Funny things that have happened in your game?


Pathfinder Adventure Card Game General Discussion

Scarab Sages

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Just thought I'd start a thread talking about funny/unexpected things that happened in your games, and see what has been happening in other games. I'll start off.

In our games, Ezren has turned into 'the stereotypical old anime sensei who turns out to be ripped as all hell.' We're in RotR, and in adventure path 0 (Brigadoom!) he ended up facing a skeleton with no weapons and no attack spells. So he used the Strength spell+A blast stone to hit it for a d6+d4+3, and managed to roll max on both dice, blasting the 8 combat skeleton to bits. Later on he repeated this against a Goblin WarChanter who managed to turn off his attack spells. Same results. We envision this as Ezren crushing the blast stone in his hand to deliver a fist-of-the-north-star-style punch.

Then, last session (in adventure path 1) he managed to Strength+quarterstaff+discard his quarterstaff (+Kyra at his location threw in a blessing) for 4d6+3 to defeat the first stage of the final boss (he only had one attack spell, so he needed it for the harder second stage). Again, we envision Ezren casting a spell, getting ripped as all hell, Kyra praying for him, giving him an anime-style glow, and then him just chucking his quarterstaff at the badguy for all its worth.

I just find it funny that old man Ezren goes around meleeing people in the face and winning.


I was playing an S&S game with friends, and the Shopkeeper's Daughter somehow wound up mixed up in the box. I drew it 3 times in a row and failed, so my character (Jirelle) was in essence wasting 3 turns to consummate her desires with a wayward, very lost young lady in the Warrens (or some dungeon somewhere). It was just pathetic and funny at the same time.

Scarab Sages

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Jonah G wrote:
I was playing an S&S game with friends, and the Shopkeeper's Daughter somehow wound up mixed up in the box. I drew it 3 times in a row and failed, so my character (Jirelle) was in essence wasting 3 turns to consummate her desires with a wayward, very lost young lady in the Warrens (or some dungeon somewhere). It was just pathetic and funny at the same time.

Actually, having played RotR the RPG version, and having seen that particular 'barrier,' I think the more apt comparison is that she was consummating her desires for three turns in a row . . . which is probably more funny when you think about it.

"Jirelle! This ship is under attack!"

"No, just a few more minutes!"


In one game we were extremely strapped for time, basically it was Seelah's turn and the last turn in the game in Thistletop Delve. Seelah had no extra explores so the very next card had to be Nualia or we lost.

The next card was Ambush. We all moaned and were annoyed that we lost. Then I had a brilliant idea. I told seelah to intentionally fail the check for ambush. Then, we would cycle through the deck looking for the first monster. If we were extremely lucky, we'd flip nualia and have to fight her with -1 on all die rolls. Seelah couldn't have possibly died even if her hand got wiped and so she did it.

Luckily Seelah had crazy weapons in hand, deflected nualia's force attack, and proceed to crush her face in, as Seelah is known to do.

It was a really funny (and fun) moment! We never thought we'd be using negative card affects to help us.


our group was playing S&S, we had only two turns left and one location open, our Lem used spyglass and found our villain and set it up so that I (Valeros) would find him on our last turn as I had a better chance to beating him, my group provided me with two extra blessings I had a Longsword and discarded it for the extra die, I was well set up to smash the guy's face in and win. however after the worst roll I'd made all night I was short by 1. I looked up to see some of the most evil looks I've ever seen. not funny at the time but now.... no not really

Grand Lodge

ParadigmEffect wrote:

In one game we were extremely strapped for time, basically it was Seelah's turn and the last turn in the game in Thistletop Delve. Seelah had no extra explores so the very next card had to be Nualia or we lost.

The next card was Ambush. We all moaned and were annoyed that we lost. Then I had a brilliant idea. I told seelah to intentionally fail the check for ambush. Then, we would cycle through the deck looking for the first monster. If we were extremely lucky, we'd flip nualia and have to fight her with -1 on all die rolls. Seelah couldn't have possibly died even if her hand got wiped and so she did it.

