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A pin is maintained the same way as a grapple; a successful CMB check maintains it.
There's two stages to a grapple: grapple and pin. The first CMB check initiates the grapple and another CMB check (in a later round or with an additional attack option due to high BAB) initiates the pin. Pin is a more severe form of grapple. Pinning is an option for the creature "in charge" of the grapple only. As long as they make a successful CMB check each round they can maintain the grapple or pin. That check counts as part of their standard action for the round.
For instance, creature A grapples creature B. On A's turn, it makes a CMB check to maintain the grapple. If successful, the grapple is still in force AND it can choose to deal damage, move B, or pin B. On B's turn, it can attempt to break the pin or grapple or cast a spell/attack (as long as it isn't pinned).
If B breaks the pin, it's still grappled. Whether B is grappled or pinned, A is still only grappled.
It's like fatigued and exhausted. They're similar but one is worse.

Edward Sobel |

Actually one pont in Drone's response.
unlike other combat maneuvers, a grapple is a standard action to perform. it takes the place of all of your attacks when performed. you do not get any additional grapple checks due to high BAB.
the feat Greater grapple allows a second grapple action in a round at the cost of your move action.
the feat rapid grappler allows a third grapple action in a round as a swift action.

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Last two sentences of the grapple paragraph in the combat rules in the CRB.
If your
target does not break the grapple, you get a +5 circumstance
bonus on grapple checks made against the same target in
subsequent rounds. Once you are grappling an opponent, a
successful check allows you to continue grappling the foe, and
also allows you to perform one of the following actions (as part
of the standard action spent to maintain the grapple).
I don't see anything about the pinned condition in there..

j b 200 |

Aikidoka wrote:Last two sentences of the grapple paragraph in the combat rules in the CRB.CRB, Combat, Grapple wrote:I don't see anything about the pinned condition in there..If your
target does not break the grapple, you get a +5 circumstance
bonus on grapple checks made against the same target in
subsequent rounds. Once you are grappling an opponent, a
successful check allows you to continue grappling the foe, and
also allows you to perform one of the following actions (as part
of the standard action spent to maintain the grapple).
It says you continue the grapple and then perform one of the following actions...... Move, Damage, Pinned, Tie Up.