
| Angry Wizard | 
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Okay, so I wanted to make a cleric for a homebrew campaign I'm in that has us up to our necks in undead (though not entirely, like maybe 90-95%). I've always wanted to use channel energy as more than just a healing resource and decided to make a cleric that would basically ruin an undead hoard's day. I don't know how far the campaign will run though, so any advice on how to strengthen and advance my channeling capabilities would be most helpful. Other than being a chaneling fiend, she is a support cleric and if we're up against non-undead, BBEGs, and the like she'll be focusing on buff spells and then smacking them with her weapon. Currently set to any glory/sun deity (with classic cleric mace), and if you have any knowledge of deities with those domains other than Sarenrae and Iomedae, I'm curious to know what the options are.
UNNAMED
Female Human Cleric of Glory/Sun Deity 1
LG Medium humanoid (human)
Init +0; Senses Perception +5
DEFENSE
AC 15, touch 10, flat-footed 15 (+4 armor, +1 shield) 
hp 11 (1d8+3) 
Fort +4, Ref +0, Will +6
OFFENSE
Speed 30 ft.
Melee Heavy Mace +2 (1d8+2)
Special Attacks channel positive energy 8/day (DC 14, 1d6 [+1 vs. undead]) No channel resistance.
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—touch of glory +1
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bless (2), shield of faithD
0th (at will)—create water, detect magic, light
D Domain spell; Domains Glory, Sun
STATISTICS
Str 14, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Extra Channel
Skills Knowledge (religion) +5, Perception +5, Linguistics +4
Languages Common, Celestial
SQ Aura
Gear chain shirt, heavy mace, light steel shield, backpack, bedroll, spell component pouch, trail rations (4), waterskin, wooden holy symbol (3), 8.9 gp
Traits Cleansing Light, Exalted of the Society

|  Dafydd | 
First thought. Undead hordes sometimes have evil clerics healing them. Obviously, not every horde, but enough that you can make great use of the Death Domain, This will cause you to heal when any energy is channeled.
A nice undead hating deity is Pharasma. While she is the god of death, she does not like it when mortals snag her peaceful minions to turn into horrors. No sun domain, but you would be able to take healing and death.
Instead of the Mace, how about the under used Battle Aspergillium. It can sprinkle holy water with each hit, dealing 1d6+str+1 holy damage. It also enables you to sprinkle incorporeal creatures. Those ghosts have no where to hide now. It is also a light simple weapon, so dex use is possible if preferred.
Additional options: 
Oracle of Life. Lots of positive energy and support just like a cleric.
Witch Doctor Shaman of Life. Even more positive energy, some hexes, and support spells.

| Angry Wizard | 
First thought. Undead hordes sometimes have evil clerics healing them. Obviously, not every horde, but enough that you can make great use of the Death Domain, This will cause you to heal when any energy is channeled.
A nice undead hating deity is Pharasma. While she is the god of death, she does not like it when mortals snag her peaceful minions to turn into horrors. No sun domain, but you would be able to take healing and death.
Instead of the Mace, how about the under used Battle Aspergillium. It can sprinkle holy water with each hit, dealing 1d6+str+1 holy damage. It also enables you to sprinkle incorporeal creatures. Those ghosts have no where to hide now. It is also a light simple weapon, so dex use is possible if preferred.
Additional options:
Oracle of Life. Lots of positive energy and support just like a cleric.
Witch Doctor Shaman of Life. Even more positive energy, some hexes, and support spells.
Huh, never heard of a Battle Aspergillium before (man that's gonna be a b!~## to pronounce). Sounds cool, I'll consider it when I can afford some holy water. Didn't consider evil cleric healing, I'll have to poke around with that problem, thank you for that advice, though I'm probably going to stick with the cleric class (call me a traditionalist).

|  Dafydd | 
BA is in the Advance Player's Guide. There is also a magic weapon Everflowing Aspergillum that never runs out of holy water. It is from Ultimate Equipment. Sure it is expensive, but you never have to worry about refilling or running out.
 
	
 
     
     
     
 
                
                