The book says about half of humans are evil


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EXPLANATION: my party just beat some bandits (humn) and came to their nursery only to find six babies there. we have a paladin in the party which I am playing. I said we should kill them but the GM says it's evil so I told him the thing in the title so logically we should be finee with killing HALF the babies

so how do we tell which???

Thx for your supportive messages which you will post, NO thanks for trolls and spammeers who post other things especially you mizake GO AWAY MIZAKE

Spoiler:
Here's to another year of more of the same. I just hope I have enough popcorn.

Grand Lodge

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Alignment is dictated by actions and choices. As such, there is no way for the paladin to tell which babies will be evil. None are at this point, as they have not done anything to become evil (they have not selected a class and thus do not have an aura, nor will they have the 5HD needed to detect even minor evil). Now, if you go see this gypsy fortuneteller, she might be able to tell you which will be and which will not be evil once they reach adulthood.

Course, that is assuming the gypsy is not evil and telling the truth.

Basically, half the Adult Humans in the world are evil, half are good. However, children are undecided, at least until the teens.


Okay, but do I get to kinda waive that if The Children of Poor People in Ireland are Being Aburdens to Their Parents or Country? Just asking for a friend.


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What a modest proposal.


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I mean really how can killing and eating a neutral character be anything other than a neutral act?

Shadow Lodge

Only one-third. Don't forget neutrality!


Song (title) related.

Grand Lodge

DominusMegadeus wrote:
What a modest proposal.

You just gave me a brilliant idea to include a Jonathan Swift-esque essayist NPC in a homebrew set in Corentyn.

Bard, Evangelist Cleric or Maestro/Martyr Sorcerer... Hmmm... Obviously Craft (Essay) would be maxed.


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The babies don't have an alignment yet, and if you allow them to be raised by humans, half of them will become evil. Unfortunately, you don't know which half will turn out to be evil.

The solution is to have the babies raised by wolves (or some other mammal animal other than humans, like bears, foxes, etc.) Then all the babies will grow up to be feral and have a neutral alignment, similar to wild animals. This way none of babies will become evil, and you didn't have to kill any of them.


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There is another argument to make here.

Even if someone is evil, there is no obligation on even a Paladin to kill them. Not unless they actually do anything evil, or possibly unlawful.

Eg random person who is mean to strangers gets annoyed by one in particular and thinks 'I'm going to kill him'. While he's thinking that, he's likely to detect as evil. But if then he doesn't actually do anything about it, killing him would be murder not justice.

The vast majority of Evil humans probably just think nasty thoughts and refuse to return balls kicked into their back yards.


Well, sure, we don't have to, but we can, right?


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My that's a silly question. Babies aren't undecided, they're as evil as it gets! Selfish, greedy little monsters thinking nothing of harming others for the sheer amusement and and caring only for their own gain and safety.
Then they get proper upbringing..or not..and patient teaching that this way no society can function..or not and they become a cancer on said society.

Been there, done that, heard my exploits, not very proud of them in the long run.

So yeah - either get them a proper home at a good temple or have mercy on the world and slay them all if you can't do any better.

All - no halves.

And lose your paladin status because you didn't even try the first option.


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demontroll wrote:
The solution is to have the babies raised by wolves

I am a wolf and I support this solution.

Send us your poor, your huddled masses, your succulent babies, yearning to be free...


Changing a diaper is not acting with honor. Paladin falls.


Yeah. Babies are essentially animals. They don't have a language, and while their intelligence may be higher than 2, they don't show it yet. Hence, they're neutral.

Also, it's only 1/3 that's evil. So at best, you get to kill two.


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Scientific documentation that babies are evil.

Silver Crusade

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Kobold Cleaver wrote:

EXPLANATION: my party just beat some bandits (humn) and came to their nursery only to find six babies there. we have a paladin in the party which I am playing. I said we should kill them but the GM says it's evil so I told him the thing in the title so logically we should be finee with killing HALF the babies

so how do we tell which???

Thx for your supportive messages which you will post, NO thanks for trolls and spammeers who post other things especially you mizake GO AWAY MIZAKE

God, I can't even believe this is a thread. This is such a silly issue.

Obviously the solution is to KILL ALL HUMANS!

