Is there any way to make a Hunter based on throwing weapons?


Advice


I'm helping my groupmate make a Hunter and he'd really like to throw hand axes. I already warned him he might need to use a Bow instead, but, I'm wondering if there's any way to make this work.

The game uses some houserules:

1) We start at 3rd and our stat array is 17, 16, 15, 14, 13, 12
2) We get 2 extra skill ranks per level
3) We know we will eventually be Mythic (and fairly early on--within the first 6 levels or so)
4) High tech stuff will eventually be available

I know the Blinkback Belt is virtually required, and we have a party member looking to be a magic item crafter, so that should work.

I am wondering if he might get a small advantage--if epic weapon finesse might allow dex to damage with thrown hand axes?

Anything you guys can come up with would be welcome. The only requirement really is that the character be a Hunter with nor more than a 1 or maybe 2 level dip.


Slide Axe Throw is an awesome feat if he wants throwing axes. As written it looks like you can just declare you are using it before ranged axe attack and potentially get a free trip.

Two handed thrower gives you 1.5 str damage while throwing 1handed or 2handed weapons; as a hand axe isn't a throwing weapon anyway he could consider taking this feat and using battleaxes instead.

I haven't looked too much into throwing builds so I don't know if there is a feat to use strength to hit for thrown or not. If so that would be quite good as you could just focus strength.

Grand Lodge

Point Blank Shot, Precise Shot (get it via the precise companion ability) and Quick Draw.

I do not know much about mythic, just that the finesse eventually grants you dex to damage (thought it was only in melee, but may be wrong)

You basically have all the basics.

For companion, a good idea might be to lose the companion to gain the focus yourself. Yes, it is a little evil to kill the companion, but it is possible to claim "You can not replace your beloved companion, he was just too special" If that is not an option, then Dire Bat is a nice pet, and can be a mount, eventually.


I just started one in pfs. Quickdraw is a must have feat. I'd also suggest checking with the gm if they would have a problem combining the blinkback belt with a belt of the mighty hurler. Being able to primarily utilize strength for attacks will help with damage. Plus it makes for an interesting switch hitter. I'd suggest a constrictor snake for companion as being grappled doesn't hurt ranged like trip does.


chaoseffect wrote:
Two handed thrower gives you 1.5 str damage while throwing 1handed or 2handed weapons; as a hand axe isn't a throwing weapon anyway he could consider taking this feat and using battleaxes instead.

You know what, I just misspoke. In just about every other version of D&D, hand axes and throwing axes are the same item. So, no, Throwing Axes is what he'll use. Or maybe I can suggest the Hunga Munga, since it's just a better version.


I would modify the blink-back belt so that any thrown weapon with the returning property comes back instantly, or just modify the returning property so it does that anyway.

If you prefer to stick with the rules as they are then be sure they know what they are getting into.


wraithstrike wrote:

I would modify the blink-back belt so that any thrown weapon with the returning property comes back instantly, or just modify the returning property so it does that anyway.

If you prefer to stick with the rules as they are then be sure they know what they are getting into.

I don't understand what you're suggesting here. The Blink Back belt teleports the weapon back to your belt immediately after the attack is resolved, so you can just used Quickdraw to draw it again and throw the same weapon over and over. Adding the Returning thing is just unnecessary.


mplindustries wrote:
wraithstrike wrote:

I would modify the blink-back belt so that any thrown weapon with the returning property comes back instantly, or just modify the returning property so it does that anyway.

If you prefer to stick with the rules as they are then be sure they know what they are getting into.

I don't understand what you're suggesting here. The Blink Back belt teleports the weapon back to your belt immediately after the attack is resolved, so you can just used Quickdraw to draw it again and throw the same weapon over and over. Adding the Returning thing is just unnecessary.

Oh yeah it does. :)


uhm typically there are two ways of looking at throwing...

the aoo style and the normal attacking style.

Idunno about the axes since I always use knives in my throwing (but i like that tripping feat!)
I liked the knives because you can put agile on it since it's a melee. looks like throwing axes are the same. so you could put agile on it and enjoy it both in CQC and throwing moments.

I don't think there is a need for TWF etc on a hunter, too much bab doom. So stick with normal stuff.
Ask your GM if rapid shot will apply for you. Typically I've had no problem using it; since the throwing weapons are both melee and ranged weapons.

