Super Pathfinder Brawl - Arena C

Game Master Nairb the Grey

This is Arena C
Current Combatants:
Acrythe v Aristotle

Current Map:
Map

Link to Main Lobby Thread


151 to 200 of 218 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

GM Retcon Begins: Penny Move action opens door, then does a single move. Boom!, you can make a perception check, DC 0+ 20 Distance +10 through 2 closed doors = DC 30 to hear door opening


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny proceeds to open the next door and go through all stealthy like with tobias following behind stealthily.

penny move to open another door then move action again with tobias doing a move and then a stealth move

Tobias stealth: 1d20 + 12 ⇒ (6) + 12 = 18
Penny stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom! continues his methodical preparations by merely downing another extract and wondering who his newest opponent is.

Standard action: Consume extract

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
Deodorizing Agent - 1d3 ⇒ 2 hours from the start of the fight = (1198 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (297 rounds remaining)
Shield - +4 shield bonus to AC (38 rounds remaining)
Alchemical Allocation: Next extract consumed is not used. (1 round remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias proceeds to go forward looking for the opponet while taking out a small lantern and lighting it with penny following suits.

stealth moves and perceptions [ooc]

Tobias Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Penny Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Tobias stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Tobias stealth: 1d20 + 10 ⇒ (5) + 10 = 15

[ooc]so yeah if beetly ever decide to look for me he will probally be able to kinda spot me :P


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom! pulls out one more extract, dumps it into his mouth and then spits it back into vial. Alchemical Allocation expended. Feeling it take effect, Boom! opens the door and immediately crouches into a corner in his room, using his augmented abilities to quiet his breathing and slow his movements, just in case his opponent peaks into the now-open room.

Standard Action: Consume Extract
Move Action: open door
Stealth: 1d20 + 65 ⇒ (13) + 65 = 78

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - 1d3 ⇒ 2 hours from the start of the fight = (1196 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (296 rounds remaining)
Shield - +4 shield bonus to AC (37 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (39 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Penny Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Not seeing anything so far tobias decide to forgo stealth in favour of taking out another scroll and using it while penny scouts ahead.

Penny Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

scroll of shield and penny use's stealth move move


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Perception vs Penny's stealth: 1d20 + 6 ⇒ (9) + 6 = 15

Boom! pokes his head out of the door way and quickly glances down the hallways available to him. Seeing nobody, and thinking that the obvious door in front of him might be trapped in some manner It's always the obvious option that hurts you, Boom! slowly makes his way east towards the Coliseum, though he doesn't yet know what awaits him. Getting to the door, Boom! shoves it open and freezes in place against the wall to see what his actions might have caused. Boom! grins hearing the surprised hiss when the door's swing suddenly jars and slows on its course, eventually coming to rest against the wall of its hinges. Boom! peeks around the corner of the door expecting to see Tobias' shadow minion, but sees nothing out of the ordinary.

Perception vs Penny's stealth: 1d20 + 6 ⇒ (9) + 6 = 15

Move action: move to door
Move action: open door

Stealth: 1d20 + 45 ⇒ (4) + 45 = 49 because I was moving during this round, only +20 for invis

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (595 rounds remaining)
Deodorizing Agent - (1195 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (295 rounds remaining)
Shield - +4 shield bonus to AC (36 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (38 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny seeing the door suddenly opens freeze's in place and prepares to attack anything that comes through.

Penny stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Prepared attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Meanwhile tobias seeing the door open moves further to the side stealthily.

Tobias stealth: 1d20 + 12 ⇒ (18) + 12 = 30


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom!, seeing nothing coming through the door quietly starts walking up the wall, and then upside down, stepping over the door frame, and using the wall on the other side of the door to gain a view of the next area, by basically sitting on his own heels and leaning against the wall, his slippers keeping him in place, well off of the ground.

Move action:
Using slippers of scampering, climb wall and walk out the door, upside down. Specifically, If you're at a doorway like the current scenario, 5' to turn horizontal, 5' to step up, 5' to turn inverted vertical, and 5' to step over the doorframe. Free action to rotate in the current square so that I'm right-side up.

