
That Other Guy |

I made this class today for one of the players in my campaign. It started out as a sort of Arcane version of the Inquisitor, then morphed several times.
I made it for use in the setting I've been making forever, but the class has nothing that mechanically bars it or separates it from any other setting, so you can just cut out the setting-specific flavoring (I intentionally wrote it ambiguously).
The one thing that might unnerve a reader is that it's written for a game that uses the rules for spell points. In any other game, the Recreant has spell slots and caster level progression the same as the Inquisitor.
Link:
The Recreant
I wanted to fill the empty levels with *some*thing, I know it progresses with spells, but I just wanted it to feel developed.
To that end, I added in the Rogue Talent part sort of half-heartedly. I'm super okay with gutting that out for the sake of balance or a more appropriate, tertiary ability.
Also, I don't have the capstone ability fleshed out at all. I've never had the luxury to play a high-level game, so I don't know what would be good, overpowered, or lame at a practical level in the endgame.
I originally based the spellcasting style off of the beguiler concept, but then it morphed several times to be more standardized. Is the spell list as is TOO limited? Does it have too much? The advanced study ability I feel rounds the spell list out so it has enough versatility while being limited.
The class has 2 different ways to raise the DC's of their spells. I don't mind changing one of them around, as long as both of the abilities remain somehow synergistic between casting the spells and the sneak attack/subterfuge angle.
I also don't want this class to completely overshadow the base rogue class, which at this moment in time I feel it does.
These are the several issues I am having with this project.
Thank you for your time and feedback.

Ciaran Barnes |

The character gets a hell of a lot at 1st level. I would delay Quick Draw and Glib Casting, or I would delay Sneak Attack. Maybe drop Quick Draw altogether.
Your description of how spell casting works for the class is incomplete. How are spell points spent? How are cantrips handled? If its 1 point per level of the spell, does the class gain unlimited access to all cantrips on it's list?
The class is alternately refered to he or she in different places.
You should go through the wording of each class feature carefully. Look at Guileful Enchanter for instance. You say "if recreant attacks them they successfully hit" instead of saying "if the recreant deals damage" or "if the recreant succeeds on an attack". Does sneak attack only apply to the damage, or does the loss of Dex to AC also apply to the attack roll? I would word it something like this:
Guileful Enchanter (Ex): Beginning at 2nd level, when a recreant attacks a creature under the effect of an enchantment or illusion spell it cast, the creature is denied it's Dexterity bonus to Armor Class. Doing so ends the effects of the spell on that creature.

That Other Guy |

Update:
-Edited through the class features
-Removed Rogue Talents
-Spaced Out bonus feats in a more evened-out rate
Thoughts:
I definitely would love ideas about the capstone ability, to make it flavorful, and combine the two sides of the class's tropes in mechanical ways that are different from how they already do so, in a meaningful 'end-game' manner.
I want to keep what flavor is already inside of the feature, and have it revolve around the targets 'seeing' the third eye.
CC about the class as a whole is also extremely appreciated and welcomed.