Luckily Seelah had crazy weapons in hand, deflected nualia's force attack, and proceed to crush her face in, as Seelah is known to do.

It was a really funny (and fun) moment! We never thought we'd be using negative card affects to help us.

This has actually been a strategy we have used in a few scenarios. We knew a henchmen or villain was in the location deck. We figured out that we had blown through all the other monsters and all that was left was boons and barriers. Fail the check to defeat on Ambush and let it perk the baddie up to the top.

Only failed us once when someone rolled max on their die and beat the ambush.

Grand Lodge

Yeah, I've purposefully failed Ambush multiple times just to get to the henchmen or villain. The -1 per die penalty is a fair off-set to getting the "free" explore.

Grand Lodge

On Saturday, we played Lone Shark at a local store. We had six at the table and didn't have a spare set to split 3 and 3. So we plowed through the scenario. Unfortunately, it was taking a bit long and we were able to close two islands and set up the party at different locations in order to temp-close them when we figured out where the villain was.

We knew the villain was now a 19 because of the two Hammerhead Sharks defeated. (We had to plead with the rogue Wu Shen not to kill a third one.) We had Valeros positioned at Adaro's location. Amaryllis was with him because he had issue fighting sharks but could mitigate the damage. (Didn't want her failing her temp-close.) Four cards in the location deck. 6 blessings left. Amaryllis goes. Beats the HH Shark start of the turn. Recharges the spell. She explores. Monster comes up and she can't defeat it. We didn't have resources to waste on the check because we knew we had to make our temp closes. Location deck gets shuffled.

Player next to Amaryllis, Wu Shen, can see the shuffle. Purposely stops the guy from shuffling more. At this point, I figure it's the end and we'll be able to win or lose as a team. I roll my eyes and let it play out.

Olenjack beats his shark and does not explore.
Kyra beats her shark and does not explore.
Valeros flips the blessing ... two turns left after this. Valeros explores. Weapon. (huh?!?) Fails because it's a Pistol + 1. Spends an Ally to explore again. Another boon. (WTF?!?) Valeros acquires it and we're done. He can't explore again.

We end the game because whether myself (Lem) or Wu Shen succeeds at the HH Shark or not, we can take the damage and live. And if we move to Valeros's location, the villain will escape. Doesn't matter. We lose.

We flip the card and see it's the villain. We turn to Wu Shen and ask why he did that. He thought Valeros could explore again.

Goes to show you ... cheaters don't prosper ... and it can get a table full of players pissed at you. (He wanted Valeros to get more boons for the table. And we ended up losing because of his greed ... for two boons.)

Scarab Sages

While I endorse the 'cheaters never prosper' thing, You can go the opposite way sometimes. For the first bit playing Seelah, I burned through decks with her 'throw boons to the bottom' ability (which our party has made head-canon as detect evil.). Now she just got her first magic weapon (a dog slicer +1) on approach on thistle top, and her magic armor was acquired for fer by a lucky roll from the rogue. She certainly has the fewest non-starting cards in her deck, and it's starting to hurt her.

Grand Lodge

I would have rather Wu Shen hadn't stopped the guy (Amaryllis) from shuffling and let luck screw us over than what happened. He knew the order of the location deck and we lost because he was greedy (and didn't account for the number of times Valeros could explore).

Using Seelah's ability is part of the game, though.

Scarab Sages

Theryon Stormrune wrote:

I would have rather Wu Shen hadn't stopped the guy (Amaryllis) from shuffling and let luck screw us over than what happened. He knew the order of the location deck and we lost because he was greedy (and didn't account for the number of times Valeros could explore).

Using Seelah's ability is part of the game, though.

No, right, I get what you are saying, totally. I was just mentioning that sometimes, getting items instead of closing locations efficiently is the way to go. Obviously, when it's crunch time, cheating to maybe get some items (one of which it sounds like he couldn't have ever gotten) is NOT the way to go.