*LIEK DIS POST IF U SUPORT ABOLETH JUISTICE*


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Hi! I'm Crazy Eddie! I put babies on spikes! *Impales a baby*. You want a rack of baby? *Impales another one* We've got babies on racks! *Holds up six*

They taste of chicken!

Really bad reference to an awesome comedian...


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demontroll wrote:
The babies don't have an alignment yet

That would make them quite unique, and possibly even moral abominations because of it: everything has an Alignment.


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Babies

The snack that smiles back!


Does your GM allow the use of D&D 3.5 material? If so, kill all of the babies and become a Blackguard! You know you want to!


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There is not equal chance of being in any given alignment. Neutral is the default for humans. Any other alignment is an aberration.

Interestingly babies actually can be considered evil by alignment rules. Babies only think of themselves. Babies will do anything in their power to get what they want without regards to morals. Babies often laugh maniacally if someone gets hurt.


Is it depressing or amusing that just from reading the title I could tell this was going to be a thread about murdering babies?

To answer: evil action regardless of player justification. Cuz that's the kind of gm I am.

Sczarni

I usually ask players who ask these kind of questions, "Would you do that in our society? Right here, right now?". For some reason, most of them remain silent.


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Malag wrote:

I usually ask players who ask these kind of questions, "Would you do that in our society? Right here, right now?".

To which I respond, "is this fictional fantasy game our society? Right here, right now?". For some reason, most of them get flustered and start saddling their high horse.


Malag wrote:
I usually ask players who ask these kind of questions, "Would you do that in our society? Right here, right now?". For some reason, most of them shut up.

That would make basically every adventurer Evil. Not to mention the utter lack of fantasy in a fantasy game.

Sczarni

I am completely cool with fantasy being fantasy game and I respect that, but when people are asking questions about murdering babies or (from personal experience) murdering NPCs who haven't done anything wrong, they get question by question answer. We all know that there are "happy trigger" players out there. I reserve these questions for them, not just anyone.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

What if all six might grow up to be chaotic neutral. With good or evil, you know where someone stands, yet you can't ever trust neutral.

What makes a man turn neutral? Lust for power, gold, or was he just born with a heart full of neutrality?

Grand Lodge

Killing half the babies, is like raping someone, and stopping halfway through.

You did a bad thing, either way.


blackbloodtroll wrote:

Killing half the babies, is like raping someone, and stopping halfway through.

You did a bad thing, either way.

Only half a bad thing though. Like killing three babies. See? Clean slate.

Grand Lodge

Each individual murder, is an evil act.

I matters not if any were spared.

To murder an innocent, with purpose, is an evil act.

So, if you murder three out of six babies, you didn't commit half an evil act, but instead, committed three evil acts.


Is each fraction of the rape an evil act too?

Silver Crusade

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Can this topic please drop the 'rape' references? Please?


Now ya'll are just splittin' baby hairs.

Grand Lodge

N. Jolly wrote:
Can this topic please drop the 'rape' references? Please?

Is that worse than murdering babies?


blackbloodtroll wrote:
N. Jolly wrote:
Can this topic please drop the 'rape' references? Please?
Is that worse than murdering babies?

Only worse than murdering half a baby, I think.

Grand Lodge

DominusMegadeus wrote:
blackbloodtroll wrote:
N. Jolly wrote:
Can this topic please drop the 'rape' references? Please?
Is that worse than murdering babies?
Only worse than murdering half a baby, I think.

What about raping half a baby, but stopping halfway through?

Naw, I'm sure it's still evil.

Silver Crusade

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blackbloodtroll wrote:
N. Jolly wrote:
Can this topic please drop the 'rape' references? Please?
Is that worse than murdering babies?

Yes, yes it is, and I don't understand why this is a difficult thing to drop. But let me explain why it's a worse thing, at least to talk about in a joking concept.

The amount of babies killed in this country in the method being described is quite low (it's not 0, but it's far lower than the next number I'm going to talk about).

The number of people who face sexual assault like rape is a great deal higher, the exact numbers being inaccurate due to the amount of people who don't report it due to a myriad of reasons (societal pressures among other things). The majority of people you talk to will not have had a murdered baby, especially in the way that you're talking about in this thread. The majority of people will probably have someone in their lifetime that was sexually assaulted in some way, if not have been the victim of such actions themselves, and having the topic treated in such a light fashion is insulting and very damaging.