Stealth: 1d20 + 45 ⇒ (18) + 45 = 63
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Satisfied that nothing currently stands out to him, Boom! pulls out yet another small vial, this one with only a minute amount of liquid inside, but he doesn't do anything else with it, yet.

Move action: retrieve stored item

Retrieved item:

Alchemist's Fire

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (594 rounds remaining)
Deodorizing Agent - (1194 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (294 rounds remaining)
Shield - +4 shield bonus to AC (35 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (37 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny continues to wait cautiously in place ready to attack if something comes through while hiding,

Penny stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Penny bite: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Meanwhile tobias getting a bit anxious starts chanting a spell while holding a rod in his offhand.

he has had this in his off hand the entire game just for reference

Spell being used:
Summon Monster 2


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Crit Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Double move action
Stealth: 1d20 + 45 - 5 ⇒ (6) + 45 - 5 = 46

Movement:
Boom! skitters quickly across the ceiling and through the underpass walkway leading out into the dome proper, before peeking over the edge of the walkway, and righting himself, if safe.
20' movement to get to the edge of the underpass, 5 more to go from the bottom of the bridge to the side/top, depending on where Tobias is.

Held item:
Alchemist's Fire

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (593 rounds remaining)
Deodorizing Agent - (1193 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (293 rounds remaining)
Shield - +4 shield bonus to AC (34 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (36 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny continues to stand at the ready in hiding as tobias finish's his spell and brings forth 3 particularly large and seemingly bulkier then average eagles which proceed to spread out in a circle to defend him before moving a bit further up.
Summoned blue eyes white eagles!: 1d3 ⇒ 3

Pennys stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Pennys attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Actions:
Boom! draws his bow, knocks an arrow, and infuses the arrow with the small vial he had clutched in his off-hand. Grinning with glee, finally ready, he waits for his opponent to give an opening.

Move action: Draw bow and arrow.
Move action: Alchemical Weapon - infuse Alchemist's fire into the arrow, lasts for one minute or until fired.


Stealth: 1d20 + 65 ⇒ (15) + 65 = 80

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (592 rounds remaining)
Deodorizing Agent - (1192 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (294 rounds remaining)
Shield - +4 shield bonus to AC (33 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (35 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias starts getting alittle anxious with no sign of his opponent.
"Damnit, were is the little bastard"

Penny continues their duty

tobias will crouch down in a defensive stance with nothing better to do.

total defense and won't bother rolling for pennys stuff since you can't see them and well its pointless at this stage XD


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Actions:

With one last bit of inspiration, Boom! pulls out an extract and downs it.

Standard action: Drink extract - Targeted Admixture.


Stealth: 1d20 + 65 ⇒ (1) + 65 = 66

Current Status and effects:

Mage Armor - AC+4, FF+4 - 1hr (591 rounds remaining)
Deodorizing Agent - (1191 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (291 rounds remaining)
Shield - +4 shield bonus to AC (32 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (34 rounds remaining)
Alchemical Weapon - Alchemist's Fire infused into knocked arrow (8 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (3 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias continues his Defensive posture while penny continues their duty.


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom! sights in with his arrow, lets loose and fades into existence, giving his opponent a visual on Boom! for the first time as the arrows cuts through the air between them, leaving a trail of smoke behind it as if it were an explosive missile itself! With a cheeky little wave, boom knocks another arrow and prepares for his opponent's retaliation.

Attack: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 Vs FF
Damage: 1d6 + 1 + 2d6 + 10 + 1d6 + 5 ⇒ (1) + 1 + (3, 3) + 10 + (1) + 5 = 24
1d6+1 arrow damage, 2d6+10 bomb damage for Explosive Missile and Targeted Admixture, 1d6+5 for Alchemist's Fire.

Current status and effects:

Mage Armor - AC+4, FF+4 - 1hr (591 rounds remaining)
Deodorizing Agent - (1191 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (291 rounds remaining)
Shield - +4 shield bonus to AC (32 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (2 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65

Items consumed:

Consumables:
Potion of Mage Armor x1
Deodorizing Agent x1
Arrow x1
Alchemist's Fire x1

Daily abilities:
Bomb x1


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias gets blasted back but comes to a dead stop against the wall before catching himself. "Damn that hurt, PENNY GRAB HIM NOW, EAGLES SWARM HIM! At Tobias shout, Penny comes flying out and attempts to wrap them self around the small goblin!

