Tobias The Shadowy |
Penny proceeds to open the next door and go through all stealthy like with tobias following behind stealthily.
penny move to open another door then move action again with tobias doing a move and then a stealth move
Tobias stealth: 1d20 + 12 ⇒ (6) + 12 = 18
Penny stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Boom! |
Boom! continues his methodical preparations by merely downing another extract and wondering who his newest opponent is.
Standard action: Consume extract
Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
Deodorizing Agent - 1d3 ⇒ 2 hours from the start of the fight = (1198 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (297 rounds remaining)
Shield - +4 shield bonus to AC (38 rounds remaining)
Alchemical Allocation: Next extract consumed is not used. (1 round remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Tobias The Shadowy |
Tobias proceeds to go forward looking for the opponet while taking out a small lantern and lighting it with penny following suits.
stealth moves and perceptions [ooc]
Tobias Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Penny Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Tobias stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Tobias stealth: 1d20 + 10 ⇒ (5) + 10 = 15
[ooc]so yeah if beetly ever decide to look for me he will probally be able to kinda spot me :P
Boom! |
Boom! pulls out one more extract, dumps it into his mouth and then spits it back into vial. Alchemical Allocation expended. Feeling it take effect, Boom! opens the door and immediately crouches into a corner in his room, using his augmented abilities to quiet his breathing and slow his movements, just in case his opponent peaks into the now-open room.
Standard Action: Consume Extract
Move Action: open door
Stealth: 1d20 + 65 ⇒ (13) + 65 = 78
Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - 1d3 ⇒ 2 hours from the start of the fight = (1196 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (296 rounds remaining)
Shield - +4 shield bonus to AC (37 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (39 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Tobias The Shadowy |
Tobias Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Penny Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Not seeing anything so far tobias decide to forgo stealth in favour of taking out another scroll and using it while penny scouts ahead.
Penny Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
scroll of shield and penny use's stealth move move
Boom! |
Perception vs Penny's stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Boom! pokes his head out of the door way and quickly glances down the hallways available to him. Seeing nobody, and thinking that the obvious door in front of him might be trapped in some manner It's always the obvious option that hurts you, Boom! slowly makes his way east towards the Coliseum, though he doesn't yet know what awaits him. Getting to the door, Boom! shoves it open and freezes in place against the wall to see what his actions might have caused. Boom! grins hearing the surprised hiss when the door's swing suddenly jars and slows on its course, eventually coming to rest against the wall of its hinges. Boom! peeks around the corner of the door expecting to see Tobias' shadow minion, but sees nothing out of the ordinary.
Perception vs Penny's stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Move action: move to door
Move action: open door
Stealth: 1d20 + 45 ⇒ (4) + 45 = 49 because I was moving during this round, only +20 for invis
Mage Armor - AC+4, FF+4 - 1hr (595 rounds remaining)
Deodorizing Agent - (1195 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (295 rounds remaining)
Shield - +4 shield bonus to AC (36 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (38 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Tobias The Shadowy |
Penny seeing the door suddenly opens freeze's in place and prepares to attack anything that comes through.
Penny stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Prepared attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Meanwhile tobias seeing the door open moves further to the side stealthily.
Tobias stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Boom! |
Boom!, seeing nothing coming through the door quietly starts walking up the wall, and then upside down, stepping over the door frame, and using the wall on the other side of the door to gain a view of the next area, by basically sitting on his own heels and leaning against the wall, his slippers keeping him in place, well off of the ground.
Stealth: 1d20 + 45 ⇒ (18) + 45 = 63
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Satisfied that nothing currently stands out to him, Boom! pulls out yet another small vial, this one with only a minute amount of liquid inside, but he doesn't do anything else with it, yet.
Move action: retrieve stored item
Alchemist's Fire
Mage Armor - AC+4, FF+4 - 1hr (594 rounds remaining)
Deodorizing Agent - (1194 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (294 rounds remaining)
Shield - +4 shield bonus to AC (35 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (37 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Tobias The Shadowy |
Penny continues to wait cautiously in place ready to attack if something comes through while hiding,
Penny stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Penny bite: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Meanwhile tobias getting a bit anxious starts chanting a spell while holding a rod in his offhand.
he has had this in his off hand the entire game just for reference
Boom! |
Double move action
Stealth: 1d20 + 45 - 5 ⇒ (6) + 45 - 5 = 46
20' movement to get to the edge of the underpass, 5 more to go from the bottom of the bridge to the side/top, depending on where Tobias is.