Another funny story:

Last time (in the same game where Ezren went supernova and threw his staff at people), our Rogue (Merisel) spent the ENTIRE game with her Allying dart +1. Her Dagger +1 was on the bottom (I guess) so she kept on killing people with her piddly little darts. The only thing we could figure was that she was sneak attacking people in the eye with them. Bugbear? Dart in the eye. Ogre? Dart in the eye. Horrid fanged wearwolf with the power to raze a city? Dart in the eye. Tangle tooth whom you have to fight twice? Dart in both eyes.

It quickly devolved into quoting Dragonball Z abridged.
"Aaaa! My eye! Why is it always the god-&!@$% Eye!?"


dot

Grand Lodge

I was playing the very first Skull & Shackles scenario, Island Hopping, with one of my good friends. The scenario dictates that defeated Hammerhead Shark henchmen are placed at the bottom of a random open location when defeated instead of banished.

I was playing Lem and she was playing Jirelle. A little bit into the game, I found and acquired a Buoyancy spell. I groaned, hoping to pick up something better.

Due to unfortunate luck with barriers like Pirate Hunting, we were way behind on our timer. We had already closed all but one location, which is where the villain was hiding. There were still 5 cards left in the location, and I had the second-to-last turn. Feeling discouraged after my exploration and coming up with nothing, we knew that Jirelle needed to find the Adaro Barbarian and end it or we'd lose.

I suddenly realized that I still had Bouyancy in hand. For whatever reason, I failed to remember to use it earlier. So I cast it and brought the Hammerhead to the top of the deck.

My friend was pissed. She thought I caused us to lose since she was hoping she'd explore and hit the Villain, or if not, use her only Blessing to get it on the second try. It wasn't guaranteed, but she had good odds. I didn't tell her my plan though, I wanted her to see it in action. So she killed the Shark, succeeded at closing the location, and then the Villain became the only card left at the spot (along with the dead Hammerhead under it.)

She resigned to defeat, because it didn't dawn on her that she could now explore again and encounter the Villain, and thus finish the game. Once I told her to use her Blessing to explore again, it all clicked and she cheered as we won.


It doesn't always work out. Our Ezren forgot he had no attack spells in his hand, encountered an Ogre (combat 14), and died. Was pretty funny when the player realized what happened.


Theryon Stormrune wrote:


Only failed us once when someone rolled max on their die and beat the ambush.

Lol yea we were worried about that, but luckily Seelah has a D4 for Dex.

Also, couldn't anyone just choose the skill on the card they don't have (Like perception) and roll a D4? Then you can never fail. :D


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Here is my tale of cheaters prospering.

Five of us - Seelah (me), Seoni, Valeros, Amiri and Merisiel - were making our first attempt at Scaling Mhar Massif, and we were being butchered.

Minor spoiler for the scenario:

Spoiler:
If you fail to defeat the Leng Spider henchmen, they deal damage to a random character. In this session, the dice decided that tonight's random character would be Seoni.

So not even halfway through the game, Seoni died. This is the only player in the group apart from me who has been in from the beginning, and he's quite miffed about dying so near the end. I have a Raise Dead spell, but it's already in my discard pile, and I spend the remainder of the game trying - and failing - to get it back in hand.

However, on the very last turn, there is hope. Merisiel has explored and found a Hand Chopper.

"Wouldn't it be awesome", I say, "if you defeated the Chopper, chose spell, and drew the one copy of Raise Dead out of the box?"

Seoni's player is away from the table, getting a drink. Amiri and Valeros look at me and speak as one.

"MAKE IT HAPPEN."

So I pick up the spells, and in my first and last instance of deliberate cheating, find the Raise Dead and pop it on top of the deck. When Seoni returns to the table, Merisiel is assembling his dice while I'm carefully shuffling the bottom half of the spells deck.

Merisiel beats the trap, chooses to draw a spell, and what are the odds - it's Raise Dead. Cheers all round. Game over, and we all survived!

(It took us three more attempts to get up that mountain, but at least nobody else died. I think Seoni's player still believes that was a random draw.)