Penny Grab: 1d20 + 6 ⇒ (9) + 6 = 15
Eagle 1 Grab: 1d20 + 3 ⇒ (7) + 3 = 10
Eagle 2 Grab: 1d20 + 3 ⇒ (7) + 3 = 10
Eagle 3 Grab: 1d20 + 3 ⇒ (13) + 3 = 16

As everything swarm the goblin Tobias proceeds to attempt to slow his opponets movements.

Tobias cast's slow on the goblin! dc 16 will save, you also get a AoO on penny.


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Attack of opportunity, unarmed strike (woo Monk level) on Penny: 1d20 + 4 ⇒ (10) + 4 = 14 VS AC 20 fails
Will Save vs Slow: 1d20 + 1 ⇒ (15) + 1 = 16 vs DC 16 succeeds

Dodging all of his opponent's pets, although not able to score a retaliatory strike against any of them in turn, Boom! twists, turns, and tumbles his way out of his current predicament.

Acrobatics vs CMD 20 check to move through threatened square square: 1d20 + 15 ⇒ (6) + 15 = 21 Succeeds, 10' of movement used (half speed for acrobatics)
Acrobatics vs CMD 20 to continue movement through threatened square: 1d20 + 15 ⇒ (11) + 15 = 26 Succeeds, 20' of movement used (half speed for acrobatics, but doubled because it's the second diagonal

And now free from the gaggle of opponents, Boom! quickly knocks a new arrow, sees it morph into a miniature missile, and lets it loose towards his primary opponent.

Attack: 1d20 + 12 ⇒ (18) + 12 = 30 Provokes AoO from Penny
Damage: 1d6 + 1 + 2d6 + 10 ⇒ (6) + 1 + (4, 4) + 10 = 25
1d6+1 arrow damage, 2d6+10 bomb damage for Explosive Missile and Targeted Admixture

Current Status and Effects:

Mage Armor - AC+4, FF+4 - 1hr (590 rounds remaining)
Deodorizing Agent - (1190 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (290 rounds remaining)
Shield - +4 shield bonus to AC (31 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (1 rounds remaining)

Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65

Consumed items:

Consumables:
Potion of Mage Armor x1
Deodorizing Agent x1
Arrow x2
Alchemist's Fire x1

Daily abilities:
Bomb x2


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Pennys Life saving trip: 1d20 + 6 ⇒ (13) + 6 = 19


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

breakdown of why only Penny got an attack of opportunity:
Penny's CMD: 20
Eagle's CMD: 15

In first square of previous movement, Acrobatics roll of 21 beats CMDs as follows:
-Penny, 21
-Eagle 1, 15+2 (because Penny was previously avoided in the movement, per Acrobatics rules "Acrobatics: This DC is used to avoid an attack of opportunity due to movement. This penalty increases by +2 for each additional opponent avoided in one round.")
-Eagle 2, 15+2+2
-Eagle 3, 15+2+2+2

In the second square, Acrobatics roll of 26 beats CMDs as follows:
-Eagle 3, 15+2+2+2
-Penny, 20+2+2+2

In the third square, attack provokes AoO from Penny vs AC 29 or CMD 20.

Boom! laughs maniacally as all of Tobias' pets fade from existence, followed almost immediately by Tobias and Boom! themselves.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias Init: 1d20 + 5 ⇒ (15) + 5 = 20
Penny Init: 1d20 + 4 ⇒ (9) + 4 = 13

Tobias appears in the arena with his rod of giant summoning in one hand and a scroll in the other.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

1d20 + 7 ⇒ (5) + 7 = 12

Beansidhe appears, bow in hand.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias moves up alongside penny to take cover agaisnt the wall before casting from his scroll

Scroll of eagles splendor


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe casts a spell (Exp Retreat) then moves forward to the wall.

Stealth (Not that this will do much now): 1d20 + 18 ⇒ (15) + 18 = 33

Status:
HP: 55/55
Exp. Retreat: 60/60 rds


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Deciding caution is the better strategy over valor Tobias decides to summon in some scouts.