Mage Armor - AC+4, FF+4 - 1hr (593 rounds remaining)
Deodorizing Agent - (1193 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (293 rounds remaining)
Shield - +4 shield bonus to AC (34 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (36 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Tobias The Shadowy |
Penny continues to stand at the ready in hiding as tobias finish's his spell and brings forth 3 particularly large and seemingly bulkier then average eagles which proceed to spread out in a circle to defend him before moving a bit further up.
Summoned blue eyes white eagles!: 1d3 ⇒ 3
Pennys stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Pennys attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Boom! |
Move action: Draw bow and arrow.
Move action: Alchemical Weapon - infuse Alchemist's fire into the arrow, lasts for one minute or until fired.
Stealth: 1d20 + 65 ⇒ (15) + 65 = 80
Mage Armor - AC+4, FF+4 - 1hr (592 rounds remaining)
Deodorizing Agent - (1192 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (294 rounds remaining)
Shield - +4 shield bonus to AC (33 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (35 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Tobias The Shadowy |
Tobias starts getting alittle anxious with no sign of his opponent.
"Damnit, were is the little bastard"
Penny continues their duty
tobias will crouch down in a defensive stance with nothing better to do.
total defense and won't bother rolling for pennys stuff since you can't see them and well its pointless at this stage XD
Boom! |
With one last bit of inspiration, Boom! pulls out an extract and downs it.
Standard action: Drink extract - Targeted Admixture.
Stealth: 1d20 + 65 ⇒ (1) + 65 = 66
Mage Armor - AC+4, FF+4 - 1hr (591 rounds remaining)
Deodorizing Agent - (1191 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (291 rounds remaining)
Shield - +4 shield bonus to AC (32 rounds remaining)
Invisibility - +2 on first attack vs sighted opponent, first attack vs FF AC, +20/40 to stealth (34 rounds remaining)
Alchemical Weapon - Alchemist's Fire infused into knocked arrow (8 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (3 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Boom! |
Boom! sights in with his arrow, lets loose and fades into existence, giving his opponent a visual on Boom! for the first time as the arrows cuts through the air between them, leaving a trail of smoke behind it as if it were an explosive missile itself! With a cheeky little wave, boom knocks another arrow and prepares for his opponent's retaliation.
Attack: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 Vs FF
Damage: 1d6 + 1 + 2d6 + 10 + 1d6 + 5 ⇒ (1) + 1 + (3, 3) + 10 + (1) + 5 = 24
1d6+1 arrow damage, 2d6+10 bomb damage for Explosive Missile and Targeted Admixture, 1d6+5 for Alchemist's Fire.
Mage Armor - AC+4, FF+4 - 1hr (591 rounds remaining)
Deodorizing Agent - (1191 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (291 rounds remaining)
Shield - +4 shield bonus to AC (32 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (2 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Consumables:
Potion of Mage Armor x1
Deodorizing Agent x1
Arrow x1
Alchemist's Fire x1
Daily abilities:
Bomb x1
Tobias The Shadowy |
Tobias gets blasted back but comes to a dead stop against the wall before catching himself. "Damn that hurt, PENNY GRAB HIM NOW, EAGLES SWARM HIM! At Tobias shout, Penny comes flying out and attempts to wrap them self around the small goblin!
Penny Grab: 1d20 + 6 ⇒ (9) + 6 = 15
Eagle 1 Grab: 1d20 + 3 ⇒ (7) + 3 = 10
Eagle 2 Grab: 1d20 + 3 ⇒ (7) + 3 = 10
Eagle 3 Grab: 1d20 + 3 ⇒ (13) + 3 = 16
As everything swarm the goblin Tobias proceeds to attempt to slow his opponets movements.
Tobias cast's slow on the goblin! dc 16 will save, you also get a AoO on penny.
