Need help building a character with relatively poor stats.


Advice


So I'm making a secondary character for my group. We rolled stats, something I hate, but this is just a secondary character to fill in a gap. I was thinking wizard given the SAD of the class, and this array only really allows for that. Could anyone help me make a wizard or some kind of effective healer with these?

In no particular order: 10, 10, 9, 12, 13, 16. Not the worst ever, but still pretty bad. Oh, we're level 3.


Wizard will work pretty well unless your whole group rolled way better than you.

16 int, 13 con, 12 dex, 9 cha, 10 wis/str.

Not ideal, but you seem to already understand that rolling stats is awful.

Sovereign Court

What other constraints are you under? Particularly, what races are allowed? What sourcebooks?


Yeah, pretty much wizard unless you want to cheese it with summoner (synthesist if you want, but really don't need to).


If you want to play a healer with your secondary character, an oracle with the life mystery is almost as SAD on charisma as a wizard is on intelligence. If the ACG is allowed, you could take the Spirit Guide archetype and get a hex to use when you don't feel like healing.

Sovereign Court

Another vote for wizard (or sorceror or oracle would work too) - except I'd probably put the 9 in strength instead of charisma. Also remember to use your racial bonus to bump Int up to 18.

Heck - depending how cheesy you want to go, you could roll up an aasimar, tiefling, or some other race with a level 2 spell like abilty with a charisma of 18 and roll up a sorceror 2/oracle 1 (or sorceror 2/cleric 1 if you go with the wisdom sorceror) and then go into MT at 4. They're good support casters since they have enough spells to buff the party out the wazoo.


avr wrote:
If you want to play a healer with your secondary character, an oracle with the life mystery is almost as SAD on charisma as a wizard is on intelligence. If the ACG is allowed, you could take the Spirit Guide archetype and get a hex to use when you don't feel like healing.

Go druid, put the 16 in CON, have an animal follower. Use the strong class to make up for bad stats. If you focus on healing and let your wolf (of course) protect you, you can still help a LOT. In combat healing is rarely ideal, as killing the enemy is way more effective, this way you can do both!

Take toughness, and make sure your wolf has it too. When he levels, give him feats like Improved Natural Attack, Weapon Focus, Improved Natural Armor etc...

Raise his (wolf) INT to 3 asap. Make the wolf the primary focus. Your druid can ride him, so he will have good mobility AND a beastly... um... beast.

The 13 can go in WIS, human bonus added to make it 15. That's enough to allow up to 5th level spells. At level four, raise WIS... level 8, WIS... At level 12, you will have a high enough wisdom to cast up to 8th level... you see where I'm going with this. If it's a game that won't go higher than 12, adjust your wisdom increases accordingly.

Focus on buffing and healing, don't worry about spell save DC, as you said, it's a secondary character.

Take natural spell, spend time as a bird or a fox or something... be insignificant, let the companion take the heat.

That's what I would do.


I loathe rolling stats. If this was a primary character, I'd be very unhappy with these. My main is a slayer and I rolled quite well for him. Yeah, though, I'm not sure how long I'll last in this game. Just needed some advice on what to do with this.

Anything on the srd from paizo is allowed, but non crb stuff has to be looked at first.


I was originally planning on a Saurian shaman with this character, but the stats would make it terrible. I'm very put off of druid with this character. Oracle might work. Our only source of healing is a cleric1/paladin2. We had an nuc cleric with us, but he died in the last fight. The game has a very GM vs PC's vibe and it's putting me off. I've been gaming with these guys for almost 10 years thougfh, and I'll feel bad if I leave. It's his first time gm'ing in a long time.


Pathfinder Adventure Path Subscriber

Your rolled stats are a 14 point buy. A bit less than average but not too terrible (unless everyone else is rocking with better :)

Here's a complex build that is based on a 1 point buy which may choose to adapt:

http://paizo.com/threads/rzs2rpgp&page=2?10-Point-Buywooo#64

Oracle as suggested is a good choice. Be sure to look at the Divine Protection feat http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Divine%20Protecti on at 5th level. It will help offset your lower saves due to your rolled stats.

Hope you find something you like.


Everyone is definitely rocking far better. Even my slayer is far better. This character is extremely weak stat wide compared to every other PC. Everyone else has greater than the equivalent of a 25pt buy.


Just an fyi, the group consists of my slayer, a synthesist summoner, a cleric/paladin, and a fighter/rogue, with some random npcs now and then. Considering how strong the enemies have been, I'm really worried about getting destroyed with this character.


Yeah, you should ask the DM or something about getting a reroll if everyone else is markedly better than a 15 point buy.

Grand Lodge

You could easily make a summon focused evangelist cleric.