Spell:
Summon monster 2

Meanwhile penny keep watch on one side.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe steps around and up to the next corner. There he is. In the process of summoning something too. She shakes her head then pulls away from the wall for a second. Concentrating on her bow, it begins to glow a little. Beansidhe casts a quick spell and lets a burning arrow fly.

Move: 1 E, 10 N; Swift: Enhance bow (+1 flaming); Standard: Cast Scorching Ray with Ranged Spellstrike

Attack + Enhanced: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage + Enhanced + Scorching Ray + Flaming: 1d8 + 3 + 1 + 4d6 + 1d6 ⇒ (8) + 3 + 1 + (2, 6, 6, 4) + (3) = 33

Status:
HP: 55/55
Exp. Retreat: 59/60 rds
Enhanced Bow: 10/10 rds
Arcane Pool: 5/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Concentration check: 1d20 + 11 - 2 - 33 ⇒ (6) + 11 - 2 - 33 = -18

The spell fizzles and as it does as back with his free hand, but all Bean see's is a suddenly blinding light.

As bean deals with that tobias retreats Penny rushes forward to get to bean.

actions, Tobias fails concentration, cast glitterdust on bean then moves, then penny Runs to get into base.

Glitterdust is a DC 19 Willsave or be blinded


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Beansidhe curses as she goes blind. Assuming Penny is there by now, she flips away, then casts a spell to slow her down.

Acrobatics to Avoid AOO: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Acrobatics Full Speed While Blind: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18

Move; Cast Web

Status:
HP: 55/55
Exp. Retreat: 58/60 rds
Enhanced Bow: 9/10 rds
Blinded: 6/6 rds
Web: 60/60 rds
Arcane Pool: 5/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Will the bling web Pennys path is blocked, seeing so tobias keeps moving forward then calls penny to him.
Makers call to bring penny to me

the previous delete roll: 1d20 ⇒ 13


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Seeing Bean escape and webs take their place tobias moves forward then calls penny to him, before penny bolts off again to give chase to bean.

Makers call then penny moves move

Wasted roll: 1d20 ⇒ 6


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

I missed the part about saves every round. Maybe I can end it early: 1d20 + 3 ⇒ (7) + 3 = 10 Nope

Beansidhe begins casting again, and a cloud of mist billows out from her, then she disappears.

Obscuring Mist; Move: (Circuitous route to confuse if Penny tries to track where I went) 2 W (10'), 1 N (15'), 3 E (30'), 1 SE (35'), 2 S (45'), 2 SW (60')

Acrobatics for full speed: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25

Will Save: 1d20 + 3 ⇒ (16) + 3 = 19 YAY!!!!

Status:
HP: 55/55
Exp. Retreat: 57/60 rds
Enhanced Bow: 8/10 rds
Blinded: ENDED
Web: 59/60 rds
Arcane Pool: 5/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny first moves to a good point to block anyone trying to pass then sniffs the air to get Beans scent!

Meanwhile tobias takes out a scroll and use it to buff himself.

Penny moves to the edge of the mist then scents for bean whil tobias move and grabs a scroll from his belt before using it, SCroll is scroll of shield


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe steps out of the mist long enough to see Penny waiting there. She then disappears into the mist, pushing her way through the webs to the other side.

CMB: 1d20 + 6 ⇒ (10) + 6 = 16

Double Move: 1 S (5'), 6 N (35'), 2 NW (50'), 6 N (Difficult) (110'), 1 N 115', 1 W (120')

Status:
HP: 55/55
Exp. Retreat: 56/60 rds
Enhanced Bow: 7/10 rds
Web: 598/600 rds
Obscuring Mist: 59/60 rds
Glitterdust 4 rds
Arcane Pool: 5/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

With the smell suddenly growing rapidly disappearing upwards penny moves to regather with tobias, Tobias meanwhile moves forward again and proceeds to cast a spell on himself!

[Spoiler=Spell] Reduce person [/dice]

[ooc] Tobias actions: Move, cast spell/ Penny Actions Move Move[/dice]


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe moves forward and around the corner, concentrating for half a moment. She then casts again, a set of webs growing up around the next corner.

