0-1F Treasure of Jemma Redclaw reward?


Pathfinder Adventure Card Society

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Is the reward for this scenario (choose two players to use the Adv Deck 1 loot cards) granted only to the specific character you beat the scenario with, or is it an ability granted to the player, similar to the Adv. 1 reward of being able to play Jirelle?

I initially assumed the former, but I've just noticed that whereas all the character rewards mention the character directly ("Each character gains X"), this one does not, and only references players ("For the rest of the Adventure Path, when setting up the scenario, you may choose 1 player to replace 1 item in her deck with...")


"For the rest of the Adventure Path, when setting up each scenario, you may choose 1 player to replace 1 item in her deck with the loot Besmara’s Tricorne and another player to replace 1 weapon with the loot Vindictive Harpoon +1. Return both cards to the box at the end of each scenario."

I think the "for the rest of the Adventure Path" part of the reward is key here. You are not meant to have access to this reward until you have gotten to this part of the Adventure Path, so it only applies to the character that completed the scenario. However, the interesting part is how the loot division works. As it is written right now, only one character in the party needs to have beating this scenario for the whole party to get the benefit. So since my Cleric Tarlin has finished this scenario, but neither of the loot cards are that important for him, he can play a scenario with four complete newbies and offer these loot cards up for two of them to replace some of their less useful starting cards.

The question kind of is, is this intended? The Adventure 2 card, "A Pirate's Life", also has a Loot card reward, but it is worded very differently:

"For the rest of the Adventure Path, when setting up each scenario, you may choose 1 loot card with adventure deck number 2 to replace 1 card of the same type in your deck. If two players choose the same loot card, they should each roll 1d12; the player with the highest result may use the card. Return all loot cards to the same box at the end of each scenario."

This reward makes it very clear that just you, as in your character, gets to choose a loot card. You don't get to offer the card to others. There is also a solution for when two characters want the same loot card which isn't in the Jemma reward. Should the reward for 1F be worded more like the reward for Adventure 2? I don't know, but although it's pretty different, I think it's fine as it is.

Paizo Employee Chief Technical Officer

They are different by intent.


This scenario clarifies what happens to the Loot card after you are done playing the scenario, but not what happens with the card that was displaced from your deck. I assume it is in some sort of limbo and that it returns to your deck before you handle rewards. Someone else might assume that it goes into the box when displaced and at the end of the scenario you will replace it with a Basic card.

Maybe Loot rules could be in the OP guide?

Sovereign Court

It says you replace it with the Loot. I see no reason the original card would go anywhere but back to the box. It's in your deck, or it isn't. The game doesn't use "limbo" zones. A card is used or not. Not sure why you would automatically assume you do something the game has never set a precedent for doing.


Andrew Klein wrote:
Not sure why you would automatically assume you do something the game has never set a precedent for doing.

Probably because this way of using Loot is something the game has never done, therefore all you can do is assume?

Sovereign Court

Yes, we can only assume, but why go straight to something with no precedent when there is a much more obvious answer that makes sense? It isn't in your deck. Where else will it be? Back in the box and out of your deck? Could be, we know cards don't stay in our deck forever. Limbo-land? This has never existed before, so I'm going to go with the answer that makes sense and does something we frequently do anyways -- lose a card from our deck.

Paizo Employee Chief Technical Officer

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For space reasons, we can't add a lot of words here, and I can't put it in in the guide, as the way loot works will not necessarily be the same throughout the AP.

If it said "you may choose 1 player to temporarily replace 1 item in her deck", would you know what to do?

Sovereign Court

Yes. I think temporarily makes it clear it would be only during that scenario and that the old card would come back.


I'm fine with that wording, too. Thanks, Andrew, for taking the opposite assumption :)

In the guide, you might be able to say 'If you are told to temporarily replace a card in your deck...'. That leaves things open for other types of loot.

Sovereign Court

I think the word temporary is clear enough it doesn't need to be in the guide, regardless what of what is being replaced temporarily. Vic recently mentioned they want to modify the guide as little as possible, and I think that's just an unnecessary edit.

Grand Lodge

When I read about the reward here, I had assumed that it was a temporary thing since you weren't permanently replacing the card in your deck ... just sort of setting it aside to use the tricorne and/or harpoon. And while I know that decks don't have memories when it comes to banishing, I hadn't thought of this in the same manner.

Vic, is there a general OP FAQ yet? Wouldn't this be a good place to start one since Loot is handled in a different manner and doesn't actually become a permanent resident in your deck.


While I understand temporary I'm going to throw out another suggestion. What if you bury the replaced card. Then its still in your deck at the end of the scenario for rebuilding but essentially out of play.

"For the rest of the Adventure Path, when setting up each scenario, you may choose players to add the loot Besmara’s Tricorne and Vindictive Harpoon +1 to their decks. To add these loot cards to a player's deck that player must bury a card of the same type from her deck. Return both loot cards to the box at the end of each scenario"

Just an idea. I don't remember a mechanic that allows you to recover a buried card but its a big game... maybe its out there.


There are a couple ways. There was a location in RotR that when you permanently closed it you could add any of your buried cards back to your hand. And there is a location in S&S that lets you get back buried allies. Plus you could always die and then be resurrected.

Grand Lodge

Easier to not mess with the standard mechanics of the cards and just say temporarily removed from your deck (for the remainder of ...). And put that into a FAQ until the guide gets updated. (That is something that probably should be part of the guide under Loot.)

Sovereign Court

Except non-Loot cards may do this as well later. It should be in there, but not under a section on Loot.

Grand Lodge

True.

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