DominusMegadeus wrote:
Yeah, you should ask the DM or something about getting a reroll if everyone else is markedly better than a 15 point buy.

He'll allow it, but I'd have to take some pretty severe hindrances to the character.


I'm confused why you would want a secondary character when you already have 4 PCs, the perfect number.

That said, this character will be pretty much as good a wizard or oracle as any other. You can easily start with an 18 spell casting stat and for a primary caster, nothing else really matters. Another decent choice would be a witch.


That lineup is certainly missing a spells guy. You have a slayer, so you should also be able to play an arcanist. Add the occultist archetype and you will be contributing in every combat while still having good things to do out of combat.


I'm just gonna go with wizard and see what happens. I'm not sure I'm going to be happy in this game long enough for it to matter. Thanks again everyone.

Silver Crusade

Sounds like you decided on the Wizard. I'll make a pitch anyway :-)

I'm the author of the '1 point buy' character linked above. This character build does not care at all about attributes, so is especially well suited to rolling poorly. Any stats above 11 are, of course, appreciated! You said your party is weak on healing (multi-classed Cleric/Paladin lol), and your party includes four martial PCs with no Bard. A summoning-focussed Evangelist Cleric clearly fits the bill. You would get awesome Battlefield Control (from Inspired Summons), Bardsong (boost all those martial PCs!), a real (not multi-classed) Cleric to heal and support, and another combatant to enhance with Bardsong (you animal companion). This sort of character would be extremely effective, particularly with your current group.

Wizard works too. :-)

Shadow Lodge

Let's see 0+0-1+2+3+10=14 point buy equivalent. Hmm, so you're one point below what is suposed to be normal. That's not pretty bad, that's perfectly playable and the one point is negligible if you're playing a caster.


Considering how unbalanced it is compared to the party and how bloodthirsty the GM is, it's gonna be a big problem. Someone has died every encounter, either pc or npc traveling with us. The npcs are pretty strong too.


You could always make a healing-oriented Alchemist. Put your 16 in Int and apply a racial modifier for a respectable 18, wear a chain shirt, take the infusion discovery along with the healing bombs or whatever and bam, you got a halfway decent character. Having that mutagen is a great Oh Shit switch to have in your back pocket.

Grand Lodge

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What races are allowed?


If you want to cheese it up a bit, you could make this PC a bard and take the Leadership feat when it's available. An 18 CHA should get you a decent cohort which you can make a meat shield to keep you alive. Just focus on buffing the party while staying alive and keeping out of the way.


blackbloodtroll wrote:
What races are allowed?

Anything beyond the crb is discretion. Non Paizo is an automatic no

Grand Lodge

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Azata-Blooded Aasimar Life Oracle.

There is absolutely no better Healer in the game.

You can spice the build by taking the Scion of Humanity alternate racial trait, and taking the Racial Heritage(Elf) feat, and taking the Ancient Lorekeeper archetype, allowing you to speckle your spells with Sorcerer/Wizard Spells, that you could use for battlefield control, etc.

Silver Crusade

I recently GMed for the Life Oracle build above. Excellent healing action economy gave the character time for offensive arcane spellcasting. Both healed the party & hindered the foe very effectively. Excellent character build.


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I'm playing an Oracle with rolled stats of 14, 13, 11, 8, 7, 6, and he is fine. With those stats, I took divine protection without a hint of guilt. When trouble stirs, my character usually is hidden in an obscuring fog, peaking out every so often to see how the other folks are getting along.


I would say wizard. A well played Wizard doesn't need good stats, you just need good spells. Have 10 strength, 12 Dex, 13 Con, 16 Int, 10 Wis and 9 Cha. You will be all set. Pick a lots of survival magical items instead of offensive ones. Don't pick AC items, miss chance items are far more useful because you have low AC to start with. Wear a breastplate at level one or two if don't want to die in early game, so low Dex should affect you. After level two, if you still need AC then you and your team are playing wrong, or your GM sucks.


The evangelist cleric always seems like a good option though honestly I haven't played one myself yet. A Summoner of some sort or a summoning focused Wizard could be good too.

Another option and possibly the superior one for the game you're describing would be to just make an "organic" PC who is nothing special and throw him or her to the proverbial wolves. If the DM is really as bloodthirsty as you say maybe it would be fitting to make a sacrifice. At worst you'd probably get another chance to roll better stats.

I don't think I've ever committed PC suicide before, but if you're saddled with a PC you don't like in a game you can barely stand maybe it would be a liberating experience. I could see a Barbarian working well here - Thok charge! Thok kill! Thok die!

Thok not understand "optimization". Thok just like kill stuff.

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