Hunter has some decent spells from the ranger list to buff your damage a bit.they have lead blades I think. Which applies to melee weapons in general it does not specify any kind of attack etc. So as long as the melee weapon has the ability to be thrown it should also work.

since hunters are 3/4th bab, weapon focus might be nice.

Are you normal hunter or are you going other ways? Some people hate it. but I really enjoy Feral Hunter for the double anima focus goodness. and i'm just not a pet guy in Rps.

My feral hunter who throws took a dip in Swashbuckler mainly for the nifty little panache mechanics and free weapon finesse with the ability to expand to different weapons later if I wanted to. (Pretty sure there is a Throwing property you can put on weapons if you wanted a lot)
since your so close, parry/reposte is highly useful.
i've pondered making the AOO build with blinkbackbelt and perry repost. So when they come to attack me (since i'm throwing things 20 feet away)they eat a few aoo's and then get parried.

so.. what is envisioned for this character?


Zwordsman wrote:
I liked the knives because you can put agile on it since it's a melee. looks like throwing axes are the same. so you could put agile on it and enjoy it both in CQC and throwing moments.

I am thinking Mythic Weapon Finesse does the same, and so, is a better investment, but I'm not 100% positive it works.

Zwordsman wrote:

I don't think there is a need for TWF etc on a hunter, too much bab doom. So stick with normal stuff.

Ask your GM if rapid shot will apply for you. Typically I've had no problem using it; since the throwing weapons are both melee and ranged weapons.

Rapid Shot definitely applies. TWF is a very low priority, and I doubt he'll ever get around to taking it. Quickdraw is required, for one, and Weapon Finesse for switch hitting. Point Blank Shot is a pre-req for everything useful. So, the build is rather feat starved.

Zwordsman wrote:
Hunter has some decent spells from the ranger list to buff your damage a bit.they have lead blades I think. Which applies to melee weapons in general it does not specify any kind of attack etc. So as long as the melee weapon has the ability to be thrown it should also work.

Lead Blades should work, but it's only +1 die size, which means, for a d6 weapon, it adds +1 average damage (to d8). That feels kind of like a waste of time. Lead Blades isn't really especially worth it unless your weapon already does d10 or higher damage.

Zwordsman wrote:

Are you normal hunter or are you going other ways? Some people hate it. but I really enjoy Feral Hunter for the double anima focus goodness. and i'm just not a pet guy in Rps.

My feral hunter who throws took a dip in Swashbuckler mainly for the nifty little panache mechanics and free weapon finesse with the ability to expand to different weapons later if I wanted to. (Pretty sure there is a Throwing property you can put on weapons if you wanted a lot)
since your so close, parry/reposte is highly useful.
i've pondered making the AOO build with blinkbackbelt and perry repost. So when they come to attack me (since i'm throwing things 20 feet away)they eat a few aoo's and then get parried.

so.. what is envisioned for this character?

What is envisioned for this character is, literally, "A hunter that throws axes" at the moment. It's for another guy in the party--I'm not into the idea myself (if I played a hunter, I'd just kill the pet and keep my buff). I looked at the Archetypes and I think he'll just be sticking to a vanilla hunter. A swashbuckler dip doesn't appear especially helpful to this character. Charisma is a dump stat for Hunters and all it would do is give a bonus feat (Weapon Finesse) that doesn't even apply to his chosen weapon since axes are not piercing.

I'm thinking ultimately, that he'll end up with a progression something like Quickdraw, Weapon Finesse, (Precise Shot for Free), PB Shot, Rapid Shot...and then, I don't know--Friendly Fire looks awesome, but risky. Distance Thrower and Far Shot seem like taxes on throwing. Weapon Focus would indeed help on the 3/4 BAB.

Grand Lodge

A note on Lead blades, the effect is on you, not the weapon. So while it is not stated, some GMs will have you lose the benefit when the weapon leaves your hand. However, there is a very useful spell for a weapon tosser, Reduce Person.

While your melee attacks will take a hit (lose STR and Dice size) it increases your dex, your to hit, your AC. Additionally, while bows and other projectile weapons are reduced, thrown weapons are not.

(+2 to hit, +1 damage if you get dex to damage, and +1 AC)


One of the (only) benefits of throwing style is that rapid shot stacks with two weapon fighting. With quick draw, you can get three attacks by fifth level if you're human, and five attacks by ninth regardless of race. That's pretty nice for medium BAB.


Sounds like the character is pretty straight forward as far as what and how to throw. So question I guess is what you want to do with the hunter class features.

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