Three Times A Lycanthrope

A group of us were playing an early scenario and adventure from Rise of the Runelords. We had played a few turns into this scenario when something rather comical and yet strange happened. It was little Lem that began his turn by advancing the blessings deck and revealing the Blessing of the Gods. Upon turning over the card from the location he was at, to his surprise he had encountered a bane, the monster... Werewolf

CARD DESCRIPTION

  • Name: Werewolf
  • Type: Monster
  • Combat: 13
  • Power: Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3

Well this was certainly interesting for Lem because now the Werewolf was a Combat check of 13+3 but our little Lem did not worry for he laughed at the check "Is that all!?" he claimed preparing his attack against the newly toughened Werewolf. Well little Lem didn't feel so confident after his roll of the dice, failing to succeed the combat check and therefor the Werewolf was shuffled back in and Lem finished his turn in dismay.

Some time had passed and Lem was up again, he advanced a card from the blessings deck and Blessing of the Gods appeared once again. Yes, we all thought it and some of us secretly wished the following event to occur yet again. Lem had begun his exploration by turning over the card...Werewolf, once again.

Revenge was all that Lem could think of as he stared at the Werewolf, again it's combat check 13+3. This time he would make sure of it to defeat the fowl beast once and for all. He began his plan of attack, meticulous in detail down to the last card. There was no way the Werewolf could survive this oncoming wave of attacks that Lem had prepared and so it had begun...

For dramatic purposes, Lem had rolled each die, one after the other. On the side, we know it's not right to root for the opposing team but had our internal monologues synced at that very moment, we would have all versed our desires to see little Lem's face again in woe.

Success! his roll has defeated the Werewolf and an applause has begun. Bidding his farewell to the Werewolf as he banished him from the game and continued to explore, Lem was proud.

Some turns later and much time on and the location deck that little Lem was still exploring began to dwindle in size. The next few cards just had to be the Villain/Henchman which was stated and all agreed. So once again Lem advanced the card from the blessings deck and started to explore again only to his surprise that a second Werewolf had appeared in the deck. Lucky for our little Lem that the top card of the discard pile was not the Blessing of the Gods as he began again his battle with his most opposed foe, the Werewolf.

Grand Lodge

Last night, the Owlbeartross decided to visit our second table last night. Let's just say that his stay was not welcome! I'm glad that he has not come up at all in all my games of OP. He's been in location decks but has not seen the light of day. I heard the groans as they encountered him a couple times.

Scarab Sages

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@Zenric Van Zandt:
We had a similar situation happen in our game. Our rogue (Merisel sp?) went to the swollowtail festival and found . . . A WEREWOLF! So the rogue with her piddly little dagger just decided to hide and evade the encounter. We shuffled the (almost full) deck and she played an ally to explore again and found . . . the werewolf, again. She evaded again. Shuffle deck, next turn she explores, defeats a pit trap barrier, gets to explore again, and finds . . . THE WEREWOLF! She evades again and just waits for Ezren to blast the bajibers out of it with his spells.

We were joking around: Merisel is just hiding at the festival.
"Is the werewolf still there? Yes? Okay, uh, I steal some fruit off the cart. How about now, is it gone? No? Okay, I start whittling."


VampByDay wrote:

We were joking around: Merisel is just hiding at the festival.

"Is the werewolf still there? Yes? Okay, uh, I steal some fruit off the cart. How about now, is it gone? No? Okay, I start whittling."

It is the little instances like this that really make the games we play more memorable and entertaining.

Scarab Sages

Forgot to mention this one:

In the second game (The Poison Pill) our Ezren noticed that Ezren is on the cover of the "apothecary shop" card. Quickly throwing away Ezren's normal backstory, he decided Ezren's new backstory was that he was the local alchemist shop owner. When I pointed out that we were trying to stop the alchemist shop owner from poisoning the ENTIRE TOWN, Ezren just rolled with it 'admitting' he took on a creepy apprentice who said he could 'rid the town of all the venomous filth.' Ezren shouldn't have told him to go nuts with it . . .

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