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Traivar wrote:

I have built a Oracle class healer, i would like some opinion about my build

and any suggestions on any changes, which i think i am close but i feel it needs
adjustments.

i am starting at lvl 9 due to previous character being killed.

stats: 25 pt buy
Str 7
Dex 12
Con 12
Int 15
Wis 14
Cha 21

Mystery: Life
Revelations: revenge/vengeance variant channeling
Enhanced cures, Safe Curing, Life link

Variant Channeling: Revenge/Vengeance Variant

Feats: Channel Surge, Double Channel (Meta_Channeling), Extra Revelation, Reach Spell, Selective Channeling,

Traits: Focused Mind, Blessed touch


im looking for a book, several friends of mine mentioned it, i believe on the
line pf Anathuk or something like that, i cant seem to find it searching online.
So i think im not spelling it correctly or have the right name..


We have a real problem with a DM who has a hardon in us fighting Deathknights and Antipaladins what kind of character could i build counter his foolishness.

I would be able to build up level 11


I have built a Oracle class healer, i would like some opinion about my build
and any suggestions on any changes, which i think i am close but i feel it needs
adjustments.

i am starting at lvl 9 due to previous character being killed.

stats: 25 pt buy
Str 7
Dex 12
Con 12
Int 15
Wis 14
Cha 21

Mystery: Life
Revelations: revenge/vengeance variant channeling
Enhanced cures, Safe Curing, Life link

Variant Channeling: Revenge/Vengeance Variant

Feats: Channel Surge, Double Channel (Meta_Channeling), Extra Revelation, Reach Spell, Selective Channeling,

Traits: Focused Mind, Blessed touch


What does everyone think of psionics????


Im really interested in building a Oracle, with healing qualities and raising undead abilities, how would i go about it and is this a practical combination????


why does this spell have a range and area effect????
how does this work???

Range 60 ft.
Area 30-ft.-radius spread centered on you
Duration 2 rounds/level (D)
Saving Throw none; Spell Resistance yes


Does monk or ninja class have blur special ability???


Thank you for answering my question


I have a 6th level TWF, with 4attacks, how many attacks do i have after
moving 10feet up max movement,

Then if i have haste on would that change number of attacks after a full movement.


hmm interesting, comments, the idea i have is keep the players alive and well, no combat unless i really realy have to,

So im looking to heal primarily and to buff characters,


Looking for advice on building a support only cleric with 25point buy,
any suggestions


you understood my first question with this one i cast that spell then i must get past SR FIRS, if i do get through spell resistance then he has to do reflex save???


if i cast this spell:
School evocation [good, light]; Level cleric 2, druid 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a piece of flint and a pinch of silver dust)

EFFECT

Range long (400 ft. + 40 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes

DESCRIPTION

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


IF a npc has both save and spell resistance what takes sequence takes first on rolls from a spell caster


thank you


Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.

Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Im not sure if this trait works, I added it too my arcanist, but from how I interpret what it does, is to raise your caster level by two but not over your HD? how can I tell if its working


3 people marked this as a favorite.

Ooops ARCANISt I meant sorry


1 person marked this as a favorite.

What would be a optimum build for a anarchist, with 25 point buy, maybe human or gnome, any suggestions, I want to be a blaster type.


The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects

Does this effect the attack of a incorpreal creature vs armour??


Ok im ready for a oracle, im lost in creating a oracle, its been suggested to create one that raises undead armys or something to that effect what would the selection for that type of oracle


Bracers of avenging knight are the same


I am playing a9lvlpaladin/1st level fighter, Abilities are Str 18, Dex 21, Con 10, Int 9, Wis7, Chr 22, w/oath of vengeance archtype, Archer type have a +4 Strenght Composite Longbow, feats Point blank shot, Manyshot, Precise shot, Rapid shot, Clustered shot, +1 Mithrail Buckler, Full Plate ac12, max dex of +1, spell resistance +13, Bracers of Avenging Knight, GraveWatch Pendant, Headband of Alluring Charisma +4, Aasimar Race.

I'm looking for suggestions for what further feats and magic items i could get.


Are their feats to allow you to get flank with throwing weapons???


The lunge feat extends your combat range from 5 to 10, so does this mean during combat, when i have two attacks i can attack one target at five feat and another at ten feat????


Abberations, ghouls and such we are going to be fighting.


Advice needed for paladin for evil/undead killing machine build no idea what to do, they need paladin in campaign???? HELP!!!


