SR AND SAVES


Rules Questions


IF a npc has both save and spell resistance what takes sequence takes first on rolls from a spell caster


I'm slightly confused by the question but I'll give it a bash. If an NPC has spell resistance the PC must make a Caster level check against the SR in order to have the spell successfully go off, other wise the spell fizzles and has no effect.


if i cast this spell:
School evocation [good, light]; Level cleric 2, druid 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a piece of flint and a pinch of silver dust)

EFFECT

Range long (400 ft. + 40 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes

DESCRIPTION

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


Caster makes a check against Spell Resistance. If they penetrate, target rolls save.


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For a spell with an area effect like that one, the caster rolls a caster level check against the SR of each creature that possess SR. It is entirely possible that some creatures will be unaffected because the caster failed to beat their SR, some will take the partial effect (caster beats SR, but save is made), and some the full effect (SR beaten, save failed).


you understood my first question with this one i cast that spell then i must get past SR FIRS, if i do get through spell resistance then he has to do reflex save???


Traivar wrote:
you understood my first question with this one i cast that spell then i must get past SR FIRS, if i do get through spell resistance then he has to do reflex save???

Yes, you must bypass SR before the opponent has to roll a save.


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Lathiira wrote:
For a spell with an area effect like that one, the caster rolls a caster level check against the SR of each creature that possess SR. It is entirely possible that some creatures will be unaffected because the caster failed to beat their SR, some will take the partial effect (caster beats SR, but save is made), and some the full effect (SR beaten, save failed).

There is no rule that SR has to rolled separately for each creature. Since this like a CL check to bypass SR, then the spell will likely be consistent across the board, and not waver in power. Of course that is just my view on what the PDT would say.

PS: I don't think either method is "wrong" since there are no rules on it. Just presenting an alternate view

Liberty's Edge

You cast the spell.

The target has spell resistance. So, you make a caster level check to overcome SR.

If you fail to overcome the spell resistance, then the spell has no effect. If you succeed, then the spell has affected him.

If it affects him, he rolls a Reflex save vs the DC. If he makes the save he is dazzled for 1-4 rounds. If he fails the save then he is instead blinded for 1-4 rounds.


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wraithstrike wrote:
Lathiira wrote:
For a spell with an area effect like that one, the caster rolls a caster level check against the SR of each creature that possess SR. It is entirely possible that some creatures will be unaffected because the caster failed to beat their SR, some will take the partial effect (caster beats SR, but save is made), and some the full effect (SR beaten, save failed).

There is no rule that SR has to rolled separately for each creature. Since this like a CL check to bypass SR, then the spell will likely be consistent across the board, and not waver in power. Of course that is just my view on what the PDT would say.

PS: I don't think either method is "wrong" since there are no rules on it. Just presenting an alternate view

Absolutely. We've always preferred to roll on each creature separately. Maybe the stars are aligned against you nuking glabrezu that day and you fail to beat its SR, but against hezrou you're ascendant and break through. That kind of thing. Or maybe the glabrezu was going to tear you apart, but the hezrou was preparing to get a spell from an allied cultist and your spell hits just before its SR drops, or whatever fluff reasons you like.

Silver Crusade

Spell Resistance must be overcome before the target(s) are required to make a saving throw.

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