Saving Androffans.


Iron Gods


After reading the article concerning the Technic League in Lords of Rust I couldn't but come with the idea of introduce a side quest in my campaign.
Knowing that the community of Hajoth Hakados does have a network of agents dedicated to rescue sentient aliens and androids trapped in stasis on the massive ship's wreckage, it could be interesting to find a member of said group asking the PCs about rescuing any they could find for a reward.
My idea is to introduce Androffans who had survived the crash in stasis pods, perhaps a soldier as a reference to the film "Outlander" or a low maintenance worker which will pretty much be like Ash from "Army of Darkness".
This may increase the fun as there sure will be "fish-out-of-water" shenanigans dealing with someone who comes from a civilization which always considered magic non existent or perhaps knew about elves and dwarfs in fantasy literature to find them being real in this strange world. Another interesting element would be what to do? Help that individual come back home even if 9,000 years had passed? Help him/her integrate into the world of Golarion?
I would like to know if anyone here has come with the same idea and how was their experience with their players.

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

You could have him palling around with a hologram and a alien cat-person.


I did this exact thing, except the androffan is in WotR, rescued from a demon that ambushed some technic league idiots that got too close to the worldwound.

And I made androffans their own race, not 'yet another planet of humans'

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