
Karuth |

I wanted to try both a Mystic Theurge and a caster using force spells.
So why not both?
Sorcerer gives low level force spells (Magic Missile) while Oracle offers the handy Spiritual Weapon/Ally spells.
So far I have gotten this basic idea:
Level 1: Crossblooded Sorcerer with Orc/Martyer Bloodline.
Both bloodlines give a nice arcana and fit thematically together.
Orc Bloodline gives +1 dmg per die.
Martyr Bloodline gives +1 caster level after hit (which we can trigger using Sacrifical Boon, giving another +1 dmg at the cost of 1 HP).
Level 2-5: Oracle (Not sure which Curse or Archetype yet).
Level 6-15: Mystic Theurge
Level 16-20: If I get there I will think about that.
Trait is probably gonna be the one that gives -1 metamagic.
Feats I only got 2 so far:
Toppling Spell
Spiritual Guardian (however I am a bit confused about it. Would this apply to my character? I could qualify but it only gives a bonus to Shamans?)
Things I have not figured out:
What feats to take: Improved Trip is probably useful for the Toppling Spells.
But other than that there are not many things that apply to force spells.
I still need a SLA to qualify for Mystic Theurge too.
I'll keep brewing this in my head, but if you got any ideas for useful feats and class features then please shoot me some ideas.
This is not for PFS so pretty much anything goes.
Stats are going to get rolled (if I get to play) and will be rather high due to a very generous rolling system (probably somewhere in the range of a 35-40 point buy unless I roll really unlucky).

Narrater |

Considering you are gaining so many bonuses and advantages I take it you will be playing a pretty grueling or hard game. At the very least you will wish to keep up with your fellow players. Some things you may wish to think about. With your current classes you won't make it to Mystic Theurge until 9th level unless you use some kind of exploit to meet the requirements such as playing an Aasimar. I didn't see anything laid out in your description but I might have missed it. Due to that I would suggest classes that gain casting levels faster such as wizard and cleric.
As much as I wished it wasn't so Toppling Spell is in general not worth the metamagic investment. It is thematically cool but unless you really invest a lot of feats(even then it tends to dry up) tripping works less and less often. It isn't just the bonuses but the type of creatures you fight against will be out and out immune such as any flying creatures, oozes and stuff with no feet as well as anything several sizes larger then you and of coarse anything with a bunch of feet will have an advantage against the trick.

Karuth |

The GM I am most likely to play under (I play in a club with rotating GMs and players) usually adjusts adventures to the players, so each gets their hardships and moments of glory. So if tripping spells are my shtik then I'll get enemies where it works and enemies where it doesn't.
Since this is a purely spontaneous caster he modifies on the fly anyway so I can use or not use it as I need.
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I looked around for fitting races for this and found Drow would be prefect (even though I am not a big fan of Drow). They get Darkness to qualify for Mystic Theurge and have a Cha bonus.
I also have not played a race with SR, which would be a nice challenge.
Of course I could switch around and go the Sorcerer route as the main casting class with Oracle secondary. This would allow different races.