| johnnythexxxiv |
| 1 person marked this as FAQ candidate. |
Or rather, the spell can't decide how much strength damage you should be taking for making limited wish -> geas free.
Blood Money
School transmutation; Level magus 1, sorcerer/wizard 1, witch 1CASTING
Casting Time 1 swift action
Components V, SEFFECT
Range 0 ft.
Effect 1 material component
Duration InstantaneousDESCRIPTION
You cast blood money just before casting another spell. As part of this spell's casting, you must cut one of your hands, releasing a stream of blood that causes you to take 1d6 points of damage. When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell. Even valuable components worth more than 1 gp can be created, but creating such material components requires an additional cost of 1 point of Strength damage, plus a further point of damage for every full 500 gp of the component's value (so a component worth 500–999 gp costs a total of 2 points, 1,000–1,500 costs 3, etc.). You cannot create magic items with blood money.For example, a sorcerer with the spell stoneskin prepared could cast blood money to create the 250 gp worth of diamond dust required by that spell, taking 1d6 points of damage and 1 point of Strength damage in the process.
Material components created by blood money transform back into blood at the end of the round if they have not been used as a material component. Spellcasters who do not have blood cannot cast blood money, and those who are immune to Strength damage (such as undead spellcasters) cannot use blood money to create valuable material components.
Emphasis mine. The example should read either 500-999 gp costs a total of 2 points, 1,000-1,499 costs 3, etc. or 501-1000 costs a total of 2 points, 1,001-1,500 costs 3 points, etc.
Is there an official consensus on which it should be? Gut feeling is the first one since it's less beneficial to the caster, but it does say per full 500 gp so I could see it go either way.| MaxAstro |
It should be the first one by the wording. "plus a further point of damage for every full 500gp" means that a 1000gp material component, which contains 500 full gp two times, should cost 3 points.
| johnnythexxxiv |
Which of course leads to the question of "When using blood money to replicate material components for spells that have a material component worth exactly 1500 gp, should the spellcaster take 3 points of Strength damage as per the example in the spell description or 4 points of Strength damage as per the general spell description?"
Presented all nice and purdy in case someone feels that that's worth an FAQ
*since specific trumps general and examples are meant to clarify text it can reasonably be argued as only 3 Strength damage, despite being in direct opposition to the rest of the text*
| Cuttler |
It's quite clear... the answer is 4 pts of Strength damage. It reads 1 pt plus one pit for each 500 gp value of or fraction there of. so that's 1 plus 1500/500 round up.
The example provided in the bloodmoney spell description is clearly contradicted withing itself....
However, two thinks make me wonder here: first, I think that unless expressively writtem, fractions are normally rounded down.
Secondly...
Blood money: "...but creating such material components requires an additional cost of 1 point of Strength damage, plus a further point of damage for every full 500 gp of the component's value (so a component worth 500–999 gp costs a total of 2 points, 1,000–1,500 costs 3 pts , 4 points for 1500-1999 , etc).
Am I misinterpretating this, or the fact that it says that you add one point for every FULL 500 gp makes it the first interpretation of the OP (total 2 for 500-999, 3 for 1000-1499, etc)???