Even in this game, murder is a response to a problem, it's something that happens, which lessens its impact in discussions like this. It's a solution, pure and simple. Sexual assault is NOT the norm for this game, and shouldn't be treated in the same way. I really don't feel like I should have to explain this to what I assume are mostly adults.

Edit: In response to the comment above mine...WHAT THE HELL?!?!

What makes you think that the topic of sexually assaulting a baby is anywhere NEAR acceptable to talk about?

Grand Lodge

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Fantasy world, with fantasy people, commiting fantastically evil acts.

My first comparison was not even done in a joking manner.

Both are bad.

I have personal dealings with sexual assault, and the death of child.

There is no "worse".

I, know better. Like the ability to not metagame, I can tell the difference between fantasy, and reality.

You have entered a dark thread, on a dark subject, but suddenly became the judge of what is, and is not, too dark?

Walk away. I have no better advice.


Kobold Cleaver wrote:

EXPLANATION: my party just beat some bandits (humn) and came to their nursery only to find six babies there. we have a paladin in the party which I am playing. I said we should kill them but the GM says it's evil so I told him the thing in the title so logically we should be finee with killing HALF the babies

so how do we tell which???

Well, detect evil isn't going to work since last I checked babies have 1hd, and therefore the only thing you can do is assume they're all going to be true neutral. I recall reading somewhere, I don't have the source, that the vast majority of people start off as true neutral and then transition towards the alignment around them.

So, unless otherwise noted, you should try to assume that everything that does not have a stated alignment is neutral in an infant state similar to animals.

Then again, it all just boils down to how the GM decides this works. It would probably be better for the Paladins to try to redeem these possibly criminally minded infants, perhaps he might take them to his paladin order's local fortification so they can be properly raised.


Murder is murder, rape is rape. Both are atrocities no matter the victim or how often it happens, and it happens way to often in real life, yet here we talk about a hypothetical in a fantasy game. I don't see how you find one of these things too terrible to write about here and another not just because you differenciate between "murdering babies" and "all murder".

The Paladin doesn't think things true. He has to guess which babies are evil. If he only kills half of the babies, he risks killing only the innocent ones. What a disservice to the world. Better to be thourough.

Shadow Lodge

Back on OP's topic... The Paladin should take all six babies back to. lawful good temple to be raised as Paladins, anything else is a fall and results in all levels converted to Anti-paladin immediately.


"blackbloodtroll wrote:
Walk away. I have no better advice.

This is the best advice anyone can give if someone has a problem with the topic at hand. Paizo has these little bottoms next to each thread that make it so they don't show up on the list anymore.

If this really bothers you, use the ignore function and pretend this thread doesn't exist.

Grand Lodge

Thing is, you're supposed to be offended.

Outrageously horrible evil acts are offensive.

The idea of parsing them out, in some sort of "halfway", or "partial" manner, to some how make them lesser evils, is ridiculous.

That is the joke. The idea that someone could even try to soften the evil nature of these acts, is a joke.

So, you can freely laugh. Laugh at those who would try to seriously argue such a point.


the Queen's Raven wrote:
results in all levels converted to Anti-paladin immediately.

Is that a punishment or a reward?


I have an issue with the statistic of "about half."

Even if we assume a normal distribution, wouldn't it be approx 1/3 evil? So only kill two babies.

With the "about half" we're looking at a skewed distribution, with the other half a mix of good and neutral. And if "most people are nuetral, that means that more than 50% are nuetral, slightly less than 50% are evil, and a tiny sliver are good. That just doesn't seem right.


Then again, if a paladin killing babies is good, then perhaps it's right.

Grand Lodge

Well, you could bath them in wine.

If they can't handle it, you can kill them.

That's what Sparta did.


blackbloodtroll wrote:

Well, you could bath them in wine.

If they can't handle it, you can kill them.

That's what Sparta did.

And as a bonus, they're pre-marinated!


Aren't 90% f all humans some shade of True Neutral? They may lean towards one alignment or another, must most of them lack the conviction to become Good/Evil/Lawful/Chaotic with a capital letter.

I any case... Babies are jerks! Kill'em all!

(I also find it funny that someone considers talking about a different crime to be offensive, but a whole a thread about murdering babies is a-okay!)

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