Help me build a witch


Advice


She is currently lvl 3 and max lvl should be 18. She is going to be a jack of all trades: bit of Healing, bit of control, bit of blasting and summoning.

My GM allowed me to use the elements patron even if she took the Hedge Withc archetype. He also allowed me to replace the fireblall spell gained at lvl 3 by dragon's breath. In a previous game the melee characters were complaining that the sorcered was "fireballing" everything from far away before any of them could get 1 hit. Dragon's breath has higher max dmg at later lvl and is more versatile but the range and area is more limited. This spell will probably be my main blast.

My plan is to use my hexes mostly to crowd control and heal and use my spells mostly to blast, summon and control large area.

So far i know i will take the following

Hexes: Flight, Healing, Slumber, Cackle, Charm. For sure i wont be take misfortune because my DM dont want to contantly roll twice. I dont think ill take evil eye either but not sure.

Major hexes: Agony, Ice tomb, Major Healing and retribution (all set)

Grand hex: not sure

Feats: Thoughness, Accursed hex, Split hex and probably some extra hexes

What other feat should i take? I was thinking maybe spell focus conjuration and augmented summoning. Probably empower or maximize meta.

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