| Full Name |
Bleakfang |
| Race |
Half-Fiendish Dire Worg |
| Classes/Levels |
Barbarian 1 |
| Gender |
M |
| Size |
L |
| Age |
16 |
| Special Abilities |
rage, spell-like abilities |
| Alignment |
CE |
| Deity |
Lamashtu |
| Location |
southern Worldwound, between Storasta and Nerosyan in Mendev |
| Languages |
Common (Taldan), Goblin |
| Occupation |
warlord, wolf, warwolf? |
| Strength |
25 |
| Dexterity |
17 |
| Constitution |
19 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
14 |
About Bleakfang
MENDEVIAN CRUSADE RIVAL: Bleakfang
XP 3200
Half-fiendish dire worg barbarian 1
CE Large outsider (native)
Init +3; Senses darkvision 60 ft, low-light vision, scent; Perception +16
DEFENSE
AC 19, touch 12, flat-footed 16; (-1 size, +3 Dex, +3 mw studded spiked leather, +4 natural, -2 when raging)
hp 78 (7d10+28 +1d12+4 +1 +16 when raging)
Fort +4, Ref +3, Will +7
DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 18
OFFENSE
Speed 50 ft., fly 100 ft. (good)
Melee bite +15 (1d8+7p + trip), 2 claws +14 (1d6+7s), pwr attack +12/+11/+11 (1d8+16p + trip, 1d6+16s/1d6+16s)
Raging bite +17 (1d8+9 + trip), 2 claws +16 (1d6+9), raging pwr attack +14/+13/+13 (1d8+18 +trip/1d6+18/1d6+18)
Special Attacks smite good 1/day (+2 to hit and AC, +8 to damage, ignores DR), rage 7 rounds / day
Spell-Like Abilities (CL 8th, Concentration +11)
3/day – darkness, poison (Fort DC 17)
1/day – desecrate, unholy blight (Will DC 17)
STATISTICS
Str 25, Dex 17, Con 19, Int 10, Wis 16, Cha 14,
[Worg + difference between Wolf and Dire Wolf + half-fiend (+2 Str, Dex, Wis, +4 Con, Int, Cha)]
Base Atk +8; CMB +15 (+17 raging); CMD 28 (32 vs. trip, +2 when raging)
Feats Run, Skill Focus (perception), Weapon Focus (bite), Power Attack
Skills Acrobatics 4 (+10), Bluff 4 (+9), Handle Animal 4 (+9), Intimidate 8 (+13, +17 vs. medium or smaller targets), Knowledge (nature) 1 (+4), Knowledge (planes) 1 (+4), Perception 8 (+16), Sense Motive 4 (+10), Stealth 4 (+8), Survival 8 (+16, +18 to track via scent); Racial Modifiers +2 Perception, +2 Stealth, +2 Survival (+4 Survival when tracking by scent); Armor Check Penalty 0
Languages Common (Taldan), Goblin
Combat Gear mw spiked studded leather barding Other gear
Bleakfang is the classic ‘a wizard did it’ situation. Apparently, neither worgs nor dire wolves were vicious enough for whatever crazed arcanist kept crossbreeding the two species, until he had an intelligent and horse-sized pack of dire worgs. He, unsurprisingly, died at the fangs of his creations, and the coming of the Worldwound only made matters many times worse, as the few survivors of the ensuing carnage became tainted with abyssal corruption, and gained fiendish qualities. Bleakfang is the first pup to have survived the pack’s attempts to mate, after gaining their tainted condition, and he jealously slays any pup that displays the same qualities as himself (most notably, the wings), so that the remainder of his nine-member strong pack are ‘only’ fiendish dire worgs, and not, like himself, a magically potent half-fiend. (Even if the entire pack he travels with are eradicated in an encounter, and he has to flee using his black-feathered wings, there are always a few lower-ranking females squirreled away tending to pups, and he’ll be able to replace his losses within a few seasons.)
Unnaturally cunning, even for a fiend-tainted worg, Bleakfang has avoided the larger demons of the Worldwound, and struck out to the south to seize and dominate human prisoners, who are forced to raise livestock for the pleasure of their lupine overlords. Any attempting to flee the wolf-haunted hills discover that no skill they possess can evade the tracking skills of the pack, and they are dragged back to the community alive, to be devoured there as an object lesson as to what happens to those who attempt to flee the ‘mutually beneficent situation’ that Bleakfang has arranged. He plays at being the great protector of these fearful prisoners, having rescued them from the demonic threat to the north (although, in the event of a serious demonic incursion, he’ll abandon them to die without a second’s thought).
The average pack member is a large fiendish dire worg;
NE Large magical beast (extraplanar), CR 5, 1600 XP, Init +2; darkvision 60 ft., low-light vision, scent, Perception +11; AC 14 (-1 size, +2 Dex, +3 NA); speed 40 ft.; hp 52 (7d10+14); Fort +7, Ref +7, Will +4, Resist cold 10, resist fire 10, SR 15; bite +12 (1d8+10 +trip), pwr attack bite +10 (1d8+16 +trip); BAB +7, CMB +13, CMD 25 (29 vs. trip); Str 21, Dex 15, Con 15, Int 6, Wis 14, Cha 10; Run, Skill Focus (perception), Weapon Focus (bite), Power Attack; Perception 3 (+11), Stealth 3 (+4), Survival 0 (+4, +6 to track by scent); smite good 1/day for +7 damage
Boons Bleakfang will rarely interact (other than violently) with those outside of his pack, although those who help him or his pack survive a conflict with demons that have them outmatched, and who don’t seem weak enough to immediately betray, may earn some favor from him, although he will be quite cautious not to give away anything of value to himself, steering powerful potential foes towards demon enclaves or other places that might well be what they are specifically looking for, but are intended to eliminate one or more threats, depending on how the conflict pans out.
To someone who has seriously furthered his goals, bringing him new captives, for instance, or saving his own hide, he may gift them with a pup from his own pack, which will grow up to be a fiendish dire worg, not merely a powerful creature, but a ruthless, tyrannical and bloodthirsty creature, nothing at all like a wolf in personality, being motivated by selfishness and spite. As ‘gifts’ go, a fiendish dire worg pup is generally more trouble than it’s worth…