Lemkii Twins Goblin Squad Member |
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Tyncale wrote:As an EQ tank, I remember telling people, "If you draw aggro off me and run around, I will not chase you, you will die." Every game has it's own ways to learn. If they didn't we would all just be playing the same game.
This reminds me of a similar problem in Everquest, where Wizards would over-nuke, draw aggro so the mob came after them and then started running all over the place trying to lose the mob, while the Tank was chasing him to get in melee distance so he could taunt the mob of him, yelling "DON'T MOVE" to the Wizard all the time. :)
My rule (when not playing a Tank) was if I pull aggro then it is my own damn fault. So don't move and just die and let the tank take agro again. You will be rezzed after combat.
Mistwalker Goblin Squad Member |
Mistwalker wrote:Dazyk's PFO Quick ReferenceAnd where can one find a list of what the little symbols that appear in combat on your health bar mean?
Thanks. That is helpful.
But:
What about the symbols that appear above the health bar:
balance looking one
hands up one
etc..
And what the spell words mean?
Example: Streak, Burst, Burst to self, etc..
I have an idea on some of the items, but am likely wrong in several cases.
Jakaal Goblin Squad Member |
Mistwalker Goblin Squad Member |
the icons are on the last sheet of the workbook in the above link.
streak is a line that hits all in the line, burst is an AoE (possible centered on the target), burst to self is a burst centered on you.
I saw those icons, but not the ones that appear in above the center of your health bar - what do they indicate?
As mentioned above, I have seen a scale like image, a hands up image, a foot - and can't remember the rest. What do they signify?Thanks for the info on the spell words. Is there a full list somewhere?
Jakaal Goblin Squad Member |
Dazyk Goblin Squad Member |
Nihimon Goblin Squad Member |
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The scale is Unbalanced, the hands up is opportunity, the foot is Flat Footed, and there is another one for distressed... Can't recall what that looks like ATM.
Sorry, not accurate.
.- Unbalanced - scale
- Distressed - hands up
- Flat-Footed - foot
- Opportunity - open door with arrow going in
- Dazed - head with stars/swirls around it (I think)
- Disrupted - (don't know)
Mistwalker Goblin Squad Member |
Guurzak Goblin Squad Member |
Zef Starr Goblin Squad Member |
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We want healing to be something you have to do in the thick of battle, not just a bar that you manage sitting safely off to one side. The intent of the design is that Clerics stand right behind the Fighters giving them healing as needed, just like on the tabletop.
Touch based healing forces the cleric to be right in the thick of the AOE's. If the intent is for Clerics to be linebackers, then we have to play 10' off the line of scrimmage. Right now it plays like a cornerback, running around the field trying to cover your man
Most cleric spells should have 10' range, within danger, not weaving through enemies to heal. The touch based cleric is not much fun in a game where tanks aren't even true tanks, they move around quite a bit. Throw in friendly fire and it's just brutal.
For a true 2nd line feel I'd even suggest lowering most of the range attacks to 15' to gain 5' on the touch ones.
Zef Starr Goblin Squad Member |
You're going to need to assign clerics to heal the clerics in the thick of the AoEs. :-)
That's exactly how we are playing it on most nights. The touch range forces you to "cover a man", you are certainly NOT roaming the mid field applying buffs and heals and attacks depending on the situation.
Neadenil Edam Goblin Squad Member |
You're going to need to assign clerics to heal the clerics in the thick of the AoEs. :-)
In EVE that is called the Logi Chain.
The logistic ships all "heal" each other continually and then direct any excess "healing" available at a nominated target as instructed.
Its not overly relevant to PFO as you would need THREE things added:
- the ability to range heal
- the ability to heal continuously on some sort of autorepeat for the "chain"
- the ability to heal a second target at the same time
Somehow doubt it is going to happen.
Savage Grace |
Early Enrollment is all about Crowdforging. If you have thoughts about how to make things better, share them with the community; they actually have a pretty good chance of impacting the development of the game.
I think the suggestion for a movement effect on some heals that brings the Cleric to their target is a great example of this, and I hope it gets enough support to catch the devs' attention.
It is fun when you look back and can see successes. Yay crowdforgers!