I hear that the two best choices for a summoner is half-elf or gnome, which is best for long term, and how do you get a large starting eidolon?


So what I have been reading healers in pathfinder suck, so if we do need a healer, what race would be best????? and suggested setup


Once you choose a prestige class, do you have to stay with the prestige class up to certain amount of levels before adding levels to your primary class

Full Name

Tromos Hamaret

Race

Elf

Classes/Levels

Alchemist (Grenadier) 2

Stats:
HP 17/17, NL 0 | AC 17, T 13, FF 14 | CMB +0, CMD 14 | F +4, R +7, W +0 | Init +8 | Perc +5, SM +0, LLV 60 ft. | Splash: Bomb +6 (w/ PBS)/1d6+5; Melee: Cestus/1d4/19-20/x2; Ranged: Longbow +6/1d8-1/x3

Gender

Male

Size

Medium

Age

75

Alignment

NG

Deity

Yuelral

Strength 9
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Tromos Hamaret

PFS #103589-2

Tromos Hamaret
Male Elf Grenadier 2
NG medium humanoid (elf)
Init +8; Perception +4, Low-light vision
Favored Class: Alchemist +2 hp
XP: 4
Fame: 8
PP: 6

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 17 (2d8+4)
Fort +4, Ref +7, Will +0

Speed 20 ft. (medium load)
Melee Cestus +0 (1d4-1)
Ranged Mwk Longbow +6 (1d8-1)
Special Bomb 6/day +6* (1d6+5*, splash 5), mutagen (+4 Dex, –2 Will, +2 natural armor, 20 minutes) *with Point Blank Shot

Formula Book
1st - Anticipate Peril, Comprehend Languages, Cure Light Wounds, Endure Elements, Enlarge Person, Expeditious Retreat, Reduce Person, Targeted Bomb Admixture, Jump, True Strike

Extracts Prepared (CL 1st)
1st - Reduce Person, True Strike (2)

Str 9, Dex 18, Con 12, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 14
Feats Point Blank Shot, Throw Anything, MWP: Longbow, Run
Traits Warrior of Old, Pragmatic Activator
Skills Craft (alchemy) +8, Disable Device +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +5, Spellcraft +8, Use Magic Device +8; +2 to Craft (alchemy) when crafting alchemical items
SQ alchemy, bomb 1d6, brew potion, mutagen, throw anything, discoveries (precise bombs, frost bomb), alchemical weapon
Languages Common, Celestial, Draconic, Dwarven, Elven, Gnome, Osiriani, Sylvan
Gear Mwk chain shirt, Mwk longbow, cestus, antiplague (2), pickpocket's outfit, alchemy crafting kit, formula book, silk rope (50 ft), arrows: common (15) blunt (18), spring-loaded wrist sheath with wand of Cure Light Wounds [45/50], wand of Disguise Self [5/50], masterwork backpack, blue book (Absalom), Pathfinder's chronicle (arcana), crafted alchemical items (listed below), 1185 gp (66 lbs)
Stored formula book

Crafted Alchemical Items:

In Service to Lore:
Alchemical Grease (1.67 gp, 1 lb)
Buoyant Balloon (3.33 gp, 1 lb)
Chill Cream (5 gp, 1 lb)
Distilled Terrap Sap (10 gp, 0.5 lb)
Fire Ink (0.33 gp, -)
Ghast Retch Flask (16.67 gp, 1 lb)
Potion Sponge x3 (2 gp, -)
Shard Gel (8.33 gp, 1 lb)
Smokestick (6.67 gp, 0.5 lb)
Weapon blanch, silver x3 (5 gp, 1.5 lb)
Vermin Repellent x6 (10 gp, -)

Assault on the Kingdom of the Impossible
Acid Flask x3 (10 gp, 3 lbs.) (1 used)

Total: 84 gp, 12.0 lbs

--------------------
Special Abilities
--------------------
Alchemy (Su): Brew extracts that replicate spells, bombs that harm foes, and mutagens that alter abilities.

Forumlae Known:
1st Anticipate Peril, Comprehend Languages, Cure Light Wounds, Endure Elements, Enlarge Person, Expeditious Retreat, Reduce Person, Targeted Bomb Admixture, Jump, True Strike

Throw Anything (Ex)
Bombs (Su)
Mutagen (Su)

Warrior of Old +2 Initiative.
Pragmatic Activator Int mod replaces Cha mod on UMD.

Fleet-Footed Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Envoy Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level.

Special Boons

Assault on the Kingdom of the Impossible, Event 32688:

Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor you can present this Coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.