| HSalgo |
| 1 person marked this as FAQ candidate. |
I'm thinking about playing an archer with a dash of hunter levels. I'd like to try to take the Weapon of the Chosen feat, but I don't know whether I qualify for the prerequisite that requires that I "must worship and receive spells from a deity."
At first, I thought this meant any divine caster who worshiped a deity, but on talking with my GM, I think he's right in saying that it only applies to casters for whom the deity component is mentioned directly in the text.
This would means that the divine casters would be split into two groups:
DO QUALIFY: clerics, paladins, inquisitors, warpriests
DO NOT QUALIFY: druids, rangers, oracles, hunters, shamans
Does this sound correct, or do all divine casters with a chosen deity qualify?
| HSalgo |
As a note, this differs from the Blessed Striker feat, whose prerequisites include "ability to cast divine spells, alignment must be within one step of your deity's."
As such, I assume that, unlike the Weapon of the Chosen feat, the Blessed Striker feat WOULD apply to druids, rangers, oracles, hunters, and shamans (who are NOT required to have a deity) as well as clerics, paladins, inquisitors, and warpriests (who ARE required to have a deity).
| Protoman |
| 2 people marked this as a favorite. |
Is this for PFS?
If so hunter should work, as per the Guide to Organized Play:
Clerics, inquisitors, paladins, cavaliers of the order of the star, and samurai of the order of the star must choose a deity as all classes in Golarion that receive spells and abilities from a specific divine source receive their powers from a deity. Druids, oracles, and rangers are the exception to this rule. The list is not exhaustive, and divine spellcasters of any future classes whose sources are
added as additional resources will be required to choose
a deity unless otherwise specified. Otherwise, characters
who do not receive powers from a divine source may
choose to be atheists or to have no deity at all.
And that doesn't necessarily apply for all cases. For example, in Inner Sea Gods, the deities grant classes additional spells for their class spell list. Erastil gives rangers goodberry as a 2nd level spell. Cayden Cailean provides bards a limited version of knock as a 1st level spell. Gorum gives druids rage and iron body. Gozreh provides druids with whispering wind and waterwalk, oracles with whispering wind, rangers with whispering wind, create water, and purify food and water. Pharasma gives adepts and bards, sorcerers, and wizards augery, death knell, speak with dead; and oracles false life, clairaudience/clairvoyance and moment of prescience.
Gozreh and Pharasma are the best example that a worshipper of a non-deity specific class can still be granted spells by that deity. Oracle fluff, really any divine class fluff, can be described as getting granted spells by a deity as per player or GM's choice.
| HSalgo |
Interesting. I never really looked very closely at those rules. However, it does say, "Druids, oracles, and rangers are the exception to this rule." Would you not expect hunters, which are hybrids of druids and rangers, to also be exempt from this rule, despite the "divine spellcasters of any future classes" clause?
Thanks for the Inner Sea Gods notes by the way. I've never had/read it, so I didn't know about that cool stuff!
| Protoman |
Interesting. I never really looked very closely at those rules. However, it does say, "Druids, oracles, and rangers are the exception to this rule." Would you not expect hunters, which are hybrids of druids and rangers, to also be exempt from this rule, despite the "divine spellcasters of any future classes" clause?
When hunter can multiclass freely between druid or ranger, I'm just gonna continue seeing it as its own class and simply sharing the class spell list of druids and rangers, so I'd say that those "future divine classes need deity" caluse in the PFS Guide applies to hunters. For PFS anyways.