Boom! |
Attack of opportunity, unarmed strike (woo Monk level) on Penny: 1d20 + 4 ⇒ (10) + 4 = 14 VS AC 20 fails
Will Save vs Slow: 1d20 + 1 ⇒ (15) + 1 = 16 vs DC 16 succeeds
Dodging all of his opponent's pets, although not able to score a retaliatory strike against any of them in turn, Boom! twists, turns, and tumbles his way out of his current predicament.
Acrobatics vs CMD 20 check to move through threatened square square: 1d20 + 15 ⇒ (6) + 15 = 21 Succeeds, 10' of movement used (half speed for acrobatics)
Acrobatics vs CMD 20 to continue movement through threatened square: 1d20 + 15 ⇒ (11) + 15 = 26 Succeeds, 20' of movement used (half speed for acrobatics, but doubled because it's the second diagonal
And now free from the gaggle of opponents, Boom! quickly knocks a new arrow, sees it morph into a miniature missile, and lets it loose towards his primary opponent.
Attack: 1d20 + 12 ⇒ (18) + 12 = 30 Provokes AoO from Penny
Damage: 1d6 + 1 + 2d6 + 10 ⇒ (6) + 1 + (4, 4) + 10 = 25
1d6+1 arrow damage, 2d6+10 bomb damage for Explosive Missile and Targeted Admixture
Mage Armor - AC+4, FF+4 - 1hr (590 rounds remaining)
Deodorizing Agent - (1190 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (290 rounds remaining)
Shield - +4 shield bonus to AC (31 rounds remaining)
Targeted Admixture - Double Int damage in place of splash damage for alchemical items and effects (1 rounds remaining)
Total modified stats:
AC: 29; T: 19; FF: 21 | Fort: +4; Ref: +11; Will: +1 | Speed: 30ft | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +45/+65
Consumables:
Potion of Mage Armor x1
Deodorizing Agent x1
Arrow x2
Alchemist's Fire x1
Daily abilities:
Bomb x2
Boom! |
Eagle's CMD: 15
In first square of previous movement, Acrobatics roll of 21 beats CMDs as follows:
-Penny, 21
-Eagle 1, 15+2 (because Penny was previously avoided in the movement, per Acrobatics rules "Acrobatics: This DC is used to avoid an attack of opportunity due to movement. This penalty increases by +2 for each additional opponent avoided in one round.")
-Eagle 2, 15+2+2
-Eagle 3, 15+2+2+2
In the second square, Acrobatics roll of 26 beats CMDs as follows:
-Eagle 3, 15+2+2+2
-Penny, 20+2+2+2
In the third square, attack provokes AoO from Penny vs AC 29 or CMD 20.
Boom! laughs maniacally as all of Tobias' pets fade from existence, followed almost immediately by Tobias and Boom! themselves.
Beansidhe |
Beansidhe steps around and up to the next corner. There he is. In the process of summoning something too. She shakes her head then pulls away from the wall for a second. Concentrating on her bow, it begins to glow a little. Beansidhe casts a quick spell and lets a burning arrow fly.
Move: 1 E, 10 N; Swift: Enhance bow (+1 flaming); Standard: Cast Scorching Ray with Ranged Spellstrike
Attack + Enhanced: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage + Enhanced + Scorching Ray + Flaming: 1d8 + 3 + 1 + 4d6 + 1d6 ⇒ (8) + 3 + 1 + (2, 6, 6, 4) + (3) = 33
Exp. Retreat: 59/60 rds
Enhanced Bow: 10/10 rds
Arcane Pool: 5/6
Tobias The Shadowy |
Concentration check: 1d20 + 11 - 2 - 33 ⇒ (6) + 11 - 2 - 33 = -18
The spell fizzles and as it does as back with his free hand, but all Bean see's is a suddenly blinding light.
As bean deals with that tobias retreats Penny rushes forward to get to bean.
actions, Tobias fails concentration, cast glitterdust on bean then moves, then penny Runs to get into base.
Glitterdust is a DC 19 Willsave or be blinded
Beansidhe |
Will: 1d20 + 3 ⇒ (12) + 3 = 15
Beansidhe curses as she goes blind. Assuming Penny is there by now, she flips away, then casts a spell to slow her down.
