im looking for a book, several friends of mine mentioned it, i believe on the
line pf Anathuk or something like that, i cant seem to find it searching online.
So i think im not spelling it correctly or have the right name..
We have a real problem with a DM who has a hardon in us fighting Deathknights and Antipaladins what kind of character could i build counter his foolishness.
I have built a Oracle class healer, i would like some opinion about my build
and any suggestions on any changes, which i think i am close but i feel it needs
adjustments.
i am starting at lvl 9 due to previous character being killed.
stats: 25 pt buy
Str 7
Dex 12
Con 12
Int 15
Wis 14
Cha 21
Mystery: Life
Revelations: revenge/vengeance variant channeling
Enhanced cures, Safe Curing, Life link
Im really interested in building a Oracle, with healing qualities and raising undead abilities, how would i go about it and is this a practical combination????
you understood my first question with this one i cast that spell then i must get past SR FIRS, if i do get through spell resistance then he has to do reflex save???
if i cast this spell:
School evocation [good, light]; Level cleric 2, druid 2, sorcerer/wizard 2
CASTING
Casting Time 1 standard action
Components V, S, M/DF (a piece of flint and a pinch of silver dust)
EFFECT
Range long (400 ft. + 40 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Im not sure if this trait works, I added it too my arcanist, but from how I interpret what it does, is to raise your caster level by two but not over your HD? how can I tell if its working
The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects
Does this effect the attack of a incorpreal creature vs armour??
Ok im ready for a oracle, im lost in creating a oracle, its been suggested to create one that raises undead armys or something to that effect what would the selection for that type of oracle
I am playing a9lvlpaladin/1st level fighter, Abilities are Str 18, Dex 21, Con 10, Int 9, Wis7, Chr 22, w/oath of vengeance archtype, Archer type have a +4 Strenght Composite Longbow, feats Point blank shot, Manyshot, Precise shot, Rapid shot, Clustered shot, +1 Mithrail Buckler, Full Plate ac12, max dex of +1, spell resistance +13, Bracers of Avenging Knight, GraveWatch Pendant, Headband of Alluring Charisma +4, Aasimar Race.
I'm looking for suggestions for what further feats and magic items i could get.
The lunge feat extends your combat range from 5 to 10, so does this mean during combat, when i have two attacks i can attack one target at five feat and another at ten feat????
Once you choose a prestige class, do you have to stay with the prestige class up to certain amount of levels before adding levels to your primary class
Full Name
Tromos Hamaret
Race
Elf
Classes/Levels
Alchemist (Grenadier) 2
Stats:
HP 17/17, NL 0 | AC 17, T 13, FF 14 | CMB +0, CMD 14 | F +4, R +7, W +0 | Init +8 | Perc +5, SM +0, LLV 60 ft. | Splash: Bomb +6 (w/ PBS)/1d6+5; Melee: Cestus/1d4/19-20/x2; Ranged: Longbow +6/1d8-1/x3
Gender
Male
Size
Medium
Age
75
Alignment
NG
Deity
Yuelral
Strength
9
Dexterity
18
Constitution
12
Intelligence
18
Wisdom
10
Charisma
8
About Tromos Hamaret
PFS #103589-2
Tromos Hamaret
Male Elf Grenadier 2
NG medium humanoid (elf)
Init +8; Perception +4, Low-light vision
Favored Class: Alchemist +2 hp
XP: 4
Fame: 8
PP: 6
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 17 (2d8+4)
Fort +4, Ref +7, Will +0
Assault on the Kingdom of the Impossible
Acid Flask x3 (10 gp, 3 lbs.) (1 used)
Total: 84 gp, 12.0 lbs
--------------------
Special Abilities
--------------------
Alchemy (Su): Brew extracts that replicate spells, bombs that harm foes, and mutagens that alter abilities.
Warrior of Old +2 Initiative.
Pragmatic Activator Int mod replaces Cha mod on UMD.
Fleet-Footed Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Envoy Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level.
Special Boons
Assault on the Kingdom of the Impossible, Event 32688:
Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor you can present this Coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.