Move: 10 W (50'), 2 S (60'); Swift: Spell Recall (Web); Standard: Cast Web


GM RETCON: Two issues with part of Tobias last turn. 1: Reduce Person has a 1 round casting time. 2: Tobias is not a legal target for Reduce Person. Pause for discussion in discord


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15
Tobias reflex save: 1d20 + 8 ⇒ (12) + 8 = 20

Penny gets caught in the web but Tobias manages to avoid it.

Penny CMB to break free: 1d20 + 7 ⇒ (20) + 7 = 27
Penny breaks free the moves.
Tobias proceeds to buff him and penny before attempting to break free and hide.

Tobias CMB to move: 1d20 + 4 ⇒ (19) + 4 = 23

And moves off.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe steps back around the corner and dismisses her web.

Status:
HP: 55/55
Exp. Retreat: 54/60 rds
Enhanced Bow: 5/10 rds
Web: 599/600 rds
Obscuring Mist: 57/60 rds
Glitterdust 2 rds
Arcane Pool: 3/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny moves to regather with their master while said master goes into spell casting.
CMB: 1d20 + 7 ⇒ (13) + 7 = 20

Spell:
Summon monster 1


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe dismisses the other web and waits.

Status:
HP: 55/55
Exp. Retreat: 53/60 rds
Enhanced Bow: 4/10 rds
Obscuring Mist: 56/60 rds
Glitterdust 1 rd
Arcane Pool: 3/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Suddenly before Bean appears a eagle that release a loud screech as it
races towards them and attempts to slash them.
Eagle summoned with augment summon and 1 use of rod of giant summoning

Eagle talon: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Shortly after the eagle Penny comes rushing out.

Penny Bite: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 2
As the bite connect Penny latchs onto beans leg in a attempt to drag them down into their coils

Trip: 1d20 + 8 ⇒ (7) + 8 = 15
grab: 1d20 + 13 ⇒ (6) + 13 = 19

Meanwhile tobias goes into casting again from his hiding place.

spell:
summon monster 1


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Concentration (Defensive) DC 17: 1d20 + 10 ⇒ (17) + 10 = 27

The dust wears off, as Beansidhe holds back, casting, then suddenly she disappears.

Stealth:
Just to be sure, she quickly flips away from the two in front of her then moves to hide.

Acrobatics to Avoid AOO: 1d20 + 14 ⇒ (18) + 14 = 32
Fast Stealth: 1d20 + 18 + 20 - 5 ⇒ (16) + 18 + 20 - 5 = 49

Status:
HP: 45/55
Exp. Retreat: 52/60 rds
Enhanced Bow: 3/10 rds
Obscuring Mist: 55/60 rds
Vanish 6/6 rds
Arcane Pool: 3/6[/dice]


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny hiss's in frustration as Bean vanishs, receiving a mental call from their master retreats back to him as another large eagle appears.

Meanwhile from their hiding place Tobias pulls a scroll from his belt and cast it on Penny whos eyes begin to glow.

Spell:
See Invisibility


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Fast Stealth: 1d20 + 14 + 20 - 5 ⇒ (19) + 14 + 20 - 5 = 48

Status:
HP: 45/55
Exp. Retreat: 51/60 rds
Enhanced Bow: 2/10 rds
Obscuring Mist: 54/60 rds
Vanish 5/6 rds
Arcane Pool: 3/6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny slithers briefly outside the mist.

will continue once I am told if they see anything.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

seeing nothing penny slithers back to their master side trying to guess were the Opponet will come from, meanwhile tobias goes into casting again.

[spoiler=Spell] Summon monster 1[/dice]


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe dismisses the mist then moves away.

Fast Stealth: 1d20 + 18 + 20 - 5 ⇒ (17) + 18 + 20 - 5 = 50

Status:
HP: 45/55
Exp. Retreat: 50/60 rds
Enhanced Bow: 1/10 rds
Vanish 4/6 rds
Arcane Pool: 3/6


With a great grinding noise, you can tell something is happening at the central pillar, but you cant make exactly what... yet.

151 to 200 of 218 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Super Pathfinder Brawl - Arena C All Messageboards

Want to post a reply? Sign in.