Acrobatics to Avoid AOO: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Acrobatics Full Speed While Blind: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Move; Cast Web
Exp. Retreat: 58/60 rds
Enhanced Bow: 9/10 rds
Blinded: 6/6 rds
Web: 60/60 rds
Arcane Pool: 5/6
Beansidhe |
I missed the part about saves every round. Maybe I can end it early: 1d20 + 3 ⇒ (7) + 3 = 10 Nope
Beansidhe begins casting again, and a cloud of mist billows out from her, then she disappears.
Obscuring Mist; Move: (Circuitous route to confuse if Penny tries to track where I went) 2 W (10'), 1 N (15'), 3 E (30'), 1 SE (35'), 2 S (45'), 2 SW (60')
Acrobatics for full speed: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Will Save: 1d20 + 3 ⇒ (16) + 3 = 19 YAY!!!!
Exp. Retreat: 57/60 rds
Enhanced Bow: 8/10 rds
Blinded: ENDED
Web: 59/60 rds
Arcane Pool: 5/6
Tobias The Shadowy |
Penny first moves to a good point to block anyone trying to pass then sniffs the air to get Beans scent!
Meanwhile tobias takes out a scroll and use it to buff himself.
Penny moves to the edge of the mist then scents for bean whil tobias move and grabs a scroll from his belt before using it, SCroll is scroll of shield
Beansidhe |
Beansidhe steps out of the mist long enough to see Penny waiting there. She then disappears into the mist, pushing her way through the webs to the other side.
CMB: 1d20 + 6 ⇒ (10) + 6 = 16
Double Move: 1 S (5'), 6 N (35'), 2 NW (50'), 6 N (Difficult) (110'), 1 N 115', 1 W (120')
Exp. Retreat: 56/60 rds
Enhanced Bow: 7/10 rds
Web: 598/600 rds
Obscuring Mist: 59/60 rds
Glitterdust 4 rds
Arcane Pool: 5/6
Tobias The Shadowy |
With the smell suddenly growing rapidly disappearing upwards penny moves to regather with tobias, Tobias meanwhile moves forward again and proceeds to cast a spell on himself!
[Spoiler=Spell] Reduce person [/dice]
[ooc] Tobias actions: Move, cast spell/ Penny Actions Move Move[/dice]
Tobias The Shadowy |
Penny Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15
Tobias reflex save: 1d20 + 8 ⇒ (12) + 8 = 20
Penny gets caught in the web but Tobias manages to avoid it.
Penny CMB to break free: 1d20 + 7 ⇒ (20) + 7 = 27
Penny breaks free the moves.
Tobias proceeds to buff him and penny before attempting to break free and hide.
Tobias CMB to move: 1d20 + 4 ⇒ (19) + 4 = 23
And moves off.
Tobias The Shadowy |
Suddenly before Bean appears a eagle that release a loud screech as it
races towards them and attempts to slash them.
Eagle summoned with augment summon and 1 use of rod of giant summoning
Eagle talon: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Shortly after the eagle Penny comes rushing out.
Penny Bite: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 2
As the bite connect Penny latchs onto beans leg in a attempt to drag them down into their coils
Trip: 1d20 + 8 ⇒ (7) + 8 = 15
grab: 1d20 + 13 ⇒ (6) + 13 = 19
Meanwhile tobias goes into casting again from his hiding place.
Beansidhe |
Concentration (Defensive) DC 17: 1d20 + 10 ⇒ (17) + 10 = 27
The dust wears off, as Beansidhe holds back, casting, then suddenly she disappears.
Acrobatics to Avoid AOO: 1d20 + 14 ⇒ (18) + 14 = 32
Fast Stealth: 1d20 + 18 + 20 - 5 ⇒ (16) + 18 + 20 - 5 = 49
Exp. Retreat: 52/60 rds
Enhanced Bow: 3/10 rds
Obscuring Mist: 55/60 rds
Vanish 6/6 rds
Arcane Pool: 3/6[/dice]
Tobias The Shadowy |
Penny hiss's in frustration as Bean vanishs, receiving a mental call from their master retreats back to him as another large eagle appears.
Meanwhile from their hiding place Tobias pulls a scroll from his belt and cast it on Penny whos eyes begin to glow.