats off

The only thing the numbers don't figure is if your players find items they use/keep instead of selling - which creates vast divides in WBL - I'm trying to adjust that slightly but it's tough when you have players that never want loot lol.


My party spent half a day harvesting worthless parts from an already malfunctioning robot but left a 25 gp unholy symbol on a dead body (the very first treasure trove they found even!)

Good stuff magnuskn, I can't imagine how long that must've taken:-)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

About three hours with some music in the background, three calculators open at the same time and including having to do a little table for spells per school per levels for all the spellbooks. :)

And I always calculate that the party sells everything, hence the actual WBL is still a bit higher, because everybody will keep certain items.


magnuskn wrote:

About three hours with some music in the background, three calculators open at the same time and including having to do a little table for spells per school per levels for all the spellbooks. :)

And I always calculate that the party sells everything, hence the actual WBL is still a bit higher, because everybody will keep certain items.

But they'll also probably miss some of it, so it all roughly evens out. At least that's the theory.

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