Palthut |
Sorry, but I can't tell if the brownish area round the temple is dirt or water or something else, Palthut would be able to tell if it is solid or not.
Also pre-battle coating my scythe with urushiol venom.I also assume that we go out there with our weapons out, so he has his scythe in hand.
Nairb the Grey |
Sorry, but I can't tell if the brownish area round the temple is dirt or water or something else, Palthut would be able to tell if it is solid or not.
Also pre-battle coating my scythe with urushiol venom.I also assume that we go out there with our weapons out, so he has his scythe in hand.
The green is grass, the brown is trail...the grey is a stone foundation.
Palthut |
initiative: 1d20 + 2 ⇒ (14) + 2 = 16
yup it does
Beansidhe |
Oh boy. I think we've got opposite posting schedules. I can sometimes post at night, but I think for the most part our game will take a while.
Double move action to climb over back of Palisade and drop to the ground behind it. Hiding.
Accelerated Climb: 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12
Acrobatics to fall 10': 1d20 + 4 ⇒ (18) + 4 = 22
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
1. Palthut, being right behind the wall, has no line of sight to me till after my actions.
2. With the distance modifiers and stealth, I calculate the perception DC to hear me at 37, which palthut cannot reach.
If any of my calculations or claims are in error though, please let me know and I can create a perception spoiler with the DC, or if you'd rather, you can.
Palthut |
Good to know. I'll just try to post as often as I can, which is pretty often.
Are we required to keep track of spell components, if so, which ones?
Beansidhe |
Beansidhe moves into the foliage around her and begins to move silently through it.
With half speed stealth and difficult terrain, that should put me bottom row, ninth column from the left
Should be it for my turn.
Nairb the Grey |
The temple does block line of sight...it is made of worked stone and does not have windows.
For spell components, assume your component pouch has everything in it you need for regular casting of normal spells. If there is an item with a price listed then you will need to track that. This forum page has a good starting point of examples.
Palthut |
ok good to know. this post was my entire turn, so it is your turn now.
Palthut |
if you have secretly moved out of the palisade you might see me. your turn.
Palthut |
ok.
Palthut |
is your marker off the map because you want to stay hidden or are you on the tower but off the confines of the map? I want to know because i miiiiight be able to see you if you are on the tower.
and promptly falls on his bottom before getting up again.i would land in the square i am now.
Nairb the Grey |
I removed her icon from the map. It's placement in the white space has no bearing in the game...it is just a placeholder.
Edit to add:
Beansidhe |
Another two move actions, two diagonals equaling 15' total. Puts me left edge of the map, two rows up.
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
You're up.
Nairb the Grey |
Oh! I forgot something that was supposed to happen. Not too late yet though...
Palthut |
your turn.
Nairb the Grey |
Line of sight now exists (finally :P). Beansidhe, make a DC 10 perception check to notice Palthut moving out in the open...(this essentially checks to see if you are looking in the correct direction...the distance is what makes what should be an easy check so relatively high).
Palthut, because she is hiding your perception will likely be harder, and you will not get it until/if she creates visible stimulus. I will be back after her post to let you know.
Palthut |
perc.: 1d20 + 8 ⇒ (16) + 8 = 24
Palthut probably sees her.
Nairb the Grey |
Based on her position, distance, and last stealth roll, you actually wouldn't with that roll. (The DC is in the low 30s right now).
Technically you don't have a move action left to make a deliberate perception check though, so you would not get that check until there is an observable stimulus which will allow you to perception for free. At that point her stealth might be lower. We will bank that excellent die roll and result for now and see if it helps you out after she takes her turn.
Beansidhe |
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Beansidhe sees her opportunity. She pulls out her bow and an arrow. A quick flash runs to her bow as she nocks an arrow and pulls back. She lets the arrow fly at her target, then ducks back behind the trees.
Move: Draw my bow; Swift: Arcane point to make it magic; Standard: Attempt a sniping attack.
Stealth for Sniping: 1d20 + 8 - 20 ⇒ (6) + 8 - 20 = -6 Whelp, that's me being seen.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Beansidhe |
The action entry of the pfsrd on stealth specifically calls out that returning to stealth after a ranged attack (sniping) requires a move action. You would not be able to do it as part of a held action.
Oh, dang. That's my bad. I missed that too. Sorry, I guess it doesn't so much matter since I failed that stealth roll anyway, but I'll remember for the future now.
Palthut |
As palthut gets struck by the arrow he dashes into the temple. supposed to wait. GM says something will happen, after that it is your turn.
