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A Pard can not be an AnC, as it is not listed as an AnC.
Best companion is the Velociraptor (imo). It has 5 attacks, all primary, medium size and pounce. There are other dinos who are up near the top of the list, but I like Velociraptor best.
As for spells, you want Gravity Bow/Lead Blades (depending on melee or ranged) and Cure Light Wounds. Beyond that, the Aspect spells are very nice (Falcon, Bear, Stag and Wolf).
Falcon is for archers mostly. They also have a magic item which grants it, so you do not need to take the spell, or can retrain it later.
Bear is a defensive one. However, removing the AoO for Bull Rush, Grapple and Overrun is nice, especially when you get a +2 to CMB.
Stag is more for provoking attacks. Boost to AC vs AoO and you get to stab with antlers if you are hit. It is also 3rd level for you, thank you ranger.
Wolf is a power house attack aspect. STR and DEX boost, Scent and the swift action trip (with a +2 bonus from the spell). The tripping is also AoO free thanks to the spell. Finally, thank you rangers for making this a 4th level spell.

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Best spells?
FIREBALL ALL THE THINGS!
Although that's not really an option for the hunter class. I would recommend focusing on spells that augment either yourself or your animal companion in some way - you don't have to worry about blowing a spell on an enemy with good saves or spell resistance.
If you go ranged, Abundant Ammunition is my favorite 1st level spell for saving cash and stretching your arrow supply. It works on special material arrows, but I don't think it replicates weapon blanches on arrows.
Aspect of the Falcon is also a good spell for a ranged-focused hunter. Increased threat range for bows & a Perception bonus.
Gravity Bow increases your damage die with ranged weapons.
Really, you've got a lot of good choices. Just figure out what role you want your hunter to play and go from there.

Josh-o-Lantern |

1st: Lead Blades(melee Hunters are far better than ranged due to the lack of ranged Teamwork feat options) or Gravity bow(if you MUST go range...) & Resist Energy
2nd: Frigid Touch(bonkers with spell storing) & Restoration, Lesser
3rd: Strong Jaw & Magic Fang, Greater
4th: Animal Growth & Freedom of Movement
After that... *shrug*
You're going to want a Wand of Cure Light Wounds ASAP
For Animal Companions, Raptors and big cats for multiattacks, Hippo and T-rex for single big attack... I personally like Verminous Hunter and the Mantis/Scorpion but I also happen to ADORE insects so your milage may vary