Nairb the Grey |
As Palthut moves into the temple, an Arcane Sigil on the ground begins to glow. Having faith in what he read on the side of the tower, he steps onto the sigil. A flash of light an a loud crack of air clapping together in a vacuum. There is a lightness, and a sickening jerk as if something punched him in the gut. The lights swirl around him, he comes too laying on his back looking up at the open sky.
Palthut, you are now prone on top of the Northern Tower. There is a arcane sigil just to the left of you that you assume would bring you back to the temple.
Nairb the Grey |
You would have heard the sound. Like a thunderclap. From your vantage you saw him go in but have no visibility to what happened inside and since he is prone you can’t see him on top of the tower. For the teleport to work you have to end your turn on the social, so his turn is done. Going to go post some more in the main lobby discussion.
Beansidhe |
Beansidhe moves quickly across the ground to the side of the palisade she'd started at.
Two move actions, move fast at stealth. Ending movement at 10th column from the left and 4 rows up.
Where are temple entrances?
Arcane Pool: 4/5
Your turn.
Palthut |
your turn.
Palthut |
Beansidhe |
Beansidhe moves around the side of the temple and looks inside. Seeing it empty, I assume since I haven't seen another flash of light. she looks around, and pulls out a small lump of wax and concentrates. Palliar.
A sound, pops up out of nowhere, feet hitting packed dirt and heavy breathing, it moves across the road towards the Oread's starting palisade.
Move stealth. Standard, cast Ghost Sound to create the illusion sound of running across the road towards his palisade. I realize he may not be able to hear it, but Beansidhe at this point has no idea where he is and hopes to draw him out. Since I don't know if he could hear it, I figure I'll leave my description of the sound in the spoiler and you can decide what he hears, if anything. It'll be a DC 14 Will to disbelieve.
Oh, also, if he is inside and my assumption's wrong, then I shoot him.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Need a GM ruling before you go, but I don't need to do anything after that, so it'll be your turn.
Nairb the Grey |
Since you are making an effort for this to be more than just "Hear the sound of a creature walking- DC 10" I am going to assign a base DC of 5 to it. Then with the distance from him to the palisade, the closest point in the line you are making, the adjusted DC will be 12 (50' distant and 30' high, I am eyeballing the hypotenuse of that triangle to be around 70-is feet). I will roll it for him reactively and his will save and then post appropriately in the open.
Reactive Perception check for Palthut: 1d20 + 8 ⇒ (12) + 8 = 20
Will save v Ghost Sound DC 14: 1d20 + 6 ⇒ (7) + 6 = 13
Palthut, as you make your preparations upon the tower, you can hear your opponent moving below you. It is hard to make a specific pinpoint on the sound, but from the general directionality it sounds like she is heading towards the palisade in the North that you began the combat at.
Palthut |
your turn
Nairb the Grey |
Palthet, Standing at the wall either crenellations beside you, you are able to survey nearly all of the battle field. From your vantage point you can see your adversary crouching against the wall of the temple, working to stay hidden from anyone on ground level.
Beansidhe, from his vantage point you do not have any cover to effectively stealth. Please place your token on the map where you ended your last turn. At least some of your next post should be outside of a spoiler. With his cover from the wall and the fact that you are not expecting him on top of the tower, +distance, I am assigning a perception dc of 15 for you to realize where he is. There is observable stimuli if you are looking in the right direction, so you do get the check for free.
Beansidhe |
Sorry, I think I'm missing something about this terrain, could you explain it to me? I don't quite understand how I don't have even partial cover. With the temple being 10' tall and me standing next to the wall, how would we be able to have line of sight to one another? What am I missing?
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
I'll wait for understanding of terrain before I take my turn.
Beansidhe |
Oh man! Sorry. Now I see. I somehow read West earlier and that's just stick in my head. I'm on mobile now and can't fix my position, but I'm pretty much just the opposite side of the temple.
Beansidhe looks around to see if he fallen for her bait. Not seeing the Oread, she readies herself, pulling out an arrow.
Move: Look for Stimulus; Standard: Ready an action to shoot if he shows.
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Palthut |
Palthut smiles as he sees Beansidhe not moving, in the range of his spell.
He mutters an incantation in an unknown language.
Casting burning sands. 20' radius, the circle marks it. the radius is difficult terrain and if you end your turn in it you take 1d4 damage.
As Palthut opens an ornate bag, sands pours out, and dissipates in the wind. The ground under Beansidhe erupts into a shifting, scalding hot sand field about 45 feet wide at its center.
Palthut |